… | |
… | |
7 | use Coro; |
7 | use Coro; |
8 | use Coro::AIO; |
8 | use Coro::AIO; |
9 | |
9 | |
10 | our $emergency_position = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37]; |
10 | our $emergency_position = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37]; |
11 | |
11 | |
12 | our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu |
12 | our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu |
13 | our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out |
13 | our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out |
14 | our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs |
14 | our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs |
15 | our $SAVE_TIMEOUT = 60; # save maps every n seconds |
15 | our $SAVE_TIMEOUT = 60; # save maps every n seconds |
16 | our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD |
16 | our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD |
17 | our $MAX_RESET = 7200; |
17 | our $MAX_RESET = 7200; |
18 | |
18 | |
19 | $DEACTIVATE_TIMEOUT = 3;#d# |
19 | $DEACTIVATE_TIMEOUT = 3;#d# |
20 | $SWAP_TIMEOUT = 5;#d# |
20 | $SWAP_TIMEOUT = 5;#d# |
21 | $SCHEDULE_INTERVAL = 1; |
21 | $SCHEDULE_INTERVAL = 1; |
22 | |
22 | |
23 | $cf::LINK_MAP ||= do { |
|
|
24 | my $map = cf::map::new; |
|
|
25 | |
|
|
26 | $map->width (1); |
|
|
27 | $map->height (1); |
|
|
28 | $map->alloc; |
|
|
29 | $map->path ("{link}"); |
|
|
30 | $map->{path} = bless { path => "{link}" }, "cf::path"; |
|
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31 | $map->in_memory (cf::MAP_IN_MEMORY); |
|
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32 | |
|
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33 | $map |
|
|
34 | }; |
|
|
35 | |
|
|
36 | { |
|
|
37 | package cf::path; |
|
|
38 | |
|
|
39 | sub new { |
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40 | my ($class, $path, $base) = @_; |
|
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41 | |
|
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42 | my %res; |
|
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43 | |
|
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44 | if ($path =~ s{^~([^/]+)?}{}) { |
|
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45 | $res{user_rel} = 1; |
|
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46 | |
|
|
47 | if (defined $1) { |
|
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48 | $res{user} = $1; |
|
|
49 | } elsif ($base =~ m{^~([^/]+)/}) { |
|
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50 | $res{user} = $1; |
|
|
51 | } else { |
|
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52 | warn "cannot resolve user-relative path without user <$path,$base>\n"; |
|
|
53 | } |
|
|
54 | } elsif ($path =~ /^\//) { |
|
|
55 | # already absolute |
|
|
56 | } else { |
|
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57 | $base =~ s{[^/]+/?$}{}; |
|
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58 | return $class->new ("$base/$path"); |
|
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59 | } |
|
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60 | |
|
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61 | for ($path) { |
|
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62 | redo if s{/\.?/}{/}; |
|
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63 | redo if s{/[^/]+/\.\./}{/}; |
|
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64 | } |
|
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65 | |
|
|
66 | $res{path} = $path; |
|
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67 | |
|
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68 | bless \%res, $class |
|
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69 | } |
|
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70 | |
|
|
71 | # the name / primary key / in-game path |
|
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72 | sub as_string { |
|
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73 | my ($self) = @_; |
|
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74 | |
|
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75 | $self->{user_rel} |
