# stats-extract - parse the archetypes-file and output the # player's stats in a structured format. # July 96 - this was modified slightly for the player's handbook. # -b.t. thomas@astro.psu.edu # Variables passed when invoked: # living_c - filename where the array attacks is defined. BEGIN { # These stats will be added to the "magik" string according # to the pattern. "%s" should be "%+d", but that isn't # portable. magic["luck"] = "luck %s"; magic["exp"] = "speed %s"; magic["sp"] = "spell-point regeneration %s"; magic["hp"] = "hit-point regeneration %s"; magic["dam"] = "Dam %s"; magic["wc"] = "Wc %s"; magic["ac"] = "Ac %s"; magic["armour"] = "armour %s"; magic["reflect_spell"] = "reflect spells"; magic["xrays"] = "X-ray vision"; magic["stealth"] = "stealth"; magic["flying"] = "flying"; # Read the attack-types (and immune/protection) while ((getline buff < living_c) == 1) { if (buff ~ /attacks\[/) { att = 0; while (1) { getline buff < living_c; if (buff ~ "^}") break; gsub("[ \t]*\"", "", buff); nr = split(buff, arr, ","); for (i = 1; i <= nr && arr[i]; i++) attack[++att] = arr[i]; } break; } } close(living_c); } /^Object/ { slay = magik = ""; name = obj = $2; type = weight = last_sp = 0; att = prot = immune = 0; stat["Str"] = stat["Dex"] = stat["Con"] = 0; stat["Int"] = stat["Wis"] = stat["Pow"] = stat["Cha"] = 0; } /^Str|^Dex|^Con|^Int|^Wis|^Pow|^Cha/ { stat[$1] = $2; next } $1 in magic { add_magik(magic[$1], $2) } /^type/ { type = $2 } /^last_sp/ { last_sp = $2 } /^weight/ { weight = $2 } /^attacktype/ { att = $2 } /^protected/ { prot = $2 } /^immune/ { immune = $2 } /^slaying/ { slay = $2; } /^name/ { name = substr($0, 6) } /^end/ { if (type == 1) { # Players if (att % 2) --att; # Skip physical attack magik = magik attacktype(att , "Attacks:"); magik = magik attacktype(prot, "Protected:"); magik = magik attacktype(immune, "Immune:"); if (slay) magik = magik "\\newline " capitalize(slay=="wall" ? "excavation" : slay "-slaying"); sub("^\\\\newline ", "", magik); magik = capitalize(magik); name = capitalize(name); sub("_", " ", name); printf("%s &~~%s~~ &%d &%d &%d &%d &%d &%d &%d &%s\\\\\n", name, obj, 20+stat["Str"], 20+stat["Dex"], 20+stat["Con"], 20+stat["Int"], 20+stat["Wis"], 20+stat["Pow"], 20+stat["Cha"], magik); } } END { close("items"); } # Given a bitmask, give a string enumerating the meaning of the bits. function attacktype(at, type, i, str) { for (i = 1; i in attack; i++) { if (at % 2) str = (str ? str ", " : "") attack[i]; at = int(at/2); } return str ? "\\newline " type " " str : ""; } function add_magik(str, val) { str = sprintf(str, val < 0 ? val : val); if (str) magik = magik ? magik ", " str : str; } function capitalize(str) { return toupper(substr(str, 1, 1)) substr(str, 2); }