… | |
… | |
138 | exit 1; |
138 | exit 1; |
139 | } |
139 | } |
140 | })->prio (Coro::PRIO_MAX); |
140 | })->prio (Coro::PRIO_MAX); |
141 | |
141 | |
142 | our $SCHEDULER = cf::coro { |
142 | our $SCHEDULER = cf::coro { |
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|
143 | Coro::Timer::sleep 3600;#d#TODO#for debugging only |
143 | while () { |
144 | while () { |
144 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
145 | Coro::Timer::sleep $SCHEDULE_INTERVAL; |
145 | |
146 | |
146 | write_runtime |
147 | write_runtime |
147 | or warn "unable to write runtime file: $!"; |
148 | or warn "unable to write runtime file: $!"; |
… | |
… | |
172 | } |
173 | } |
173 | } |
174 | } |
174 | }; |
175 | }; |
175 | $SCHEDULER->prio (-2); |
176 | $SCHEDULER->prio (-2); |
176 | |
177 | |
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178 | sub generate_random_map { |
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179 | my ($path, $rmp) = @_; |
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180 | |
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181 | # mit "rum" bekleckert, nicht |
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182 | cf::map::_create_random_map |
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183 | $path, |
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184 | $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle}, |
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185 | $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle}, |
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186 | $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map}, |
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187 | $rmp->{exit_on_final_map}, |
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188 | $rmp->{xsize}, $rmp->{ysize}, |
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189 | $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3}, |
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190 | $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase}, |
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191 | $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation}, |
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192 | $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp}, |
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193 | $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used}, |
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194 | $rmp->{region} |
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195 | } |
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196 | |
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197 | sub parse_random_map_params { |
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198 | my ($spec) = @_; |
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199 | |
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200 | my $rmp; |
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201 | |
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202 | for (split /\n/, $spec) { |
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203 | my ($k, $v) = split /\s+/, $_, 2; |
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204 | |
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205 | $rmp->{lc $k} = $v if (length $k) && (length $v); |
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206 | } |
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207 | |
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208 | $rmp |
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209 | } |
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210 | |
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211 | sub prepare_random_map { |
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212 | my ($exit) = @_; |
|
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213 | |
|
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214 | my $rmp = parse_random_map_params $exit->msg; |
|
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215 | use Data::Dumper; |
|
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216 | die Dumper $rmp; |
|
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217 | } |
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218 | |
177 | sub sync_job(&) { |
219 | sub sync_job(&) { |
178 | my ($job) = @_; |
220 | my ($job) = @_; |
179 | |
221 | |
180 | my $done; |
222 | my $done; |
181 | my @res; |
223 | my @res; |
… | |
… | |
193 | while (!$done) { |
235 | while (!$done) { |
194 | Coro::cede_notself; |
236 | Coro::cede_notself; |
195 | Event::one_event unless Coro::nready; |
237 | Event::one_event unless Coro::nready; |
196 | } |
238 | } |
197 | |
239 | |
|
|
240 | warn "sync<@res>\n";#d# |
198 | wantarray ? @res : $res[0] |
241 | wantarray ? @res : $res[0] |
199 | } |
242 | } |
200 | |
243 | |
201 | # and all this just because we cannot iterate over |
244 | # and all this just because we cannot iterate over |