|
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76 | ? "~$self->{user}$self->{path}" |
|
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77 | : $self->{path} |
|
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78 | } |
|
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79 | |
|
|
80 | # escape the /'s in the path |
|
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81 | sub escaped_path { |
|
|
82 | # ∕ is U+2215 |
|
|
83 | (my $path = $_[0]{path}) =~ s/\//∕/g; |
|
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84 | $path |
|
|
85 | } |
|
|
86 | |
|
|
87 | # the original (read-only) location |
|
|
88 | sub load_path { |
|
|
89 | my ($self) = @_; |
|
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90 | |
|
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91 | sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path} |
|
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92 | } |
|
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93 | |
|
|
94 | # the temporary/swap location |
|
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95 | sub save_path { |
|
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96 | my ($self) = @_; |
|
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97 | |
|
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98 | $self->{user_rel} |
|
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99 | ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->escaped_path |
|
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100 | : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->escaped_path |
|
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101 | } |
|
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102 | |
|
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103 | # the unique path, might be eq to save_path |
|
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104 | sub uniq_path { |
|
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105 | my ($self) = @_; |
|
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106 | |
|
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107 | $self->{user_rel} |
|
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108 | ? undef |
|
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109 | : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->escaped_path |
|
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110 | } |
|
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111 | } |
|
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112 | |
|
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113 | sub write_runtime { |
|
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114 | my $runtime = cf::localdir . "/runtime"; |
|
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115 | |
|
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116 | my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644 |
|
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117 | or return; |
|
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118 | |
|
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119 | my $value = $cf::RUNTIME; |
|
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120 | (aio_write $fh, 0, (length $value), $value, 0) <= 0 |
|
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121 | and return; |
|
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122 | |
|
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123 | aio_fsync $fh |
|
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124 | and return; |
|
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125 | |
|
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126 | close $fh |
|
|
127 | or return; |
|
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128 | |
|
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129 | aio_rename "$runtime~", $runtime |
|
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130 | and return; |
|
|
131 | |
|
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132 | 1 |
|
|
133 | } |
|
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134 | |
|
|
