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TIPS on SURVIVING |
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Crossfire is populated with a wealth of different monsters. These |
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monsters can have varying immunities and attack types. In addition, |
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some of them can be quite a bit smarter than others. It will be |
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important for new players to learn the abilities of different monsters |
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and learn just how much it will take to kill them. This section |
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discusses how monsters can interact with players. |
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|
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Most monsters in the game are out to mindlessly kill and destroy |
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the players. These monsters will help boost a player's score, after |
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he kills them. When fighting a large amount of monsters in a single |
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room, attempt to find a narrower hallway so that you are not being |
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attacked from all sides. Charging into a room full of Beholders for |
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instance would not be wise, instead, open the door and fight them one |
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at a time. |
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|
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For beginners, there are several maps designed for them. Find these |
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areas and clear them out. All throughout these levels, a player can |
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find signs and books which they can read by stepping onto them and |
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hitting 'A' to apply the book/sign. These messages will help the |
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player to learn the system. |
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|
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One more note, always keep an eye on your food. If your food drops |
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to zero, your character will soon die, so BE CAREFUL! |
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NPCs |
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|
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Non Player Character are special monsters which have |
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"intelligence." Players may be able to interact with these monsters to |
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help solve puzzles and find items of interest. To speak with a monster |
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you suspect to be a NPC, simply move to an adjacent square to them and |
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push the double-quote, ie. ". Enter your message, and press <Return>. |
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You can also use 'say if you feel like typing a little extra. |
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|
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Other NPCs may not speak to you, but display intelligence with |
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their movement. Some monsters can be friendly, and may attack the |
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nearest of your enemies. Others can be "pets", in that they follow you |
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around and help you in your quest to kill enemies and find treasure. |
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|
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SPECIAL ITEMS |
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|
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There are many special items which can be found in Crossfire, of |
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these the most important may be the signs. |
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|
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Signs : |
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Signs often have messages that might clue you in on quests and |
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puzzles or even refer you to NPCs. It is your job as a player |
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to make sure you read every sign to make sure you do not miss |
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things. |
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|
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Handles and Buttons : |
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These items can often be manipulated to open up new areas of |
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the map. In the case of handles, all a player must do is apply |
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the handle. In the case of buttons, the player must move items |
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over the button to "hold" it down. Some of the larger buttons |
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may need very large items to be moved onto them, before they |
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can be activated. |
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|
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Gates and locked doors : |
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Gates are often tied to a handle or button and can only be |
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opened by manipulating the the handle/button. Doors that are |
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locked can either be smashed down by attacking the door or by |
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using keys which can be found throughout the game. |
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|
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Pits : |
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Pits can be doorways to new areas of the map too, but be |
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careful, for you could fall down into a pit full of ghosts or |
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dragons and not be able to get back out. |
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|
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Break away walls: |
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Are a common occurrence in Crossfire. These type of walls can |
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be "destroyed" by attacking them. Thus, sometimes it may be |
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worth a player's time to test the walls of a map for "secret |
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doors." |
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|
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Fire walls: |
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Will shoot missiles at players. Some firewalls can be |
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destroyed others cannot. |
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|
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Directors and Spinners: |
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These odd items will change the direction of any item flying |
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over them, such as missile weapons and spells. |
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CAUTION: Some items are perishable. If for instance you shoot a |
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fireball into a room full of scrolls, you will notice them |
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going up in smoke! So be careful not to destroy valuable |
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items. |
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|
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Spellbooks/prayerbooks: |
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This is how players can obtain magical spells, sometimes a |
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player can learn the spell, other times they cannot. There are |
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many, many different types of books and scrolls out there. |
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|
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Improve item scrolls: |
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These are used to turn non magical weapons into magical weapons. |
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These magical weapons can do many things - improve stats, have |
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lower weight, higher damage, etc. |
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|
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The method for creation and further improvement was changed in |
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version 0.91.7. Both methods are listed here, because it is |
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possible to enable the old version on a server by server basis. |
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|
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New Version: |
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Prepare weapons: Diamonds (Gems) are required for the sacrifice. |
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The item can be enchanted the square root of the number of diamonds |
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sacrificed. Thus, if 100 diamonds are sacrificed, the weapon |
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can have 10 other enchant scrolls read. |
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|
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Improve damage: There is no sacrifice. Each scroll read will |
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increase the damage by 5 points, and the weight by 5 kilograms. |
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Lower (Improve) Weight: There is no sacrifice. Each scroll read |
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will reduce the weight by 20%. The minimum weight a weapon can |
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have is 1 gram. |
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|
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Enchant weapon: This does not require any sacrifices, |
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and increases the magic by 1. |
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Improve Stat (ie, Strength, Dexterity, etc): The sacrifice is the |
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potion of the same type as the ability to be increased (ie, Improve |
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Strength requires strength potions). The number of potions needed |
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is the sum of all the abilities the weapon presently gives multipled |
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by 2. The ability will then be increased by 1 point. Thus, if a |
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sword is int+2 str+2, then 8 potions would be needed to raise any |
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stat by one point. But if the sword was int+2 str+2 wis-2, then |
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only 4 potions. A mininum of 2 potions will be needed (such |
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a situation could happen when you are starting with a weapon |
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that gives a penalty to a stat (ie, Con-1)) |
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|
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|
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Old Improvement Methd: |
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For each improve scroll & prepare weapon scroll, at least 5 food |
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and 10 booze must be on the ground. How much the ability is raised |
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depends on the amount of item donated, with each scroll requiring |
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that something be donated. Here is a short list: |
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|
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Prepare weapons: Diamonds (Gems) are required for the sacrifice. |
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The item can be enchanted the square root of the number of diamonds |
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sacrificed. Thus, if 100 diamonds are sacrificed, the weapon |
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can have 10 other enchant scrolls read. |
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|
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Improve damage: The square root of the number of rubies determines |
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how much the damage will go up. Weight is increased 2 kg for each |
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plus the weapon goes up. The maximum damage a weapon can ever do is |
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70. |
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|
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Improve weight: The square root of the number of pearls determines |
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how much the weight is reduced, .75 kg. |
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|
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Enchant weapon: This does not require any sacrifices, but |
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rather increases the magic by 1, and reduces the weight by 10%. |
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|
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Improve Stat (ie, Strength, Dexterity, etc): The sacrifice is the |
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potion of the same type as the ability to be increased (ie, Improve |
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Strength requires strength potions). The amount increased is the |
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square root of (sacrifice/2). |
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Rings/Amulets: |
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Again many different types, rings can be worn to add/remove |
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different immunities. |
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Wands/Staves/Rods, Scrolls: |
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Not so many types of wands, staves and rods as scrolls. These |
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let you cast spells you don't know. A scroll can be used once, |
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wands and staves have a limited number of charges, and rods let |
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you use a spell every so often. |
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|
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Artifacts: |
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These are the real treasures of the game. There are more than |
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20 artifacts out there, but they are very hard to come by. |
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Weapons/Armor: |
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Tons of items, it is up to you as the player to figure out |
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which work better then others. |
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