ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/doc/playbook-html/chap1.html
Revision: 1.2
Committed: Thu Sep 7 21:43:20 2006 UTC (17 years, 8 months ago) by pippijn
Content type: text/html
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +0 -0 lines
State: FILE REMOVED
Log Message:
Moved documents to doc/historic

File Contents

# Content
1 <html>
2 <head>
3 <title>Crossfire Playbook - Chapter 1</title>
4 </head>
5 <body>
6
7
8 <H1> Chapter 1 - Introduction</H1>
9
10 <H2><A name="1.1.0">What is <em>Crossfire</em> ? </a></h2>
11
12 In the words of its original author Frank Tore Johansen :<P>
13 ``<em>Crossfire</em> is a multi-player graphical arcade and adventure game
14 made for the X Windows systems environment. It has certain flavours from
15 other games, especially <em>gauntlet</em> and the rogue-like games (mainly
16 <emhack , moria , angband,</em> and <emragnarok</em> ). Any number of
17 players can move around in their own window, finding and using items and
18 battling monsters. They can choose to cooperate or compete in the same
19 <em>world</em>.'' <P>
20
21 In the years of development that have followed, <em>Crossfire</em> has grown to
22 encompass over 150 monsters, ~3000 maps to explore, an elaborate
23 magic system, over 15 character types, a system of skills, and
24 many, many artifacts and treasures. <p>
25
26 <em>Crossfire</em> is freely distributed under the GNU license and the code may be
27 obtained from a number of FTP sites (
28 <a href="#1.3.0">Obtaining crossfire</a>).
29 <b>Take note:</b> you will need at least an ANSI C compiler (i.e. <em>gcc</em>)
30 and UNIX to build the game. <em> X Windows are necessary to play.</em>
31 A screen shot of the <em>Crossfire</em> display appears below<p>
32
33 <IMG SRC="fig/screen_dia.gif">
34
35 <center>This screen shot is real size, using XPM display mode</center><p>
36
37 <em>Crossfire</em> is currently being maintained by Mark Wedel
38 (<samp>mwedel@pyramid.com</samp>) and is awaiting the ``great leap forward''
39 to a true client-server status (Look for version 1.0+). Not to fear,
40 <em>Crossfire</em> is certainly playable in its present form! But the game
41 is in flux and new releases of <em>Crossfire</em> occur on a quasi-monthly
42 schedule. You may want to subscribe to the announcement mailing list (see
43 section <A href="#1.2.0"> mailing lists</a>) to get notified of updates.<p>
44
45 <h2><A name="1.1.1">1.1.1. What is included in this document?</h2>
46
47 This document is a guide intended to focus on the game-play aspects of
48 <em>Crossfire</em>.
49 The original intention of this text was to
50 help aspiring players create and play a character and more quickly initiate
51 them into the intricacies of <em>Crossfire</em> . But, as things went along, many of the
52 older docs began to be incorporated and lots of good reference material
53 slipped in; this document may also be a good resource for more experienced
54 players.<p>
55
56 Having said all of that, lets point out that each release contains a fair
57 amount of documentation and the <em>Crossfire</em> Player's Handbook is
58 definitely not the last word! Certainly, every player will want to obtain
59 the <A href="../spoiler-html/spoiler.html">spoiler</a>, and while this may
60 sound flippant, its still true\emdash a good place to start tracking down
61 much of the information you may want is the README document in the top
62 directory of your release.<p>
63
64
65 <h2><A name="1.1.2">1.1.2 Getting started: beginning players</h2>
66
67 First-time players may want to skim over sections
68 <a href="chap2.html#2.1.0">character attributes</a>,
69 <a href="chap2.html#2.2.0">generating a character</a>,
70 <a href="chap3.html#3.1.0">Basics</a>, and
71 <a href="chap7.html#7.1.0">Beginning players</a> before playing the game. Don't be daunted by the apparent
72 complexity of <em>Crossfire</em> - in reality <em>Crossfire</em> is quite
73 easy to play and character generation is simple. Later on, when you have
74 some experience playing the game, you may wish to go back and re-read
75 skimmed material and expand your knowledge of the unread sections. <p>
76
77 If you just want to damn the torpedoes and ``roll'' up a character quickly
78 then proceed to section <a href="chap2.html#2.2.0">generating a character</a>,
79 in this text. You may <em>still</em> find section <a href="chap7.html#7.1.0">Beginning players</a> helpful
80 reading. <p>
81
82
83 <h2><A name="1.2.0"><em>Crossfire</em> Mailing Lists</h2>
84
85 Two mailing-lists exist; the first is for discussing bugs and development
86 while the second is for just announcing new versions. If you want to join
87 or leave any of the lists, send mail to
88 <samp>crossfire-request@ifi.uio.no</samp> with the subject
89 ``<samp>subscribe</samp>'', ``<samp>unsubscribe</samp>'',``<samp>subscribe
90 announce</samp>'' or ``<samp>unsubscribe announce</samp>''. If you use the
91 subject ``<samp>subscribe</samp>'' or ``<samp>unsubscribe</samp>'' you will
92 (un)subscribe to <em>both</em> lists.<p>
93
94 To send messages directly to the list, mail <Samp>crossfire@ifi.uio.no</samp>.
95 While the development/bug list is not supposed to be used for helping
96 players solve problems, sometimes a knowledgeable reader of the
97 list can be tempted into answering your question.<p>
98
99 An archive of old messages can be found at <samp>ftp.ifi.uio.no</samp> in the
100 directory <samp>/pub/crossfire/archive</samp>.
101
102 <h2><a name="1.3.0">Obtaining <em>Crossfire</em></h2>
103
104 FTP sites where you can look for the latest versions are:<p>
105
106 <pre>
107 ftp://ftp.sourceforge.net/pub/sourceforge/crossfire (64.28.67.101)
108 ftp://ftp.real-time.com/pub/games/crossfire
109 ftp://ftp.cs.city.ac.uk/pub/games/crossfire/
110 ftp://ftp.cs.titech.ac.jp/pub/games/crossfire
111 ftp://mirror.aarnet.edu.au/games/roguelike/crossfire/
112 ftp://crossfire.futt.org//pub/crossfire
113 </pre>
114
115 Please use the one nearest to you. ``.se'', ``.no'' or ``.uk'' in Europe,
116 ``.au'' in Australia, ``.net'' in North America, and ``.jp'' in Asia.<p>
117
118 <h2><a name="1.4.0">Document Credits</h2>
119
120 B.T. provided the bulk of the written material; K.E. and
121 (to a lesser extent) J.K provided expert editing and typesetting advice.
122 The <em>Crossfire</em> Player's Handbook uses material borrowed from older documentation written
123 by the following people (in rough order of borrowing magnitude):<p>
124
125 Sam Mackrill (lots of bits from the old FAQ)<br>
126 Laurent Wacrenier<br>
127 Kjetil T. Homme<br>
128 Lars H. B. Olafsen<br>
129 Peter Mardal<br>
130 Rupert G. Goldie<br>
131 Frank T. Johansen<br>
132 <p>
133 If I left anyone out, please send me some email!<p>
134
135 Brian Thomas<br>
136 <samp>thomas@astro.psu.edu</samp>
137 <p>
138 <a href="handbook.html"><img src="fig/book.gif">Back to table of contents</a><br>
139 <a href="chap2.html"><img src="fig/stairdown.gif">Go to chapter 2</a><br>