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Level |
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===== |
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|
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The level of a spell indicates the difficulty of the spell as |
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well as defining how advanced a spell-user must be before he may fully |
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grasp the knowledge to cast the spell. |
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|
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|
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Type |
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==== |
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|
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A spell is either a wizard based or priest based spell. |
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Anyone except a cleric or priest attempting to cast a priest based |
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spell (a prayer) will not receive a Wisdom bonus to successfully cast |
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the spell (and has a high chance of fumbling the spell unless the |
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caster has an unusally inherent high Wisdom). |
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|
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|
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Speed |
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===== |
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|
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The speed (in game rounds) determines how long it takes to |
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cast such a spell. The lower the speed, the faster the spell may be |
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cast. |
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|
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|
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Range |
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===== |
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|
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The range of a spell limits how far reaching the spell will |
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effectively work. The range of a spell is usually denoted in 10' (one |
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sqaure) increments. Thus a spell with a range of 1 will only affect |
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those play squares surrounding the caster. Furthermore, there are |
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several other common ranges: |
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|
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When a spell has a range of "self", only the caster may be |
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affected by the spell. |
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|
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The most common spell range is that of "touch". This denotes |
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that the caster much touch the recipient of the spell in order to |
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release the spell effects (as for "self", the caster may cast the |
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spell on himself). |
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|
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A "special" range for missile spells indicates that the spell |
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will last until it impacts an object (a PC, monster, or wall). For |
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cone spells, it usually denotes that the range depends on some |
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modifer, such as the caster's Wisdom level. If this is the case, it |
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will be stated in the long spell description. |
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|
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|
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Duration |
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======== |
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|
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The duration of a spell (expressed in game rounds) indicates |
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how long the effects of the spell will last. Several common ranges are: |
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|
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"instant" duration spells have effects which are noticeable |
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immediately. Cone spells with an "instant" duration indicate that the |
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effects of the cone do not linger on game squares more than 1 round. |
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|
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The "standard" duration for spells is 500 rounds. |
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|
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A "permanent" duration is forever. |
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|
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"special" durations last until a specific event occurs, or the |
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"standard" duration for the spell expires. Only one protection or |
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change player attribute spell may be in effect on a player at any one |
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time. If another such spell is cast upon a player, then the modifiers |
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of the previous spell are replaced by those of the new spell. |