This guide explains how to manage quests for player. A new command, 'quests', has been added to let players see quests they are doing or have done. It is not possible (unless specially made map to remove item) to do a quest twice. Quests can have multiple paths and/or solutions. Quests are managed through items in player inventory, inserted when needed. Basics: * name_pl = internal quest name * custom_name = internal task name * add a "quest_override" to npc/magic ear, set its slaying and name_pl/custom_name and fill in message with match. hp determines condition (quest not started, ..., see quest.c for details) * in that quest_override add quest_[start|end]_[quest|task] with revelant fields set * ending a quest/task removes the start marker