BEGIN { exper["NONE"] = 1; # *sigh* I couldnt make this completely right. I had # to add kludges for skills that use the word "magic" # in them (since) this collides with the use of this # word as an experience category too. skill["use"] = skill["sense"] = 1; crosscmd = crosscmd " 2>&1"; printit = 0; while (crosscmd | getline buff == 1) { if(printit) { finish = 0; nr = split(buff, var, " "); if(var[2] in skill && var[3] in exper) problem = 1; else problem = 0; printf("