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/cvs/deliantra/server/doc/spoiler-html/stats-extract
Revision: 1.2
Committed: Thu Sep 7 21:43:33 2006 UTC (17 years, 8 months ago) by pippijn
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +0 -0 lines
State: FILE REMOVED
Log Message:
Moved documents to doc/historic

File Contents

# Content
1 # stats-extract - parse the archetypes-file and output the
2 # player's stats in a structured format.
3
4 # Variables passed when invoked:
5 # living_c - filename where the array attacks is defined.
6
7 BEGIN {
8 # These stats will be added to the "magik" string according
9 # to the pattern. "%s" should be "%+d", but that isn't
10 # portable.
11 magic["luck"] = "luck %s";
12 magic["exp"] = "speed %s";
13 magic["sp"] = "spell-point regeneration %s";
14 magic["hp"] = "hit-point regeneration %s";
15 magic["dam"] = "damage %s";
16 magic["ac"] = "ac %d";
17 magic["armour"] = "armour %s";
18
19 magic["reflect_spell"] = "reflect spells";
20 magic["xrays"] = "X-ray vision";
21 magic["stealth"] = "stealth";
22 magic["flying"] = "flying";
23
24 # Read the attack-types (and immune/protection)
25 while ((getline buff < living_c) == 1) {
26 if (buff ~ /attacks\[/) {
27 att = 0;
28 while (1) {
29 getline buff < living_c;
30 if (buff ~ "^}")
31 break;
32 gsub("[ \t]*\"", "", buff);
33 nr = split(buff, arr, ",");
34 for (i = 1; i <= nr && arr[i]; i++)
35 attack[++att] = arr[i];
36 }
37 break;
38 }
39 }
40 close(living_c);
41 }
42
43 /^Object/ {
44 slay = magik = "";
45 name = obj = $2;
46 type = weight = last_sp = 0;
47 att = prot = immune = 0;
48 stat["Str"] = stat["Dex"] = stat["Con"] = 0;
49 stat["Int"] = stat["Wis"] = stat["Cha"] = 0;
50 stat["Pow"] = 0;
51
52 }
53
54 /^Str|^Dex|^Con|^Int|^Wis|^Cha|^Pow/ { stat[$1] = $2; next }
55
56 $1 in magic { add_magik(magic[$1], $2) }
57
58 /^type/ { type = $2 }
59 /^last_sp/ { last_sp = $2 }
60 /^weight/ { weight = $2 }
61 /^attacktype/ { att = $2 }
62 /^protected/ { prot = $2 }
63 /^immune/ { immune = $2 }
64 /^slaying/ { slay = $2; }
65 /^name/ { name = substr($0, 6) }
66
67 /^end/ {
68 if (type == 1) { # Players
69 if (att % 2) --att; # Skip physical attack
70 magik = magik attacktype(att , "Attacks:");
71 magik = magik attacktype(prot, "Protected:");
72 magik = magik attacktype(immune, "Immune:");
73 if (slay)
74 magik = magik "<br> " capitalize(slay=="wall" ? "excavation" : slay "-slaying");
75
76 # sub("^\\\\newline ", "", magik);
77 magik = capitalize(magik);
78 name = capitalize(name);
79 sub("_", " ", name);
80 printf("<tr><th>%s</th><td>~~%s~~</td><td>%d</td><td>%d</td><td>%d</td><td>%d</td><td>%d</td><td>%d</td><td>%d</td><td>%s</td></tr>\n",
81 name, obj,
82 20+stat["Str"], 20+stat["Dex"], 20+stat["Con"],
83 20+stat["Int"], 20+stat["Wis"], 20+stat["Cha"],
84 20+stat["Pow"], magik);
85 }
86 }
87
88 END {
89 close("items");
90 }
91
92
93 # Given a bitmask, give a string enumerating the meaning of the bits.
94 function attacktype(at, type, i, str) {
95 for (i = 1; i in attack; i++) {
96 if (at % 2)
97 str = (str ? str ", " : "") attack[i];
98 at = int(at/2);
99 }
100 return str ? "<br> " type " " str : "";
101 }
102
103 function add_magik(str, val) {
104 str = sprintf(str, val < 0 ? val : "+" val);
105 if (str)
106 magik = magik ? magik ", " str : str;
107 }
108
109 function capitalize(str) {
110 return toupper(substr(str, 1, 1)) substr(str, 2);
111 }