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Revision: 1.1.1.1 (vendor branch)
Committed: Fri Feb 3 07:12:37 2006 UTC (18 years, 5 months ago) by root
Content type: application/x-tex
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_03_15, LAST_C_VERSION, STABLE, UPSTREAM_2006_02_22, difficulty_fix_merge_060810_2300, UPSTREAM_2006_02_03
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initial import

File Contents

# Content
1 \chapter{Skills}
2 \label{app:skills}
3 \index{skills, description}
4
5 The following is the current (7/15/96) roster of skills and the
6 description for each. Use the command {\tt crossfire -m5} to see the array
7 of skills and experience in your version of crossfire.
8 (Note: you need to have compiled with the {\tt DUMP\_SWITCHES} and
9 {\tt ALLOW\_SKILLS} flags for this to work!)
10
11 Emphasis on type denotes a skill which monsters/NPC's may also use.
12
13 \begin{longtable}{|p{4cm}|p{9cm}|} \hline
14 alchemy & User can identify potions, containers, flesh parts, \\
15 & and amulets. \\
16 & \\
17 bargaining & While this skill is readied the user has added CHA \\
18 & for purposes of purchase and selling of items only. \\
19 & Cha is never allowed to exceed 30. \\
20 & \\
21 bowyer & User can identify missile weapons and missiles. \\
22 & \\
23 {\em clawing} & User can make a {\em bare-handed attack}. Damage \\
24 & is based on the user's Str and {\tt level}. This is the \\
25 & default ``hand-to-hand'' fighting skill for the \\
26 & Quetzecoatl character class. \\
27 & \\
28 find traps & User can search (more effectively) for traps. \\
29 & Not a 'passive' skill, it is applied in order \\
30 & to gain the advantage in discovering traps. \\
31 & \\
32 {\em flame touch} & User can make a {\em bare-handed attack}. Damage \\
33 & is based on the user's Str and {\tt level}. This \\
34 & is the default hand-to-hand fighting skill \\
35 & for the Fireborn character class. \\
36 & \\
37 {\em hide} & User enjoys limited form of invisibility. If \\
38 & they attack or move too much they become visible. \\
39 & \\
40 jeweler & User can ident gems and rings that they hold. \\
41 & \\
42 {\em jumping} & User can 'skip' over 1-2 spaces in a selected \\
43 & direction. Distance depends on weight carried, \\
44 & STR and DEX of the user. This skill may also \\
45 & be used as an attack. \\
46 & \\
47 {\em karate} & User can make a {\em bare-handed attack}. Damage \\
48 & is based on the user's Str and {\tt level}. This attack \\
49 & is the fastest and (at higher levels) most deadly \\
50 & of the hand-to-hand attacks available. \\
51 & \\
52 literacy & User can ident books and scrolls that they hold. \\
53 & It also allows the player to read scrolls, books, \\
54 & \wizbook s and praybooks. \\
55 & \\
56 {\em lockpicking} & User may 'pick locks' (open doors). User needs \\
57 & to have readied 'lockpicks' to use this skill. \\
58 & \\
59 meditation & Player can regain mana/hp at an accelerated rate. \\
60 & Player must first strip off encumbering armour \\
61 & however. This skill is only available to the Monk \\
62 & character class. \\
63 & \\
64 melee weapons & User may use hand-held weapons (eg swords, \\
65 & spears, mace, etc). \\
66 & \\
67 missile weapons & The user is allowed to make attacks with \\
68 & ranged weapons (eg bow, crossbow). \\
69 & \\
70 mountaineer & While the skill is readied, the possessor will \\
71 & move faster through "hilly" terrain (hills, \\
72 & mountains, etc.) \\
73 & \\
74 oratory & User may 'recruit' followers. Recruitees must be \\
75 & of lower {\tt level}, and unaggressive to start. Use \\
76 & of this skill may anger the audience. Also, \\
77 & 'special' monsters are immune to recruitment. \\
78 & Success depends on User Cha and {\tt level}. \\
79 & \\
80 praying & User is allowed to cast ``priest'' spells. In addition, \\
81 & this skill may be used to accelerate the accumulation \\
82 & of grace. This skill may be either {\em learned} or \\
83 & acquired through the use of a {\em holy symbol}. \\
84 & \\
85 {\em punching} & User can make a {\em bare-handed attack}. Damage \\
86 & is based on the user's Str and {\tt level}. This is \\
87 & the most feeble of the hand-to-hand attacks. \\
88 & \\
89 remove traps & User may remove previously discovered traps. \\
90 & \\
91 sense curse & User may discover whether items that they hold \\
92 & are {\em cursed}. \\
93 & \\
94 sense magic & User may discover whether items that they hold \\
95 & are {\em magic}. \\
96 & \\
97 set traps & Unimplemented. \\
98 & \\
99 singing & User may pacify hostile monsters with this skill. \\
100 & Certain kinds of monsters are immune. Success \\
101 & depends on user {\tt level} and CHA. \\
102 & \\
103 smithery & User may ident arms and armour that they hold. \\
104 & \\
105 \spellcasting\ & User is allowed to cast ``wizard'' spells. This \\
106 & skill may be acquired either through the use \\
107 & of a {\em talisman} or {\em learned} via a skill scroll. \\
108 & \\
109 {\em stealing} & User can steal items from other creatures. \\
110 & \\
111 thaumagragist & User can ident rods, wands and horns that they \\
112 & are holding. \\
113 & \\
114 throwing & Unimplemented. \\
115 & \\
116 use magic item & User can use magic items like rods/wands/horns. \\
117 & \\
118 woodsman & While the skill is readied, the possessor will \\
119 & move faster through ``wooded'' terrain (forest, \\
120 & grasslands, brush, jungle, etc.). If actively used, \\
121 & this skill will identify foods and flesh parts. \\
122 & \\
123 writing & User may both write messages in books {\em and} rewrite \\
124 & spell scrolls with a previously known spell. For \\
125 & new spell scrolls mana, time and an old scroll are \\
126 & needed. Backfire effects are possible. To write \\
127 & text in a book, use the skill as: {\tt use\_skill} \\
128 & {\tt writing $<$msg$>$}. This skills is only available as a \\
129 & 'writing pen'; the literacy skill must be possessed \\
130 & before this can be used. \\ \hline
131 \end{longtable}