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# Content
1
2 \chapter{Introduction}
3
4 \section{What is \cf\ ? }
5
6 In the words of its original author Frank Tore Johansen :
7 \begin{quote}
8 ``\cf\ is a multi-player graphical arcade and adventure game made for the
9 X Windows systems environment. It has certain flavours from other games,
10 especially \gauntlet\ and the rogue-like games (mainly \hack , \moria ,
11 \angband , and \ragnarok ). Any number of players can move around in their
12 own window, finding and using items and battling monsters. They can
13 choose to cooperate or compete in the same {\em world}.''
14 \end{quote}
15 In the years of development that have followed, \cf\ has grown to
16 encompass over 150 monsters, $\sim$3000 maps to explore, an elaborate
17 magic system, over 15 character types, a system of skills, and
18 many, many artifacts and treasures.
19
20 \cf\ is freely distributed under the GNU license and the code may be
21 obtained from a number of FTP sites (see section \ref{sec:obtain}).
22 {\bf Take note:} you will need at least an ANSI C compiler (i.e. {\tt gcc})
23 to build the game. A screen shot of the \cf\ display appears in Figure \ref{fig:dis}.
24
25 \begin{figure}
26 \mongovaryboth fig/screen_dia.ps 3.5in 5.5in
27 \caption{Screen shot of the game display which comprises of six
28 different windows. \label{fig:dis}}
29 \end{figure}
30
31 \cf\ is currently being maintained by Mark Wedel ({\tt mwedel@sonic.net}).
32 Crossfire is uses the client server model - clients for unix (using
33 gtk or straight X11) and windows are readily available. SDL client
34 is being worked on.
35
36 To be notified of new releases of \cf\ ,
37 subscribe to the announcement mailing list
38 (see section \ref{sec:mlist}) to get notified of updates.
39
40 \subsection{What is included in this document?}
41
42 This document is a guide intended to focus on the game-play aspects of \cf .
43 The original intention of this text was to
44 help aspiring players create and play a character and more quickly initiate
45 them into the intricacies of \cf . But, as things went along, many of the
46 older docs began to be incorporated and lots of good reference material
47 slipped in; this document may also be a good resource for more experienced
48 players.
49
50 Having said all of that, lets point out that each release contains
51 a fair amount of documentation and the \playbook\ is definitely not the
52 last word! Certainly, every player will want to obtain the \spoiler ,
53 and while this may sound flippant, its still true\emdash a good place to
54 start tracking down much of the information you may want is the
55 README document in the top directory of your release.
56
57
58 \subsection{Getting started: beginning players}\index{beginning players}
59
60 First-time players may want to skim over sections
61 \ref{sec:char_attr}, \ref{sec:char_gen}, \ref{sec:basic},
62 and \ref{sec:first} before playing the game. Don't be daunted by
63 the apparent complexity of \cf \emdash in reality \cf\ is quite easy
64 to play and character generation
65 is simple. Later on, when you have some experience
66 playing the game, you may wish to go back and re-read skimmed material
67 and expand your knowledge of the unread sections.
68
69 If you just want to damn the torpedoes and ``roll''\footnote{This archaic
70 term comes from paper and pencil role-playing games which used dice in
71 the character generation process.} up a character quickly then proceed
72 to section \ref{sec:char_gen} in this text. You may {\em still}
73 find section \ref{sec:first} helpful reading.
74
75
76 \section{\cf\ Mailing lists}\index{mailing lists}\label{sec:mlist}
77
78 Two mailing-lists exist; the first is for discussing bugs and
79 development while the second is for just announcing new versions.
80 If you want to join or leave any of the lists, send mail to
81 {\tt crossfire-}{\tt request@}{\tt ifi.uio.no} with the subject ``{\tt subscribe}'',
82 ``{\tt unsubscribe}'',``{\tt subscribe announce}'' or ``{\tt unsubscribe
83 announce}''. If you use the subject ``{\tt subscribe}'' or
84 ``{\tt unsubscribe}'' you will (un)subscribe to {\em both} lists.
85
86 To send messages directly to the list, mail {\tt crossfire@ifi.uio.no}.
87 While the development/bug list is not supposed to be used for helping
88 players solve problems, sometimes a knowledgeable reader of the
89 list can be tempted into answering your question.
90
91 An archive of old messages can be found at {\tt ftp.ifi.uio.no} in the
92 directory {\tt /pub/crossfire/archive}.
93
94 \section{Obtaining \cf } \label{sec:obtain}
95
96 FTP sites\index{FTP sites} where you can look for the latest versions are: \\
97
98 \noindent{\tt ra.pyramid.com:/pub/crossfire} (129.214.1.102) \\
99 {\tt ftp.ifi.uio.no:/pub/crossfire} (129.240.64.44) \\
100 {\tt ftp.real-time.com/pub/games/crossfire} (206.10.252.12) \\
101 {\tt ftp.cs.city.ac.uk:/pub/games/crossfire} (138.40.91.9)\\
102 {\tt ftp.sunet.se:/pub/unix/games/crossfire} (130.238.127.3) \\
103 {\tt ftp.cs.titech.ac.jp:/pub/games/crossfire} (131.112.90.201) \\
104
105 Please use the one nearest to you. ``.se'', ``.no'' or ``.uk'' in Europe,
106 ``.au'' in Australia, ``.net'' in North America, and ``.jp'' in Asia.
107
108 \section{DOCUMENT CREDITS}
109
110 B.T. provided the bulk of the written material; K.E. and
111 (to a lesser extent) J.K provided expert editing and typesetting advice.
112 The \playbook\ uses material borrowed from older documentation written
113 by the following people (in rough order of borrowing magnitude):
114 \begin{quote}
115 Sam Mackrill (lots of bits from the old FAQ) \\
116 Laurent Wacrenier \\
117 Kjetil T. Homme \\
118 Lars H. B. Olafsen \\
119 Peter Mardal \\
120 Rupert G. Goldie \\
121 Frank T. Johansen
122 \end{quote}
123 If I left anyone out, please send me some email! \\
124
125 \noindent{Brian Thomas} \\ {\tt thomas@astro.psu.edu} \\