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pippijn |
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\chapter{Skills} |
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\label{app:skills} |
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\index{skills, description} |
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The following is the current (7/15/96) roster of skills and the |
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description for each. Use the command {\tt crossfire -m5} to see the array |
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of skills and experience in your version of crossfire. |
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(Note: you need to have compiled with the {\tt DUMP\_SWITCHES} and |
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{\tt ALLOW\_SKILLS} flags for this to work!) |
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Emphasis on type denotes a skill which monsters/NPC's may also use. |
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\begin{longtable}{|p{4cm}|p{9cm}|} \hline |
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alchemy & User can identify potions, containers, flesh parts, \\ |
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& and amulets. \\ |
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& \\ |
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bargaining & While this skill is readied the user has added CHA \\ |
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& for purposes of purchase and selling of items only. \\ |
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& Cha is never allowed to exceed 30. \\ |
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& \\ |
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bowyer & User can identify missile weapons and missiles. \\ |
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& \\ |
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{\em clawing} & User can make a {\em bare-handed attack}. Damage \\ |
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& is based on the user's Str and {\tt level}. This is the \\ |
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& default ``hand-to-hand'' fighting skill for the \\ |
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& Quetzecoatl character class. \\ |
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& \\ |
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find traps & User can search (more effectively) for traps. \\ |
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& Not a 'passive' skill, it is applied in order \\ |
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& to gain the advantage in discovering traps. \\ |
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& \\ |
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{\em flame touch} & User can make a {\em bare-handed attack}. Damage \\ |
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& is based on the user's Str and {\tt level}. This \\ |
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& is the default hand-to-hand fighting skill \\ |
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& for the Fireborn character class. \\ |
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& \\ |
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{\em hide} & User enjoys limited form of invisibility. If \\ |
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& they attack or move too much they become visible. \\ |
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& \\ |
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jeweler & User can ident gems and rings that they hold. \\ |
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& \\ |
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{\em jumping} & User can 'skip' over 1-2 spaces in a selected \\ |
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& direction. Distance depends on weight carried, \\ |
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& STR and DEX of the user. This skill may also \\ |
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& be used as an attack. \\ |
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& \\ |
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{\em karate} & User can make a {\em bare-handed attack}. Damage \\ |
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& is based on the user's Str and {\tt level}. This attack \\ |
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& is the fastest and (at higher levels) most deadly \\ |
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& of the hand-to-hand attacks available. \\ |
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& \\ |
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literacy & User can ident books and scrolls that they hold. \\ |
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& It also allows the player to read scrolls, books, \\ |
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& \wizbook s and praybooks. \\ |
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& \\ |
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{\em lockpicking} & User may 'pick locks' (open doors). User needs \\ |
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& to have readied 'lockpicks' to use this skill. \\ |
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& \\ |
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meditation & Player can regain mana/hp at an accelerated rate. \\ |
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& Player must first strip off encumbering armour \\ |
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& however. This skill is only available to the Monk \\ |
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& character class. \\ |
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& \\ |
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melee weapons & User may use hand-held weapons (eg swords, \\ |
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& spears, mace, etc). \\ |
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& \\ |
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missile weapons & The user is allowed to make attacks with \\ |
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& ranged weapons (eg bow, crossbow). \\ |
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& \\ |
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mountaineer & While the skill is readied, the possessor will \\ |
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& move faster through "hilly" terrain (hills, \\ |
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& mountains, etc.) \\ |
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& \\ |
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oratory & User may 'recruit' followers. Recruitees must be \\ |
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& of lower {\tt level}, and unaggressive to start. Use \\ |
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& of this skill may anger the audience. Also, \\ |
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& 'special' monsters are immune to recruitment. \\ |
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& Success depends on User Cha and {\tt level}. \\ |
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& \\ |
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praying & User is allowed to cast ``priest'' spells. In addition, \\ |
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& this skill may be used to accelerate the accumulation \\ |
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& of grace. This skill may be either {\em learned} or \\ |
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& acquired through the use of a {\em holy symbol}. \\ |
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& \\ |
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{\em punching} & User can make a {\em bare-handed attack}. Damage \\ |
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& is based on the user's Str and {\tt level}. This is \\ |
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& the most feeble of the hand-to-hand attacks. \\ |
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& \\ |
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remove traps & User may remove previously discovered traps. \\ |
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& \\ |
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sense curse & User may discover whether items that they hold \\ |
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& are {\em cursed}. \\ |
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& \\ |
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sense magic & User may discover whether items that they hold \\ |
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& are {\em magic}. \\ |
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& \\ |
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set traps & Unimplemented. \\ |
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& \\ |
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singing & User may pacify hostile monsters with this skill. \\ |
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& Certain kinds of monsters are immune. Success \\ |
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& depends on user {\tt level} and CHA. \\ |
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& \\ |
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smithery & User may ident arms and armour that they hold. \\ |
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& \\ |
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\spellcasting\ & User is allowed to cast ``wizard'' spells. This \\ |
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& skill may be acquired either through the use \\ |
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& of a {\em talisman} or {\em learned} via a skill scroll. \\ |
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& \\ |
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{\em stealing} & User can steal items from other creatures. \\ |
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& \\ |
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thaumagragist & User can ident rods, wands and horns that they \\ |
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& are holding. \\ |
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& \\ |
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throwing & Unimplemented. \\ |
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& \\ |
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use magic item & User can use magic items like rods/wands/horns. \\ |
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& \\ |
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woodsman & While the skill is readied, the possessor will \\ |
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& move faster through ``wooded'' terrain (forest, \\ |
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& grasslands, brush, jungle, etc.). If actively used, \\ |
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& this skill will identify foods and flesh parts. \\ |
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& \\ |
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writing & User may both write messages in books {\em and} rewrite \\ |
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& spell scrolls with a previously known spell. For \\ |
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& new spell scrolls mana, time and an old scroll are \\ |
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& needed. Backfire effects are possible. To write \\ |
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& text in a book, use the skill as: {\tt use\_skill} \\ |
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& {\tt writing $<$msg$>$}. This skills is only available as a \\ |
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& 'writing pen'; the literacy skill must be possessed \\ |
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& before this can be used. \\ \hline |
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\end{longtable} |