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/cvs/deliantra/server/doc/scripts/items-extract.pl
Revision: 1.2
Committed: Thu Sep 7 21:43:26 2006 UTC (17 years, 8 months ago) by pippijn
Content type: text/plain
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +0 -0 lines
State: FILE REMOVED
Log Message:
Moved documents to doc/historic

File Contents

# Content
1 #!/usr/bin/perl
2 eval 'exec /usr/bin/perl -S $0 ${1+"$@"}'
3 if $running_under_some_shell;
4 # this emulates #! processing on NIH machines.
5 # (remove #! line above if indigestible)
6
7 eval '$'.$1.'$2;' while $ARGV[0] =~ /^([A-Za-z_0-9]+=)(.*)/ && shift;
8 # process any FOO=bar switches
9
10 # items-extract - parse the archetypes-file and output the
11 # artifacts in a structured format.
12
13 # Variables passed when invoked:
14 # living_c - filename where the array attacks is defined.
15
16 $[ = 1; # set array base to 1
17
18 # These stats will be added to the "magik" string according
19 # to the pattern. "%s" should be "%+d", but that isn't
20 # portable.
21 $magic{'Str'} = 'strength %s';
22 $magic{'Dex'} = 'dexterity %s';
23 $magic{'Con'} = 'constitution %s';
24 $magic{'Int'} = 'intelligence %s';
25 $magic{'Wis'} = 'wisdom %s';
26 $magic{'Cha'} = 'charisma %s';
27 $magic{'Pow'} = 'power %s';
28
29 $magic{'luck'} = 'luck %s';
30 $magic{'exp'} = 'speed %s';
31 $magic{'sp'} = 'spell-point regeneration %s';
32 $magic{'hp'} = 'hit-point regeneration %s';
33 # magic["dam"] = "damage %s";
34
35 $magic{'reflect_spell'} = 'reflect spells';
36 $magic{'xrays'} = 'X-ray vision';
37 $magic{'stealth'} = 'stealth';
38 $magic{'flying'} = 'flying';
39
40 # Read the attack-types (and immune/protection)
41 while ((($buff = &Getline3($living_c),$getline_ok)) == 1) {
42 if ($buff =~ /attacks\[/) {
43 $att = 0;
44 while (1) {
45 $buff = &Getline3($living_c);
46 if ($buff =~ '^}') {
47 last;
48 }
49 $s = "[ \t]*\"", $buff =~ s/$s//g;
50 $nr = (@arr = split(/,/, $buff, 9999));
51 for ($i = 1; $i <= $nr && $arr[$i]; $i++) {
52 $attack{++$att} = $arr[$i];
53 }
54 }
55 last;
56 }
57 }
58 delete $opened{$living_c} && close($living_c);
59
60 # These types are always artifacts:
61 $artifact{99} = $artifact{14} = $artifact{16} = $artifact{33} = 1;
62 $artifact{34} = $artifact{100} = $artifact{113} = $artifact{915} = 1;
63
64 $weapons{15} = $weapons{915} = 1;
65 $armours{16} = $armours{33} = $armours{34} = $armours{99} = 1;
66
67 $worthless{'chair'} = $worthless{'table'} = $worthless{'bed'} = 1;
68
69 while (<>) {
70 chomp; # strip record separator
71 @Fld = split(' ', $_);
72 if (/^Object (.*)/) {
73 $slay = $magik = '';
74 $name = $obj = $1;
75 $xmin = $xmax = $ymin = $ymax = 0;
76 $More = 0;
77 $att = $dam = $type = $magical = $ac = $armour = $weight = $last_sp = 0;
78 $prot = "";
79 }
80
81 if (defined $magic{$Fld[1]}) {
82 if ($Fld[1] eq 'sp' && $type == 14) {
83 $ac = $Fld[2];
84 }
85 else {
86 &add_magik($magic{$Fld[1]}, $Fld[2]);
87 }
88 }
89
90 if (/^type/) {
91 $type = $Fld[2];
92 }
93 if (/^last_sp/) {
94 $last_sp = $Fld[2];
95 }
96 if (/^dam/) {
97 $dam = $Fld[2];
98 }
99 if (/^ac/) {
100 $ac = $Fld[2];
101 }
102 if (/^armour/) {
103 $armour = $Fld[2];
104 }
105 if (/^resist_physical/) {
106 $armour = $Fld[2];
107 }
108 if (/^weight/) {
109 $weight = $Fld[2];
110 }
111 if (/^attacktype/) {
112 $att = $Fld[2];
113 }
114 if (/^immune/) {
115 $immune = $Fld[2];
116 }
117 if (/^vulnerable/) {
118 $vulnerable = $Fld[2];
119 }
120 if (/^slaying/) {
121 $slay = $Fld[2];
122 }
123 if (/^magic/) {
124 $magical = $Fld[2];
125 }
126 if (/^name /) {
127 $name = substr($_, 6, 999999);
128 }
129 if (/^resist_([a-z]+) (-*\d+)/) {
130 if ($1 ne "physical") {
131 if ($2 > 0) { $n = "+$2"; } else {$n = "$2"; }
132 if ($prot eq "") {
133 $prot = "$1 $n";
134 } else {
135 $prot .= ", $1 $n";
136 }
137 }
138 }
139
140 if (/^end/) {
141 # Type 15 are artifacts if they are magical
142 if ($type == 15 && $magical) {
143 $type += 900;
144 # It can also be chairs and beds, but they are in the worthless
145 # array...