135 | (Coro::async { |
|
|
136 | unless (write_runtime) { |
|
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137 | warn "unable to write runtime file: $!"; |
|
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138 | exit 1; |
|
|
139 | } |
|
|
140 | })->prio (Coro::PRIO_MAX); |
|
|
141 | |
|
|
142 | our $SCHEDULER = cf::coro { |
23 | our $SCHEDULER = cf::coro { |
143 | Coro::Timer::sleep 3600;#d#TODO#for debugging only |
|
|
144 | while () { |
24 | while () { |
145 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
25 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
146 | |
|
|
147 | write_runtime |
|
|
148 | or warn "unable to write runtime file: $!"; |
|
|
149 | |
26 | |
150 | for my $map (values %cf::MAP) { |
27 | for my $map (values %cf::MAP) { |
151 | eval { |
28 | eval { |
152 | next if $map->in_memory != cf::MAP_IN_MEMORY; |
29 | next if $map->in_memory != cf::MAP_IN_MEMORY; |
153 | next if $map->players; |
30 | next if $map->players; |
… | |
… | |
176 | $SCHEDULER->prio (-2); |
53 | $SCHEDULER->prio (-2); |
177 | |
54 | |
178 | sub generate_random_map { |
55 | sub generate_random_map { |
179 | my ($path, $rmp) = @_; |
56 | my ($path, $rmp) = @_; |
180 | |
57 | |
181 | # mit "rum" bekleckert, nicht |
58 | # mit "rum" bekleckern, nicht |
182 | cf::map::_create_random_map |
59 | cf::map::_create_random_map |
183 | $path, |
60 | $path, |
184 | $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, |
61 | $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, |
185 | $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, |
62 | $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, |
186 | $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, |
63 | $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, |
… | |
… | |
189 | $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, |
66 | $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, |
190 | $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, |
67 | $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, |
191 | $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, |
68 | $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, |
192 | $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, |
69 | $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, |
193 | $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, |
70 | $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, |
194 | $rmp->{region} |
71 | (cf::region::find $rmp->{region}) |
195 | } |
72 | } |
196 | |
73 | |
197 | sub parse_random_map_params { |
74 | sub parse_random_map_params { |
198 | my ($spec) = @_; |
75 | my ($spec) = @_; |
199 | |
76 | |
200 | my $rmp; |
77 | my $rmp = { # defaults |
|
|
78 | xsize => 10, |
|
|
79 | ysize => 10, |
|
|
80 | }; |
201 | |
81 | |
202 | for (split /\n/, $spec) { |
82 | for (split /\n/, $spec) { |
203 | my ($k, $v) = split /\s+/, $_, 2; |
83 | my ($k, $v) = split /\s+/, $_, 2; |
204 | |
84 | |
205 | $rmp->{lc $k} = $v if (length $k) && (length $v); |
85 | $rmp->{lc $k} = $v if (length $k) && (length $v); |
… | |
… | |
209 | } |
89 | } |
210 | |
90 | |
211 | sub prepare_random_map { |
91 | sub prepare_random_map { |
212 | my ($exit) = @_; |
92 | my ($exit) = @_; |
213 | |
93 | |
|
|
94 | # all this does is basically replace the /! path by |
|
|
95 | # a new random map path (?random/...) with a seed |
|
|
96 | # that depends on the exit object |
|
|
97 | |
214 | my $rmp = parse_random_map_params $exit->msg; |
98 | my $rmp = parse_random_map_params $exit->msg; |
215 | use Data::Dumper; |
|
|
216 | die Dumper $rmp; |
|
|
217 | } |
|
|
218 | |
99 | |
219 | sub sync_job(&) { |
100 | if ($exit->map) { |
220 | my ($job) = @_; |
101 | $rmp->{region} = $exit->map->region_name; |
221 | |
102 | $rmp->{origin_map} = $exit->map->path; |
222 | my $done; |
103 | $rmp->{origin_x} = $exit->x; |
223 | my @res; |
104 | $rmp->{origin_y} = $exit->y; |
224 | |
|
|
225 | Carp::confess "nested sync_job" if $cf::FREEZE; |
|
|
226 | |
|
|
227 | local $cf::FREEZE = 1; |
|
|
228 | |
|
|
229 | (Coro::async { |
|
|
230 | @res = eval { $job->() }; |
|
|
231 | warn $@ if $@; |
|
|
232 | $done = 1; |
