ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/doc/programming_guide
Revision: 1.2
Committed: Thu Sep 7 21:42:44 2006 UTC (17 years, 8 months ago) by pippijn
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +0 -0 lines
State: FILE REMOVED
Log Message:
Moved documents to doc/historic

File Contents

# Content
1 I've redone this file to hopefully make it a little easier to read through
2 and quickly get some idea what to do. There are 3 sections -
3 section 1 is current programming style/hints for developers to make
4 things easier. Section 2 is programming guide for new addition.
5 Section 3 is notes for making patches.
6
7 ------------------------------------------------------------------------------
8 Section 1 - currently used conventions/hints for new code writers:
9
10 1) variable abbreviations - op is short for object pointer, ob is for
11 object, and pl is for player.
12
13 2) Some functions are named using the conventions above - the naming reflects
14 what options they take (insert_ob_in_ob takes 2 object structures)
15
16 3) Identation is either 2 spaces or 4 spaces. This can be a pain
17 to read, but most functions should be consistent through the function.
18
19 4) Some structure elements should never be accessed directly - rather,
20 there are other functions to use the values.
21
22 object->owner: This contains the owner id for this object. Use
23 set_owner and get_owner instead. Directly using object->owner
24 is likely to get unpredictable results.
25
26 object->nrof: This contains the number of an object.
27 Since changing this will change the weight of an object, direct
28 access should also be avoided. Use decrease_ob_nr, split_ob,
29 and insert_ob_in_... - the later will merge the objects if
30 applicable.
31
32 5) If using insert_ob_in_map and plan to do further actions with the object,
33 check and make sure the object still exists after insertion - it is possible
34 that the object gets destroyed while being inserted.
35
36 ------------------------------------------------------------------------------
37 Section 2 - Style guide for new additions:
38
39 1) Use descriptive variable names. op and pl should only be used for
40 temporary variables (cycling through the list or the like). For variables
41 well defined, use an accurate name (ie, hitter, sack, etc).
42
43 2) Only add name options with #ifdef's to the config file if the behaviour
44 seriously changes the game. Adding a new spell does not warrant an
45 #ifdef. There are already too many options in the config.h file.
46
47 3) Log errors/diagnostics with the LOG function. When doing so,
48 please include the function name - this is especially true for errors.
49
50 4) If you want to add special debug code for certain compiles, generate
51 a unique #define for it - don't use the global DEBUG. For example,
52 NEWCS_DEBUG.
53
54 5) Try to use the [s/u]int[8/16/32] whenever possible. Use the one
55 of appropriate size/type. If not sure, go for the next size up. Do
56 not ever write code assuming that any of those will have an exact number
57 of bits - those types only mean that you will get at least that many
58 bits - you may get more.
59
60 6) The exception to #5 above is strings. Continue to use 'char', since
61 the signedness of functions that take string options can differ system
62 to system, and generate excessive warnings if the wrong sign is used.
63
64 7) When adding new function, include a comment of what the function is
65 supposed to do, what options it takes, and what if any value it returns.
66 This makes debugging of such functions easier, and also makes it better
67 known to other developers if that function might be useful to them.
68
69 8) Try to keep lines to less than 80 columns when possible. This is not
70 a strict requirement - don't break up some complex comparison because the
71 line would otherwise be 83 characters long. Xterms can be resized to most
72 any width. However, use your judgement on whether breaking up a long
73 line would make something more or less readable.
74
75 9) Assume all names use one namespace. For example, if there is a
76 struct called spell, don't make the name of an optional parameter spell.
77 This will break on ANSI C compilers that follow the spec strictly
78 (gcc does not, even with -strict -ansi)
79
80 10) As a followup on 9 above, don't use nonstandard gcc extensions
81 (// for comment lines, ability to nest functions, declare arrays with
82 variable bounds, etc.) Likewise, don't use special system functions - don't
83 assume the target system will be bsd or svr4 - if using a potentially non
84 standard function, add checks in the autoconf script and include a version
85 of the function in case it is not on that system. They key word here is
86 portability - don't assume everyone else has the same system as you do.
87
88 11) Write code that can easily be maintained in the future, not code that
89 is easiest to write at that second. This basically means don't do the
90 quick and ugly hack, but instead fix it properly.
91
92 12) Use 4 space indentation. While a lot of old code may have 2 space,
93 the move to 4 space will make future readability easier.
94
95 Take from http://www.jwz.org/doc/tabs-vs-spaces.html
96
97 In Emacs, to set the mod-N indentation used when you hit the TAB key, do this:
98
99 (setq c-basic-indent 2)
100 or (setq c-basic-indent 4)
101
102 To cause the TAB file-character to be interpreted as mod-N indentation, do this:
103
104 (setq tab-width 4)
105 or (setq tab-width 8)
106
107 To cause TAB characters to not be used in the file for compression, and for only
108 spaces to be used, do this:
109
110 (setq indent-tabs-mode nil)
111
112 To keep myself honest (that is, to ensure that no tabs ever end up in source
113 files that I am editing) I also do this in my .emacs file:
114
115 (defun java-mode-untabify ()
116 (save-excursion
117 (goto-char (point-min))
118 (while (re-search-forward "[ \t]+$" nil t)
119 (delete-region (match-beginning 0) (match-end 0)))
120 (goto-char (point-min))
121 (if (search-forward "\t" nil t)
122 (untabify (1- (point)) (point-max))))
123 nil)
124
125 (add-hook 'java-mode-hook
126 '(lambda ()
127 (make-local-variable 'write-contents-hooks)
128 (add-hook 'write-contents-hooks 'java-mode-untabify)))
129
130 That ensures that, even if I happened to insert a literal tab in the file by
131 hand (or if someone else did when editing this file earlier), those tabs get
132 expanded to spaces when I save. This assumes that you never use tabs in places
133 where they are actually significant, like in string or character constants, but