146 ;
147 }
148 if ($artifact{$type} || ($type == 15 && !$worthless{$name})) {
149 if ($dam && !(defined $weapons{$type})) {
150 &add_magik('damage %s', $dam);
151 }
152 if ($ac && !(defined $armours{$type})) {
153 &add_magik('ac %s', $ac);
154 }
155 if ($armour && !(defined $armours{$type})) {
156 &add_magik('armour %s', $armour);
157 }
158 $magik = $magik . &attacktype($att, 'Attacks:');
159 $magik = $magik . "<br>Protections: $prot" if ($prot ne "");
160 if ($slay eq "wall") {
161 $magik = $magik . "<br>Excavation";
162 } elsif ($slay ne "" ) {
163 $magik = $magik . "<br> ". &capitalize("$slay" . "-slaying");
164 }
165
166 if ($magical) {
167 $name = $name . ' +' . $magical;
168 }
169 $s = '^<br> ', $magik =~ s/$s//;
170 $magik = &capitalize($magik);
171 $name = &capitalize($name);
172 $s = '_', $name =~ s/$s/ /;
173
174 if (defined $armours{$type}) {
175 $speed = $last_sp / 10;
176 }
177 elsif (defined $weapons{$type}) {
178 # Horrible, I know. Blame vidarl@ifi.uio.no -- Fy Vidar!
179 # I assume the player has max Str and Dex
180 # and speed of 6 here.
181
182 # weapon_speed = (last_sp*2 - magical) / 2;
183 # if (weapon_speed < 0) weapon_speed = 0;
184
185 # M = (300-121)/121.0;
186 # M2 = 300/100.0;
187 # W = weight/20000.0;
188 # s = 2 - weapon_speed/10.0;
189
190 # D = (30-14)/14.0;
191 # K = 1 + M/3.0 - W/(3*M2) + 6/5.0 + D/2.0;
192 # K *= (4 + 99)/(6 + 99) * 1.2;
193 # if ( K <= 0) K = 0.01
194
195 # W = weight/20000; s = 2 - ((last_sp*2 - magical) / 2)/10;
196 # K = 1.177*(4 - W/30 + 6/5)
197 # if (K <= 0) K = 0.01;
198
199 # speed = 6/(K*s);
200
201 $speed = $last_sp;
202 }
203 else {
204 $speed = 0;
205 }
206 printf "%d &%s &%s &%s &%d &%.1f &%d &%d &%d &~~%s~~ &%.2f\n",
207 $type, $obj, $name, $magik, $dam, ($weight / 1000), $ac,
208 $armour, $magical, $obj, $speed;
209 }
210 }
211
212 # Given a bitmask, give a string enumerating the meaning of the bits.
213 }
214
215 delete $opened{'items'} && close('items');
216
217 sub attacktype {
218 local($at, $type, $i, $str) = @_;
219 for ($i = 1; defined $attack{$i}; $i++) {
220 if ($at % 2) {
221 $str = ($str ? $str . ', ' : '') . $attack{$i};
222 }
223 $at = int($at / 2);
224 }
225 ($str ? '<br> ' . $type . ' ' . $str : '');
226 }
227
228 sub add_magik {
229 local($str, $val) = @_;
230
231 if ($str =~ /%[0-9-]*s/) {
232 $str = sprintf($str, $val < 0 ? $val : "+". $val);
233 }
234 $magik = $magik ? $magik . ', ' . $str : $str;
235 }
236
237 sub capitalize {
238 local($str) = @_;
239 $a = substr($str, 1, 1);
240 $a =~ tr/a-z/A-Z/;
241 $_ = $a . substr($str, 2, 999999);
242
243 }
244
245 sub Getline3 {
246 &Pick('',@_);
247 local($_);
248 if ($getline_ok = (($_ = <$fh>) ne '')) {
249 chomp; # strip record separator
250 }
251 $_;
252 }
253
254 sub Pick {
255 local($mode,$name,$pipe) = @_;
256 $fh = $name;
257 open($name,$mode.$name.$pipe) unless $opened{$name}++;
258 }