|
|
233 | })->prio (Coro::PRIO_MAX); |
|
|
234 | |
|
|
235 | while (!$done) { |
|
|
236 | Coro::cede_notself; |
|
|
237 | Event::one_event unless Coro::nready; |
|
|
238 | } |
105 | } |
239 | |
106 | |
240 | warn "sync<@res>\n";#d# |
107 | $rmp->{random_seed} ||= $exit->random_seed; |
241 | wantarray ? @res : $res[0] |
108 | |
|
|
109 | my $data = cf::to_json $rmp; |
|
|
110 | my $md5 = Digest::MD5::md5_hex $data; |
|
|
111 | |
|
|
112 | if (my $fh = aio_open "$cf::RANDOM_MAPS/$md5.meta", O_WRONLY | O_CREAT, 0666) { |
|
|
113 | aio_write $fh, 0, (length $data), $data, 0; |
|
|
114 | |
|
|
115 | $exit->slaying ("?random/$md5"); |
|
|
116 | $exit->msg (undef); |
|
|
117 | } |
242 | } |
118 | } |
243 | |
119 | |
244 | # and all this just because we cannot iterate over |
120 | # and all this just because we cannot iterate over |
245 | # all maps in C++... |
121 | # all maps in C++... |
246 | sub cf::map::change_all_map_light { |
122 | sub cf::map::change_all_map_light { |
… | |
… | |
260 | or return; |
136 | or return; |
261 | |
137 | |
262 | $map->load_header ($path) |
138 | $map->load_header ($path) |
263 | or return; |
139 | or return; |
264 | |
140 | |
265 | $map->reset_time (0) if $map->reset_time > $cf::RUNTIME; |
|
|
266 | $map->reset_timeout (10);#d# |
|
|
267 | |
|
|
268 | $map->{load_path} = $path; |
141 | $map->{load_path} = $path; |
|
|
142 | use Data::Dumper; warn Dumper $map;#d# |
269 | |
143 | |
270 | $map |
144 | $map |
271 | } |
145 | } |
272 | |
146 | |
273 | sub cf::map::find_map { |
147 | sub cf::map::find_map { |
274 | my ($path, $origin) = @_; |
148 | my ($path, $origin) = @_; |
275 | |
149 | |
276 | warn "find_map<$path,$origin>\n";#d# |
150 | #warn "find_map<$path,$origin>\n";#d# |
277 | |
151 | |
278 | $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; |
152 | $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; |
279 | my $key = $path->as_string; |
153 | my $key = $path->as_string; |
280 | |
154 | |
281 | $cf::MAP{$key} || do { |
155 | $cf::MAP{$key} || do { |
282 | # do it the slow way |
156 | # do it the slow way |
283 | my $map = try_load_header $path->save_path; |
157 | my $map = try_load_header $path->save_path; |
284 | |
158 | |
285 | if (!$map) { |
159 | if ($map) { |
|
|
160 | # safety |
|
|
161 | $map->{reset_time} = $cf::RUNTIME + $MAX_RESET |
|
|
162 | if $map->{reset_time} > $cf::RUNTIME + $MAX_RESET; |
|
|
163 | } else { |
|
|
164 | if (my $rmp = $path->random_map_params) { |
|
|
165 | $map = generate_random_map $key, $rmp; |
|
|
166 | } else { |
286 | $map = try_load_header $path->load_path |
167 | $map = try_load_header $path->load_path; |
|
|
168 | } |
|
|
169 | |
287 | or return; |
170 | $map or return; |
288 | |
171 | |
|
|
172 | $map->{reset_time} = $cf::RUNTIME + ($map->reset_timeout || 3600); |
289 | $map->instantiate; |
173 | $map->instantiate; |
290 | |
174 | |
291 | # per-player maps become, after loading, normal maps |
175 | # per-player maps become, after loading, normal maps |
292 | $map->per_player (0) if $path->{user_rel}; |
176 | $map->per_player (0) if $path->{user_rel}; |
293 | } |
177 | } |
294 | |
178 | |
295 | $map->path ($key); |
179 | $map->path ($key); |
296 | $map->{path} = $path; |
180 | $map->{path} = $path; |
|
|
181 | $map->last_access ($cf::RUNTIME); |
297 | |
182 | |
298 | $map->reset if $map->should_reset; |
183 | $map->reset if $map->should_reset; |
299 | |
184 | |
300 | $cf::MAP{$key} = $map |
185 | $cf::MAP{$key} = $map |
301 | } |
186 | } |
… | |
… | |
322 | } |
207 | } |
323 | } |
208 | } |
324 | |
209 | |
325 | # now do the right thing for maps |
210 | # now do the right thing for maps |
326 | $self->link_multipart_objects; |
211 | $self->link_multipart_objects; |
|
|
212 | |
|
|
213 | unless ($self->{path}->is_style_map) { |
327 | $self->fix_auto_apply; |
214 | $self->fix_auto_apply; |
328 | $self->decay_objects; |
215 | $self->decay_objects; |
329 | $self->update_buttons; |
216 | $self->update_buttons; |
330 | $self->set_darkness_map; |
217 | $self->set_darkness_map; |
331 | $self->difficulty ($self->estimate_difficulty) |
218 | $self->difficulty ($self->estimate_difficulty) |
