1 | #$Id: settings,v 1.1.1.1 2006/02/03 07:12:02 root Exp $ |
1 | #$Id: settings,v 1.1.1.2 2006/03/15 14:04:43 elmex Exp $ |
2 | |
2 | |
3 | This document describes the various settings in the "settings" file, and |
3 | This document describes the various settings in the "settings" file, and |
4 | what they do. |
4 | what they do. |
5 | |
5 | |
6 | # metaserver values. |
6 | # metaserver values. |
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38 | fastclock Make the timeclock run ultra-fast. Debugging use usually. |
38 | fastclock Make the timeclock run ultra-fast. Debugging use usually. |
39 | |
39 | |
40 | dm_mail add your email address here. |
40 | dm_mail add your email address here. |
41 | not_permadeth usually true. If false, death is the final end. |
41 | not_permadeth usually true. If false, death is the final end. |
42 | resurrection usually false. If death is permament, can you be ressurected? |
42 | resurrection usually false. If death is permament, can you be ressurected? |
43 | set_title can players set thier titles? true |
43 | set_title can players set their titles? true |
44 | search_items can players search through thier items? true |
44 | search_items can players search through thier items? true |
45 | spell_encumbrance Does wieght of armor affect spells? true |
45 | spell_encumbrance Does wieght of armor affect spells? true |
46 | spell_failure_effects If you fumble, does it hurt alot? false |
46 | spell_failure_effects If you fumble, does it hurt alot? false |
47 | casting_time Does it take forever to cast a spell? false |
47 | casting_time Does it take forever to cast a spell? false |
48 | motd name of the motd file. motd |
48 | motd name of the motd file. motd |
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50 | recycle_tmp_maps Do the same maps allways reappear? false. Not |
50 | recycle_tmp_maps Do the same maps allways reappear? false. Not |
51 | good for multiplayer servers. |
51 | good for multiplayer servers. |
52 | spellpoint_level_depend Do spell costs go up as level increases? true |
52 | spellpoint_level_depend Do spell costs go up as level increases? true |
53 | explore_mode Can players enter explore mode? false |
53 | explore_mode Can players enter explore mode? false |
54 | stat_loss_on_death if set, player loses stat when they die. false |
54 | stat_loss_on_death if set, player loses stat when they die. false |
55 | use_permanent_experience if set, player may gain permanent |
55 | permanent_experience_percentage This percentage of the player's exp will be |
56 | experience: false |
56 | 'permanent' and not lost on death: 25 |
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57 | death_penalty_percentage The amount of exp a player can lose on |
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58 | death: 20 |
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59 | death_penalty_levels The maximum number of levels a player could |
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60 | lose from dying: 3 |
57 | balanced_stat_loss if set, death stat depletion is balanced by |
61 | balanced_stat_loss if set, death stat depletion is balanced by |
58 | level. False |
62 | level. False |
59 | no_player_stealing if set, players cannot steal from other players. False |
63 | no_player_stealing if set, players cannot steal from other players. False |