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Player Stats effect how well a character can survie and interact inside the |
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crossfire world. This section discusses the various stats, what they are, and |
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how they effect the player's actions. Also in this section are the stat |
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modifiers that specific classes/professions bring. |
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Player Stats: |
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Score : Score is accumulated by killing monsters. This is how you gain |
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levels, hps, and sps. |
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Hp : Hit Points. How much damage a character can take. If this |
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drops below 0 the player dies. It consist of two numbers, |
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the current and maximum. |
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Sp : Spell Points. How much spell power a character has. They are |
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consumed when casting spells. It consist of two numbers, the |
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Current and Maximum. The Current Sp can go somewhat negative. |
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When Sp is negative not all spells can be cast, and a more-negative |
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Sp makes spell casting less likey to succeed. |
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St : Strength. How strong a character is, can affect Damage and how |
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the characters speed, as well as how often the character can |
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attack. |
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Co : Constitution. How healthy a character is. Affects the maximum |
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Hit Points. |
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De : Dexterity. Helps the character avoid being hit. Affects the |
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Armour Class and the speed. |
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In : Intelligence. Affects chance of learning mage spells. |
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Wi : Wisdom. Determines the chance of learning a cleric spell and |
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maximum grace. |
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P : Power. Determines maximum mana. |
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Ch : Charisma. How charismatic a character is, this affects the |
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prices when buying and selling items. |
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Wc : Weapon Class. How well a character is able to hit enemies. |
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Dam : Damage. The maximum a character can damage an enemy with a |
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single successful hit. |
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Ac : Armor Class. How hard a character is to hit. |
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Arm : Armour. How well protected the character is. This number |
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specifies a percentage which is subtracted from the physical |
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damage inflicted on the character. |
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Speed : How fast a player moves around. The number in the () indicates |
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weapon speed. |
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Food : How much food a player has, if this drops to 0, the player will |
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start losing hit points. |
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Levels: |
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A player will gain a new level when their score reaches a new level in the |
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following hiarchy: |
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Level 1: 0 |
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Level 2: 1000 |
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Level 3: 2000 |
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Level 4: 4000 |
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Level 5: 8000 |
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Level 6: 16000 |
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Level 7: 32000 |
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Level 8: 64000 |
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Level 9: 125000 |
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Level 10: 250000 |
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Class / Profession Modifiers: |
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After a player rolls stats and he/she is happy with the character they |
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must decide on what class or profession the character will be. The |
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modifiers will affect the initial stat rolls. Net refers to the all the |
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bonus/penalties added up. |
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------------------------------------------------------------------------------ |
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| Class/Prof | Str | Dex | Con | Wis | Cha | Int | Pow | Net | Skills | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Barbarian | 4 | 1 | 4 | -1 | -2 | -6 | 0 | 0 | F,cl,wd | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Cleric | 0 | -1 | -1 | 2 | 1 | -2 | 1 | 0 | F,or | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Dwarf | 3 | -4 | 4 | 0 | -3 | 0 | 0 | 0 | F,sm | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Elf | -2 | 4 | -2 | -3 | 2 | 1 | 1 | +1 | F,M,bo,wd | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Fireborn | -7 | 4 | -3 | 3 | -4 | 2 | 0 | -5 |B,mi,sc,pr,ft| |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Human | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | F,ra | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Mage | 0 | 1 | -1 | 0 | -3 | 1 | 2 | 0 | F,C | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Monk | 2 | 2 | 1 | 0 | -3 | -1 | -1 | 0 |B,mi,me,ka,se| |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Ninja | 2 | 2 | 0 | -1 | -1 | -2 | 0 | 0 | F,ju,hi | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Priest | -3 | -2 | -2 | 3 | 2 | 0 | 2 | 0 | C | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Quetzalcoatl | 4 | -4 | 4 | -10 | 0 | -10 | +7 | -9 |B,mi,cw,sc,mw| |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Swashbuckler | 1 | 3 | 1 | -2 | 1 | -4 | 0 | 0 | F,st,si | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Thief | 0 | 4 | -2 | 0 | -3 | 1 | 0 | 0 | F,st | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Viking | 1 | 1 | 2 | -1 | -1 | -2 | 0 | 0 | F,ba | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Warrior | 3 | -1 | 2 | 0 | -1 | -3 | 0 | 0 | F,or | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Wizard | -3 | 0 | -3 | 0 | 0 | 3 | 3 | 0 | C | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Wraith | -4 | 4 | -4 | -3 | -10 | 2 | 3 | -12 | C | |
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+--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+ |
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| Class/Prof | Str | Dex | Con | Wis | Cha | Int | Pow | Net | Skills | |
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------------------------------------------------------------------------------ |
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Enclosed are codes used for the skills above. The ones in basic, casting, |
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and fighting should all be pretty self explanatory. For the other skills, |
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a brief description is given, for a more detailed description, look at the |
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skills.doc file. |
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Skill codes: |
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B=basic skills (find traps, remove traps, use magic items) |
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C=casting skills (melee weapon, spellcasting, praying, find traps, remove |
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traps, use magic items) |
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F=fighter skills (melee weapon, missile weapon, find traps, remove traps, |
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use magic items) |
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ba=bargaining. Increases charisma for buying/selling items. |
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bo=bowyer. Identify missile weapons and missiles. |
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cl=climbing. Better movement through mountains? |
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cw=clawing. Allows for bare handed attack. |
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ft=flame touch. Unarmed fire attack. |
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hi=hide. Allows partial invisiblity. |
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ju=jumping. Can jump over spaces. |
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ka=karate. Unamred combat. |
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me=meditation. Regain hp/mana at faster rate. |
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mw=melee weapon. Can use hand held weapons. |
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mi=missile weapon. Can use missile weapons. |
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or=oratory. May recruite followers. |
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pr=praying. Can cast cleric spells. |
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ra=random skill |
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sc=spell casting. Can cast wizard spells. |
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se=sense magic. Can detect magic items. |
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si=singing. May pacifiy hostile monsters. |
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sm=smithery. Identify arms and armor. |
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st=stealing. Can take items from monsters inventory. |
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wd=woodsman. Move faster through wooded terrain. |
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Descriptions on classes: |
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race attacktype restrictions immunities prot./vuln. |
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fireborn fire,phys no armour, fire vuln:ghosthit |
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no weapons poison drain,cold |
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Fireborns are supposed to be fire spirits. They're closely in tune with |
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magic and are powerful and learn magic easily. Being fire spirits, they |
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are immune to fire and poison, and vulnerable to cold. They are vulnerable |
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to ghosthit and drain because being mostly non-physical, anything which |
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strikes directly at the spirit hits them harder.... |
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race attacktype restrictions immunities prot./vuln. |
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Quetzalcoatl physical no armour fire vuln:paral |
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poison,cold |
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Quetzalcoatl's are now born knowing the spell of burning hands, but |
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because of their negative wisdom bonus, they have a very hard time learning |
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new spells. Their maximum natural wisdom is 13. With the high intelligence |
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bonus, they will typically have many spellpoints. They can be very |
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devastating at low level due to their low natural ac and can make mincemeat |
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out of low-level monsters. However, at midlevel, they really begin to have |
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problems because they cannot use armour. |
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race attacktype restrictions immunities prot./vuln. |
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Wraith cold,phys none ghostgit,drain prot:col,phys |
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vuln: fire |
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------------------------------------------------------------------------------ |
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When choosing the class, that stats will be adjusted by the bonuses in |
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the above table. You will not be able to choose a class if the modifications |
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drop a stat below 1. 1 is the mininum value for all stats. |