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Magical Runes |
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Runes are magical inscriptions on the dungeon floor, |
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which cast a spell or detonate when something steps on them. Flying |
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objects don't detonate runes. Beware! Runes are invisible |
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most of the time. They are only visible occasionally! |
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There are several runes which are specialized: these can be set as |
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your range spell. Some of these are: |
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Rune of Fire -- does ??hp of fire damage |
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when it detonates |
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Rune of Frost -- ??hp cold |
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Rune of Blasting -- ??hp physical |
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Rune of Shocking -- ??hp electric |
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Rune of Death -- AT_DEATH at caster level |
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+ some others you may discover spellbooks of. |
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The spell 'disarm' may be used to try and destroy a rune you've |
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discovered. |
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In addition, there are some special runes which may only be called |
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with the 'invoke' command: |
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Magic Rune -- You may store any magic spell |
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in this rune that you know and |
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have the spellpoints to cast. |
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Marking Rune -- this is basically a sign. You |
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may store any words you like in |
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this rune, and people may apply |
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it to read it. Maybe useful for |
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mazes! This rune will not detonate, |
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nor is it ordinarily invisible. |
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Partial Visibility of Runes: |
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Your runes will be partially invisible. That is, they'll be visible |
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only part of the time. They have a 1/(your level/2) chance of being |
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visible in any given round, so the higher your level, the better hidden |
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the runes you make are. |
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Examples of usage: |
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'invoke magic rune heal |
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-- will place a magic rune of healing one square ahead of you, whichever |
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way you're facing. |
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'invoke magic rune transfer |
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-- as above, except the rune will contain the spell of transferrence |
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'invoke magic rune large fireball |
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-- as above, except the spell large fireball will be cast when someone |
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steps on the rune. the fireball will fly in the direction the caster |
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was facing when he created the rune. |
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'cast rune of fire |
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-- prepares the rune of fire as the range spell. Use the direction |
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keys to use up your spellpoints and place a rune. |
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'invoke marking rune fubar |
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-- places a rune of marking, which says "fubar" when someone |
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applies it. |
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'invoke marking rune touch my stuff and I will hunt you down and kill you |
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-- places the marking rune warning would-be thieves of their danger |
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Restrictions on runes: |
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You may not place runes underneath monsters or other players. You |
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may not place a new rune on a square which already has a rune. Any |
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attempt to do the latter strengthens the pre-existing rune. |