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/cvs/deliantra/server/doc/playbook/appB.tex
Revision: 1.1
Committed: Fri Feb 3 07:12:37 2006 UTC (18 years, 5 months ago) by root
Content type: application/x-tex
Branch: MAIN
Branch point for: UPSTREAM
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# User Rev Content
1 root 1.1 \chapter{Skills}
2     \label{app:skills}
3     \index{skills, description}
4    
5     The following is the current (7/15/96) roster of skills and the
6     description for each. Use the command {\tt crossfire -m5} to see the array
7     of skills and experience in your version of crossfire.
8     (Note: you need to have compiled with the {\tt DUMP\_SWITCHES} and
9     {\tt ALLOW\_SKILLS} flags for this to work!)
10    
11     Emphasis on type denotes a skill which monsters/NPC's may also use.
12    
13     \begin{longtable}{|p{4cm}|p{9cm}|} \hline
14     alchemy & User can identify potions, containers, flesh parts, \\
15     & and amulets. \\
16     & \\
17     bargaining & While this skill is readied the user has added CHA \\
18     & for purposes of purchase and selling of items only. \\
19     & Cha is never allowed to exceed 30. \\
20     & \\
21     bowyer & User can identify missile weapons and missiles. \\
22     & \\
23     {\em clawing} & User can make a {\em bare-handed attack}. Damage \\
24     & is based on the user's Str and {\tt level}. This is the \\
25     & default ``hand-to-hand'' fighting skill for the \\
26     & Quetzecoatl character class. \\
27     & \\
28     find traps & User can search (more effectively) for traps. \\
29     & Not a 'passive' skill, it is applied in order \\
30     & to gain the advantage in discovering traps. \\
31     & \\
32     {\em flame touch} & User can make a {\em bare-handed attack}. Damage \\
33     & is based on the user's Str and {\tt level}. This \\
34     & is the default hand-to-hand fighting skill \\
35     & for the Fireborn character class. \\
36     & \\
37     {\em hide} & User enjoys limited form of invisibility. If \\
38     & they attack or move too much they become visible. \\
39     & \\
40     jeweler & User can ident gems and rings that they hold. \\
41     & \\
42     {\em jumping} & User can 'skip' over 1-2 spaces in a selected \\
43     & direction. Distance depends on weight carried, \\
44     & STR and DEX of the user. This skill may also \\
45     & be used as an attack. \\
46     & \\
47     {\em karate} & User can make a {\em bare-handed attack}. Damage \\
48     & is based on the user's Str and {\tt level}. This attack \\
49     & is the fastest and (at higher levels) most deadly \\
50     & of the hand-to-hand attacks available. \\
51     & \\
52     literacy & User can ident books and scrolls that they hold. \\
53     & It also allows the player to read scrolls, books, \\
54     & \wizbook s and praybooks. \\
55     & \\
56     {\em lockpicking} & User may 'pick locks' (open doors). User needs \\
57     & to have readied 'lockpicks' to use this skill. \\
58     & \\
59     meditation & Player can regain mana/hp at an accelerated rate. \\
60     & Player must first strip off encumbering armour \\
61     & however. This skill is only available to the Monk \\
62     & character class. \\
63     & \\
64     melee weapons & User may use hand-held weapons (eg swords, \\
65     & spears, mace, etc). \\
66     & \\
67     missile weapons & The user is allowed to make attacks with \\
68     & ranged weapons (eg bow, crossbow). \\
69     & \\
70     mountaineer & While the skill is readied, the possessor will \\
71     & move faster through "hilly" terrain (hills, \\
72     & mountains, etc.) \\
73     & \\
74     oratory & User may 'recruit' followers. Recruitees must be \\
75     & of lower {\tt level}, and unaggressive to start. Use \\
76     & of this skill may anger the audience. Also, \\
77     & 'special' monsters are immune to recruitment. \\
78     & Success depends on User Cha and {\tt level}. \\
79     & \\
80     praying & User is allowed to cast ``priest'' spells. In addition, \\
81     & this skill may be used to accelerate the accumulation \\
82     & of grace. This skill may be either {\em learned} or \\
83     & acquired through the use of a {\em holy symbol}. \\
84     & \\
85     {\em punching} & User can make a {\em bare-handed attack}. Damage \\
86     & is based on the user's Str and {\tt level}. This is \\
87     & the most feeble of the hand-to-hand attacks. \\
88     & \\
89     remove traps & User may remove previously discovered traps. \\
90     & \\
91     sense curse & User may discover whether items that they hold \\
92     & are {\em cursed}. \\
93     & \\
94     sense magic & User may discover whether items that they hold \\
95     & are {\em magic}. \\
96     & \\
97     set traps & Unimplemented. \\
98     & \\
99     singing & User may pacify hostile monsters with this skill. \\
100     & Certain kinds of monsters are immune. Success \\
101     & depends on user {\tt level} and CHA. \\
102     & \\
103     smithery & User may ident arms and armour that they hold. \\
104     & \\
105     \spellcasting\ & User is allowed to cast ``wizard'' spells. This \\
106     & skill may be acquired either through the use \\
107     & of a {\em talisman} or {\em learned} via a skill scroll. \\
108     & \\
109     {\em stealing} & User can steal items from other creatures. \\
110     & \\
111     thaumagragist & User can ident rods, wands and horns that they \\
112     & are holding. \\
113     & \\
114     throwing & Unimplemented. \\
115     & \\
116     use magic item & User can use magic items like rods/wands/horns. \\
117     & \\
118     woodsman & While the skill is readied, the possessor will \\
119     & move faster through ``wooded'' terrain (forest, \\
120     & grasslands, brush, jungle, etc.). If actively used, \\
121     & this skill will identify foods and flesh parts. \\
122     & \\
123     writing & User may both write messages in books {\em and} rewrite \\
124     & spell scrolls with a previously known spell. For \\
125     & new spell scrolls mana, time and an old scroll are \\
126     & needed. Backfire effects are possible. To write \\
127     & text in a book, use the skill as: {\tt use\_skill} \\
128     & {\tt writing $<$msg$>$}. This skills is only available as a \\
129     & 'writing pen'; the literacy skill must be possessed \\
130     & before this can be used. \\ \hline
131     \end{longtable}