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# User Rev Content
1 root 1.1 <html>
2     <head>
3     <title>Crossfire Playbook - Chapter 1</title>
4     </head>
5     <body>
6    
7    
8     <H1> Chapter 1 - Introduction</H1>
9    
10     <H2><A name="1.1.0">What is <em>Crossfire</em> ? </a></h2>
11    
12     In the words of its original author Frank Tore Johansen :<P>
13     ``<em>Crossfire</em> is a multi-player graphical arcade and adventure game
14     made for the X Windows systems environment. It has certain flavours from
15     other games, especially <em>gauntlet</em> and the rogue-like games (mainly
16     <emhack , moria , angband,</em> and <emragnarok</em> ). Any number of
17     players can move around in their own window, finding and using items and
18     battling monsters. They can choose to cooperate or compete in the same
19     <em>world</em>.'' <P>
20    
21     In the years of development that have followed, <em>Crossfire</em> has grown to
22     encompass over 150 monsters, ~3000 maps to explore, an elaborate
23     magic system, over 15 character types, a system of skills, and
24     many, many artifacts and treasures. <p>
25    
26     <em>Crossfire</em> is freely distributed under the GNU license and the code may be
27     obtained from a number of FTP sites (
28     <a href="#1.3.0">Obtaining crossfire</a>).
29     <b>Take note:</b> you will need at least an ANSI C compiler (i.e. <em>gcc</em>)
30     and UNIX to build the game. <em> X Windows are necessary to play.</em>
31     A screen shot of the <em>Crossfire</em> display appears below<p>
32    
33     <IMG SRC="fig/screen_dia.gif">
34    
35     <center>This screen shot is real size, using XPM display mode</center><p>
36    
37     <em>Crossfire</em> is currently being maintained by Mark Wedel
38     (<samp>mwedel@pyramid.com</samp>) and is awaiting the ``great leap forward''
39     to a true client-server status (Look for version 1.0+). Not to fear,
40     <em>Crossfire</em> is certainly playable in its present form! But the game
41     is in flux and new releases of <em>Crossfire</em> occur on a quasi-monthly
42     schedule. You may want to subscribe to the announcement mailing list (see
43     section <A href="#1.2.0"> mailing lists</a>) to get notified of updates.<p>
44    
45     <h2><A name="1.1.1">1.1.1. What is included in this document?</h2>
46    
47     This document is a guide intended to focus on the game-play aspects of
48     <em>Crossfire</em>.
49     The original intention of this text was to
50     help aspiring players create and play a character and more quickly initiate
51     them into the intricacies of <em>Crossfire</em> . But, as things went along, many of the
52     older docs began to be incorporated and lots of good reference material
53     slipped in; this document may also be a good resource for more experienced
54     players.<p>
55    
56     Having said all of that, lets point out that each release contains a fair
57     amount of documentation and the <em>Crossfire</em> Player's Handbook is
58     definitely not the last word! Certainly, every player will want to obtain
59     the <A href="../spoiler-html/spoiler.html">spoiler</a>, and while this may
60     sound flippant, its still true\emdash a good place to start tracking down
61     much of the information you may want is the README document in the top
62     directory of your release.<p>
63    
64    
65     <h2><A name="1.1.2">1.1.2 Getting started: beginning players</h2>
66    
67     First-time players may want to skim over sections
68     <a href="chap2.html#2.1.0">character attributes</a>,
69     <a href="chap2.html#2.2.0">generating a character</a>,
70     <a href="chap3.html#3.1.0">Basics</a>, and
71     <a href="chap7.html#7.1.0">Beginning players</a> before playing the game. Don't be daunted by the apparent
72     complexity of <em>Crossfire</em> - in reality <em>Crossfire</em> is quite
73     easy to play and character generation is simple. Later on, when you have
74     some experience playing the game, you may wish to go back and re-read
75     skimmed material and expand your knowledge of the unread sections. <p>
76    
77     If you just want to damn the torpedoes and ``roll'' up a character quickly
78     then proceed to section <a href="chap2.html#2.2.0">generating a character</a>,
79     in this text. You may <em>still</em> find section <a href="chap7.html#7.1.0">Beginning players</a> helpful
80     reading. <p>
81    
82    
83     <h2><A name="1.2.0"><em>Crossfire</em> Mailing Lists</h2>
84    
85     Two mailing-lists exist; the first is for discussing bugs and development
86     while the second is for just announcing new versions. If you want to join
87     or leave any of the lists, send mail to
88     <samp>crossfire-request@ifi.uio.no</samp> with the subject
89     ``<samp>subscribe</samp>'', ``<samp>unsubscribe</samp>'',``<samp>subscribe
90     announce</samp>'' or ``<samp>unsubscribe announce</samp>''. If you use the
91     subject ``<samp>subscribe</samp>'' or ``<samp>unsubscribe</samp>'' you will
92     (un)subscribe to <em>both</em> lists.<p>
93    
94     To send messages directly to the list, mail <Samp>crossfire@ifi.uio.no</samp>.
95     While the development/bug list is not supposed to be used for helping
96     players solve problems, sometimes a knowledgeable reader of the
97     list can be tempted into answering your question.<p>
98    
99     An archive of old messages can be found at <samp>ftp.ifi.uio.no</samp> in the
100     directory <samp>/pub/crossfire/archive</samp>.
101    
102     <h2><a name="1.3.0">Obtaining <em>Crossfire</em></h2>
103    
104     FTP sites where you can look for the latest versions are:<p>
105    
106     <pre>
107     ftp://ftp.sourceforge.net/pub/sourceforge/crossfire (64.28.67.101)
108     ftp://ftp.real-time.com/pub/games/crossfire
109     ftp://ftp.cs.city.ac.uk/pub/games/crossfire/
110     ftp://ftp.cs.titech.ac.jp/pub/games/crossfire
111     ftp://mirror.aarnet.edu.au/games/roguelike/crossfire/
112     ftp://crossfire.futt.org//pub/crossfire
113     </pre>
114    
115     Please use the one nearest to you. ``.se'', ``.no'' or ``.uk'' in Europe,
116     ``.au'' in Australia, ``.net'' in North America, and ``.jp'' in Asia.<p>
117    
118     <h2><a name="1.4.0">Document Credits</h2>
119    
120     B.T. provided the bulk of the written material; K.E. and
121     (to a lesser extent) J.K provided expert editing and typesetting advice.
122     The <em>Crossfire</em> Player's Handbook uses material borrowed from older documentation written
123     by the following people (in rough order of borrowing magnitude):<p>
124    
125     Sam Mackrill (lots of bits from the old FAQ)<br>
126     Laurent Wacrenier<br>
127     Kjetil T. Homme<br>
128     Lars H. B. Olafsen<br>
129     Peter Mardal<br>
130     Rupert G. Goldie<br>
131     Frank T. Johansen<br>
132     <p>
133     If I left anyone out, please send me some email!<p>
134    
135     Brian Thomas<br>
136     <samp>thomas@astro.psu.edu</samp>
137     <p>
138     <a href="handbook.html"><img src="fig/book.gif">Back to table of contents</a><br>
139     <a href="chap2.html"><img src="fig/stairdown.gif">Go to chapter 2</a><br>