332 | unless $self->difficulty; |
219 | unless $self->difficulty; |
333 | $self->activate; |
220 | $self->activate; |
|
|
221 | } |
334 | |
222 | |
335 | $self->in_memory (cf::MAP_IN_MEMORY); |
223 | $self->in_memory (cf::MAP_IN_MEMORY); |
336 | } |
224 | } |
337 | |
225 | |
338 | sub cf::map::load_map_sync { |
226 | sub cf::map::load_map_sync { |
339 | my ($path, $origin) = @_; |
227 | my ($path, $origin) = @_; |
340 | |
228 | |
341 | warn "load_map_sync<$path, $origin>\n";#d# |
229 | #warn "load_map_sync<$path, $origin>\n";#d# |
342 | |
230 | |
343 | sync_job { |
231 | cf::sync_job { |
344 | my $map = cf::map::find_map $path, $origin |
232 | my $map = cf::map::find_map $path, $origin |
345 | or return; |
233 | or return; |
346 | $map->load; |
234 | $map->load; |
347 | $map |
235 | $map |
348 | } |
236 | } |
349 | } |
237 | } |
350 | |
238 | |
351 | sub cf::map::save { |
239 | sub cf::map::save { |
352 | my ($self) = @_; |
240 | my ($self) = @_; |
353 | |
241 | |
354 | warn "saving map ", $self->path; |
|
|
355 | |
|
|
356 | my $save = $self->{path}->save_path; utf8::encode $save; |
242 | my $save = $self->{path}->save_path; utf8::encode $save; |
357 | my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; |
243 | my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; |
|
|
244 | |
|
|
245 | $self->{last_save} = $cf::RUNTIME; |
|
|
246 | |
|
|
247 | return unless $self->dirty; |
|
|
248 | |
|
|
249 | $self->{load_path} = $save; |
|
|
250 | |
|
|
251 | return if $self->{path}->is_style_map; |
|
|
252 | |
|
|
253 | warn "saving map ", $self->path; |
358 | |
254 | |
359 | if ($uniq) { |
255 | if ($uniq) { |
360 | $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); |
256 | $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); |
361 | $self->save_objects ($uniq, cf::IO_UNIQUES); |
257 | $self->save_objects ($uniq, cf::IO_UNIQUES); |
362 | } else { |
258 | } else { |
363 | $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); |
259 | $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); |
364 | } |
260 | } |
365 | |
|
|
366 | $self->{load_path} = $save; |
|
|
367 | $self->{last_save} = $cf::RUNTIME; |
|
|
368 | } |
261 | } |
369 | |
262 | |
370 | sub cf::map::swap_out { |
263 | sub cf::map::swap_out { |
371 | my ($self) = @_; |
264 | my ($self) = @_; |
372 | |
265 | |
… | |
… | |
381 | sub cf::map::should_reset { |
274 | sub cf::map::should_reset { |
382 | my ($map) = @_; |
275 | my ($map) = @_; |
383 | |
276 | |
384 | # TODO: safety, remove and allow resettable per-player maps |
277 | # TODO: safety, remove and allow resettable per-player maps |
385 | return if $map->{path}{user_rel};#d# |
278 | return if $map->{path}{user_rel};#d# |
386 | return unless $map->reset_timeout; |
279 | #return unless $map->reset_timeout; |
387 | |
280 | |
388 | my $time = $map->fixed_resettime ? $map->reset_time : $map->last_access; |
281 | my $time = $map->fixed_resettime ? $map->{reset_time} : $map->last_access; |
389 | |
282 | |
390 | $time + $map->reset_timeout < $cf::RUNTIME |
283 | $time < $cf::RUNTIME |
391 | } |
284 | } |
392 | |
285 | |
393 | sub cf::map::reset { |
286 | sub cf::map::reset { |
394 | my ($self) = @_; |
287 | my ($self) = @_; |
395 | |
288 | |
396 | return if $self->players; |
289 | return if $self->players; |
397 | return if $self->{path}{user_rel};#d# |
290 | return if $self->{path}{user_rel};#d# |
398 | |
291 | |
399 | warn "resetting map ", $self->path;#d# |
292 | warn "resetting map ", $self->path;#d# |
|
|
293 | return;#d# |
400 | |
294 | |
401 | utf8::encode (my $save = $self->{path}->save_path); |
295 | utf8::encode (my $save = $self->{path}->save_path); |
402 | aioreq_pri 3; IO::AIO::aio_unlink $save; |
296 | aioreq_pri 3; IO::AIO::aio_unlink $save; |
403 | aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; |
297 | aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; |
404 | |
298 | |
… | |
… | |
412 | |
306 | |
413 | return unless $ob->type == cf::PLAYER; |
307 | return unless $ob->type == cf::PLAYER; |
414 | |
308 | |
415 | my ($oldmap, $oldx, $oldy) = ($ob->map, $ob->x, $ob->y); |
