Revision: | 1.1 |
Committed: | Thu Sep 7 21:42:57 2006 UTC (17 years, 10 months ago) by pippijn |
Branch: | MAIN |
CVS Tags: | rel-2_82, rel-2_81, rel-2_80, rel-3_1, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_3, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_52, rel-2_53, rel-2_32, rel-2_90, rel-2_92, rel-2_93, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD |
Log Message: | Moved documents to doc/historic |
# | Content |
---|---|
1 | This guide explains how to manage quests for player. |
2 | |
3 | A new command, 'quests', has been added to let players see quests they are doing or have done. |
4 | It is not possible (unless specially made map to remove item) to do a quest twice. |
5 | Quests can have multiple paths and/or solutions. |
6 | |
7 | Quests are managed through items in player inventory, inserted when needed. |
8 | |
9 | <being rewritten> |
10 | |
11 | Basics: |
12 | * name_pl = internal quest name |
13 | * custom_name = internal task name |
14 | * add a "quest_override" to npc/magic ear, set its slaying and name_pl/custom_name |
15 | and fill in message with match. hp determines condition (quest not started, ..., see |
16 | quest.c for details) |
17 | * in that quest_override add quest_[start|end]_[quest|task] with revelant fields set |
18 | * ending a quest/task removes the start marker |