\chapter{Player Commands} \label{app:commands} {\scriptsize \begin{longtable}{p{4cm}p{9cm}} add $<$display$>$ & Adds a display. Use from telnet connection. \\ apply $<$string$>$ & Applies top object in inventory {\em if} you give a string. \\ archs & ??? \\ bell $<$player$>$ & Makes that player's display beep. \\ berzerk & Toggles berzerk status. \\ bind & Used to bind commands to keys. \\ brace & Toggles brace status. While braced you will not move. \\ cast $<$spell$>$ & Readies named spell. \\ clearinfo & Clears the text screen. \\ disarm & Executes a disarming action in facing direction. \\ dm & Player becomes the dm. You character is unsavable after this. \\ drop $<$object$>$ & Drops object from player inventory. \\ dropall & Drops all but locked objects in inventory. \\ east & Execute a move east. \\ examine $<$object$>$ & Examines object, defaults to top object in inventory. \\ get & Picks up top object in look window. \\ gsay & Sends a message only to members of your party.\\ help $<$subject$>$ & Help on subject, defaults to shows list of available help. \\ hiscore & Show list of highest player scores. \\ inv-lock & Locks top object in inventory. \\ inv-unlock & Unlocks top object in inventory. \\ inventory & Lists all objects in inventory in text window. \\ invoke $<$spell$>$ $<$string$>$ & Readies, then casts a spell. String is optional \\ keyboard & Toggles buffering of keystrokes. \\ last & Not Implemented. \\ listen & Changes the level of your hearing. \\ malloc & Shows which stuff is taking up how much memory. \\ mapinfo & Show information about current map. \\ maps & Show status of all active maps. \\ motd & Show message of the day again. \\ north & Execute a move north. \\ northeast & Ditto to north east. \\ northwest & Ditto to the north west. \\ output-count & No idea what this does. \\ output-sync & No idea what this does. \\ party $<$command$>$ & Set of commands used with simple party system. \\ peaceful & Toggle peaceful status. \\ pickup $<$command$>$ & Change pickup status by number or value density. \\ prepare & Alias for cast command. \\ quit & Quit the game with out saving your character. \\ ready\_skill $<$skill$>$ & Prepare a skill for use. \\ refresh & Refresh all windows in the display. \\ rotateinventory & Rotate inventory by 1. \\ rotateshoottype & Rotate the range slot by 1. \\ rotatespells & Rotate through all known spells alphabetically. \\ save & Save your current position and status. \\ savewinpos & Save your current window layout. \\ say & Say something to all players on your map. \\ scroll & Toggle scrolling in the text window. \\ search & Execute a search in all nearby squares.\\ search-items $<$command$>$ & Change the status of items searched for. \\ shout & Send a message to all players regardless of map.\\ show & \\ showinvicon & Toggle status of invicon in inventory window. \\ skills & Show all available skills, experience categories and level.\\ south & Execute a move south.\\ southeast & Ditto to southeast. \\ southwest & Ditto to southwest. \\ sstable & Does something?? \\ stay & \\ strength $<$integer$>$ & Old command. Now useless. \\ strings & Shows the status of shared sting parameters. \\ sync $<$integer$>$ & Change sync value to integer. \\ take & Alias for pickup. \\ tell $<$who$>$ $<$msg$>$ & Tell character who the msg. \\ throw & Disabled command. \\ time & Gives statistics on packets?? \\ title $<$string$>$ & Change your title to string.\\ unbind $<$command$>$ & A set of commands to reverse key bindings. \\ use\_skill $<$skill$>$ $<$string$>$ & Ready, then use a skill. String is optional. \\ version & Print out all the contributors to \cf .\\ west & Execute a move west. \\ who & Show what players are currently logged on. \\ wimpy $<$percent$>$ & Auto-matically run away when hp$<$\%$\times$Max hp. \\ \end{longtable} }