309 | my ($oldmap, $oldx, $oldy) = ($ob->map, $ob->x, $ob->y); |
416 | |
310 | |
417 | #TODO: do this in the background, freeze the player if required |
311 | $ob->enter_map ($LINK_MAP, 20, 20); |
418 | sync_job { |
312 | $ob->deactivate_recursive; |
|
|
313 | |
|
|
314 | (Coro::async { |
419 | my ($map, $x, $y); |
315 | my ($map, $x, $y); |
|
|
316 | unless (eval { |
420 | |
317 | |
421 | if ($exit->slaying eq "/!") { |
|
|
422 | prepare_random_map $exit; |
318 | prepare_random_map $exit |
|
|
319 | if $exit->slaying eq "/!"; |
|
|
320 | |
|
|
321 | my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; |
|
|
322 | |
|
|
323 | $map = cf::map::find_map $path->as_string; |
|
|
324 | $map = $map->customise_for ($ob) if $map; |
|
|
325 | ($x, $y) = ($exit->stats->hp, $exit->stats->sp); |
|
|
326 | |
|
|
327 | unless ($map) { |
|
|
328 | $ob->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
329 | |
|
|
330 | # restore original map position |
|
|
331 | ($map, $x, $y) = ($oldmap, $oldx, $oldy); |
|
|
332 | |
|
|
333 | unless ($map) { |
|
|
334 | $map = cf::map::find_map $emergency_position->[0] |
|
|
335 | or die "FATAL: cannot load emergency map\n"; |
|
|
336 | $x = $emergency_position->[1]; |
|
|
337 | $y = $emergency_position->[2]; |
|
|
338 | } |
|
|
339 | } |
|
|
340 | |
|
|
341 | # use -1, -1 as default coordinates, not 0, 0 |
|
|
342 | ($x, $y) = ($map->enter_x, $map->enter_y) |
|
|
343 | if $x <=0 && $y <= 0; |
|
|
344 | |
|
|
345 | warn "entering ", $map->path, " at ($x, $y)\n";#d# |
|
|
346 | $map->load; |
|
|
347 | 1; |
|
|
348 | }) { |
|
|
349 | ($map, $x, $y) = ($oldmap, $oldx, $oldy); |
|
|
350 | |
|
|
351 | $ob->message ("Something went wrong deep within the crossfire server. " |
|
|
352 | . "I'll try to bring you back to the map you were before. " |
|
|
353 | . "Please report this to the dungeon master", |
|
|
354 | cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
355 | |
|
|
356 | warn "ERROR in enter_exit: $@"; |
423 | } |
357 | } |
424 | |
358 | $ob->activate_recursive; |
425 | my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; |
|
|
426 | |
|
|
427 | $map = cf::map::find_map $path->as_string; |
|
|
428 | $map = $map->customise_for ($ob) if $map; |
|
|
429 | ($x, $y) = ($exit->stats->hp, $exit->stats->sp); |
|
|
430 | |
|
|
431 | unless ($map) { |
|
|
432 | $ob->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); |
|
|
433 | |
|
|
434 | # restore original map position |
|
|
435 | ($map, $x, $y) = ($oldmap, $oldx, $oldy); |
|
|
436 | |
|
|
437 | unless ($map) { |
|
|
438 | $map = cf::map::find_map $emergency_position->[0] |
|
|
439 | or die "FATAL: cannot load emergency map\n"; |
|
|
440 | $x = $emergency_position->[1]; |
|
|
441 | $y = $emergency_position->[2]; |
|
|
442 | } |
|
|
443 | } |
|
|
444 | |
|
|
445 | # use -1, -1 as default coordinates, not 0, 0 |
|
|
446 | ($x, $y) = ($map->enter_x, $map->enter_y) |
|
|
447 | if $x <=0 && $y <= 0; |
|
|
448 | |
|
|
449 | warn "entering ", $map->path, " at ($x, $y)\n";#d# |
|
|
450 | $map->load; |
|
|
451 | $ob->enter_map ($map, $x, $y); |
359 | $ob->enter_map ($map, $x, $y); |
452 | } |
360 | })->prio (1); |
453 | } |
361 | } |
454 | |
362 | |
455 | sub cf::map::customise_for { |
363 | sub cf::map::customise_for { |
456 | my ($map, $ob) = @_; |
364 | my ($map, $ob) = @_; |
457 | |
365 | |
… | |
… | |
465 | sub cf::map::emergency_save { |
373 | sub cf::map::emergency_save { |
466 | local $cf::FREEZE = 1; |
374 | local $cf::FREEZE = 1; |
467 | |
375 | |
468 | warn "enter emergency map save\n"; |
376 | warn "enter emergency map save\n"; |
469 | |
377 | |
470 | my $saver = async { |
378 | cf::sync_job { |
471 | warn "begin emergency map save\n"; |
379 | warn "begin emergency map save\n"; |
472 | $_->save for values %cf::MAP; |
380 | $_->save for values %cf::MAP; |
473 | }; |
381 | }; |
474 | $saver->prio (Coro::PRIO_MAX); |
|
|
475 | $saver->join; |
|
|
476 | |
382 | |
477 | warn "emergency map save drain\n"; |
|
|
478 | Event::one_event while IO::AIO::nreqs; |
|
|
479 | warn "end emergency map save\n"; |
383 | warn "end emergency map save\n"; |
480 | } |
384 | } |
481 | |
385 | |