134 I never do that: when it matters that it is a tab, I always use '\t' instead.
135
136 To get vim to interpret tab as an ``indent'' command instead of an insert-a-tab
137 command, do this:
138
139 set softtabstop=2
140
141 To set the mod-N indentation used when you hit the tab key in vim (what Emacs
142 calls c-basic-indent), do this:
143
144 set shiftwidth=2
145
146 To cause the TAB file-character to be displayed as mod-N in vi and vim (what
147 Emacs calls tab-width), do this:
148
149 set tabstop=4
150
151 To cause TAB characters to not be used in the file for compression, and for only
152 spaces to be used (what emacs calls indent-tabs-mode), do this:
153
154 set expandtab
155
156 12.1) I work on several projects and each uses a different indent format. What
157 do I do?
158
159 Taken from an email from Eric Estabrooks <estabroo@talkware.net>, which is
160 based on info found in the linux kernel.
161
162 add to your .emacs
163 ; linux kernel c mode
164 (defun linux-c-mode ()
165 "C mode with adjusted defaults for use with the Linux kernel."
166 (interactive)
167 (c-mode)
168 (c-set-style "K&R")
169 (setq c-basic-offset 8))
170
171 ; set linux kernel mode for anything in /usr/src/linux*
172 (setq auto-mode-alist (cons '("/usr/src/linux.*/.*\\.[ch]$" . linux-c-mode)
173 auto-mode-alist))
174
175 13)
176 /*
177 * do block
178 * comment like
179 * this
180 */
181
182 /*
183 and not
184 like this
185 */
186
187 /* if you are doing a single line comment, this method is fine */
188
189 Its much easier to spot the block comments if they all start with *,
190 and these comments tend to be worth noticing.
191
192 14) As discussed on irc, the preferred style for expressions is like this:
193
194 if (expression) {
195 statement;
196 statement;
197 }
198
199 if <space> (expression), the space between the if and expression is required.
200
201 NOT like this:
202
203 if (expression)
204 {
205 statement;
206 statement;
207 }
208
209 15) The preferred style of formal parameters:
210
211 void myFooFunction(param1, param2, param3) {
212 statement;
213 statement;
214 }
215
216 No space after the left paren, no space before the right paren.
217 Comma right after the formal param, space right after the comma.
218
219
220 16) Local variable names. Just a rules of thumb.
221
222 This are ok:
223
224 int mylongvarname;
225 int my_long_var_name;
226
227 Please do NOT use caps expect for typedefs, enums and defines.
228
229 ------------------------------------------------------------------------------
230 Section 3 - sending in patches:
231
232 1) Please send patches on a bug fix or feature enhancement basis
233 individually, and not make mega patches. A diff that changes 10
234 things is first more difficult for me to look over and understand as
235 unrelated changes might be going on. It is also harder for me to reject
236 part of a patch (feature X is nice, but Y doesn't work).
237
238 2) Please state in the message included with the patch what it fixes/changes.
239 Too often, I get patches which is just a bunch of source code, and I have
240 no idea if I want to incorporate it, or even if the bug is still there.
241 Please also state what version of crossfire the diff is for.
242
243 3) I will assume any patches mailed directly to me are to be included.
244 If posting a patch on the mailing list (either source or ftp location),
245 please explicity state whether or not you want that patch incorporated
246 into the master source. Many times, a patch may be made available on
247 an expiremental basis which is not ready for widespread distribution.
248
249 4) When making patches, please make context diffs. Please also include
250 the directory that the file is in (run the diff in the top level
251 directory). Please make 5 line context diffs - large line context diffs
252 are fine if you think that may make it easier.
253
254 Example:
255
256 'diff -c5 (oldfile) (newfile)'
257
258 You can also do diffs of entire directories. Do do this, type:
259
260 'diff -c5 -r (old_directory) (new_directory)'
261
262 An example:
263
264 'diff -c5 -r crossfire-0.90.1 crossfire-0.90.2'
265
266 5) Gnu diff will include files that did not exist before. Other diff
267 programs may not do this.
268
269 6) If your diff looks excessively long and you made a lot of formatting
270 changes, you can add -w to the diff options to have it ignore whitespace.
271 Note that this will then mean that those formatting changes will then be lost.
272
273 7) There is no need to make a seperate diff file for each file
274 different (ie, treasure.diff, player.diff, etc). Assuming you follow steps
275 1-6, all the diffs can be contained in one file, and patch will deal with
276 it just fine.
277
278 8) If you need to send a map, new archetypes, or other new files where
279 a diff doesn't make since, a uuencoded tar file will work just fine.
280
281 Mail all patches to crossfire-devel@lists.real-time.com
282