#$Id: settings,v 1.2 2006/09/07 21:42:44 pippijn dead $ This document describes the various settings in the "settings" file, and what they do. # metaserver values. # notification on/off controls the notification to the metaserver. # server and port is the metaserver host and port to connect to. # comment is sent to the metaserver. It can be specific settings to on # the server, play behaviour, etc. # host is the name of this host as we should report it to the metaserver metaserver_notification off metaserver_server crossfire.real-time.com metaserver_host put.your.hostname.here metaserver_port 13326 metaserver_comment Put a comment here. worldmapstartx the starting name of the worldmap. usually 100. worldmapstarty the starting name of the worldmap, also usually 100. worldmaptilesx how many tiles across is the worldmap? 30 worldmaptilesy see above. 30 worldmaptilesizex worldmaptilesizey How big is each tile? 50. The above defines a worldmap starting at world_100_100 and ending at world_129_129, each a 50x50 map. (900 files) dynamiclevel How dynamic do you want the world? 0: Not dynamic at all. 1: Weather. 2: Weather, with visible effects, and player effects. 3: above + minor changes, such as new growth on the map. 4+ The higher it gets.. the more the weather re-arranges the maps for you. fastclock Make the timeclock run ultra-fast. Debugging use usually. dm_mail add your email address here. not_permadeth usually true. If false, death is the final end. resurrection usually false. If death is permament, can you be ressurected? set_title can players set thier titles? true search_items can players search through thier items? true spell_encumbrance Does wieght of armor affect spells? true spell_failure_effects If you fumble, does it hurt alot? false casting_time Does it take forever to cast a spell? false motd name of the motd file. motd real_wiz can wizards mangle objects for player use? true recycle_tmp_maps Do the same maps allways reappear? false. Not good for multiplayer servers. spellpoint_level_depend Do spell costs go up as level increases? true explore_mode Can players enter explore mode? false stat_loss_on_death if set, player loses stat when they die. false use_permanent_experience if set, player may gain permanent experience: false balanced_stat_loss if set, death stat depletion is balanced by level. False no_player_stealing if set, players cannot steal from other players. False