202 | # all maps in C++... |
245 | # all maps in C++... |
… | |
… | |
225 | $map->{load_path} = $path; |
268 | $map->{load_path} = $path; |
226 | |
269 | |
227 | $map |
270 | $map |
228 | } |
271 | } |
229 | |
272 | |
230 | sub cf::map::find_map_nb { |
273 | sub cf::map::find_map { |
231 | my ($path, $origin) = @_; |
274 | my ($path, $origin) = @_; |
232 | |
275 | |
233 | warn "find_map_nb<$path,$origin>\n";#d# |
276 | warn "find_map<$path,$origin>\n";#d# |
234 | |
277 | |
235 | $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; |
278 | $path = ref $path ? $path : new cf::path $path, $origin && $origin->path; |
236 | my $key = $path->as_string; |
279 | my $key = $path->as_string; |
237 | |
280 | |
238 | $cf::MAP{$key} || do { |
281 | $cf::MAP{$key} || do { |
… | |
… | |
240 | my $map = try_load_header $path->save_path; |
283 | my $map = try_load_header $path->save_path; |
241 | |
284 | |
242 | if (!$map) { |
285 | if (!$map) { |
243 | $map = try_load_header $path->load_path |
286 | $map = try_load_header $path->load_path |
244 | or return; |
287 | or return; |
245 | } |
|
|
246 | |
288 | |
247 | $map or return; |
|
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248 | |
|
|
249 | $map->instantiate; |
289 | $map->instantiate; |
|
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290 | |
|
|
291 | # per-player maps become, after loading, normal maps |
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292 | $map->per_player (0) if $path->{user_rel}; |
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293 | } |
|
|
294 | |
250 | $map->path ($key); |
295 | $map->path ($key); |
251 | $map->{path} = $path; |
296 | $map->{path} = $path; |
252 | |
297 | |
253 | $map->per_player (0) if $path->{user_rel}; |
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254 | |
|
|
255 | $map->reset if $map->should_reset; |
298 | $map->reset if $map->should_reset; |
256 | |
299 | |
257 | $cf::MAP{$key} = $map |
300 | $cf::MAP{$key} = $map |
258 | } |
301 | } |
259 | } |
302 | } |
260 | |
303 | |
261 | sub cf::map::find_map { |
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262 | my ($path, $origin) = @_; |
|
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263 | |
|
|
264 | $path = new cf::path $path, $origin && $origin->path; |
|
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265 | my $key = $path->as_string; |
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266 | |
|
|
267 | $cf::MAP{$key} || sync_job { |
|
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268 | cf::map::find_map_nb $path; |
|
|
269 | } |
|
|
270 | } |
|
|
271 | |
|
|
272 | sub cf::map::do_load_nb { |
304 | sub cf::map::load { |
273 | my ($self) = @_; |
305 | my ($self) = @_; |
274 | |
306 | |
275 | return 0 unless $self->in_memory == cf::MAP_SWAPPED; |
307 | return if $self->in_memory != cf::MAP_SWAPPED; |
276 | |
308 | |
277 | $self->in_memory (cf::MAP_LOADING); |
309 | $self->in_memory (cf::MAP_LOADING); |
278 | |
310 | |
279 | my $path = $self->{path}; |
311 | my $path = $self->{path}; |
280 | |
312 | |
… | |
… | |
301 | $self->activate; |
333 | $self->activate; |
302 | |
334 | |
303 | $self->in_memory (cf::MAP_IN_MEMORY); |
335 | $self->in_memory (cf::MAP_IN_MEMORY); |
304 | } |
336 | } |
305 | |
337 | |
306 | sub cf::map::do_load { |
338 | sub cf::map::load_map_sync { |
307 | my ($self) = @_; |
339 | my ($path, $origin) = @_; |
308 | |
340 | |
309 | warn "do_load<$self>\n";#d# |
341 | warn "load_map_sync<$path, $origin>\n";#d# |
310 | |
342 | |
311 | sync_job { |
343 | sync_job { |
312 | cf::map::do_load_nb $self; |
344 | my $map = cf::map::find_map $path, $origin |
|
|
345 | or return; |
|
|
346 | $map->load; |
|
|
347 | $map |
313 | }; |
348 | } |
314 | } |
349 | } |
315 | |
350 | |
316 | sub cf::map::save { |
351 | sub cf::map::save { |
317 | my ($self) = @_; |
352 | my ($self) = @_; |
318 | |
353 | |
… | |
… | |
334 | |
369 | |
335 | sub cf::map::swap_out { |
370 | sub cf::map::swap_out { |
336 | my ($self) = @_; |
371 | my ($self) = @_; |
337 | |
372 | |
338 | return if $self->players; |
373 | return if $self->players; |
339 | |
|
|
340 | $self->save if $self->in_memory == cf::MAP_IN_MEMORY; |
374 | return if $self->in_memory != cf::MAP_IN_MEMORY; |
|
|
375 | |
|
|
376 | $self->save; |
341 | $self->clear; |
377 | $self->clear; |
342 | $self->in_memory (cf::MAP_SWAPPED); |
378 | $self->in_memory (cf::MAP_SWAPPED); |
343 | } |
379 | } |
344 | |
380 | |
345 | sub cf::map::should_reset { |
381 | sub cf::map::should_reset { |
346 | my ($map) = @_; |
382 | my ($map) = @_; |
347 | |
383 | |
348 | # TODO: safety, remove and allow resettable per-player maps |
384 | # TODO: safety, remove and allow resettable per-player maps |
349 | return if $map->{path}{user_rel};#d# |
385 | return if $map->{path}{user_rel};#d# |
350 | return if $map->per_player; |
|
|
351 | return unless $map->reset_timeout; |
386 | return unless $map->reset_timeout; |
352 | |
387 | |
353 | my $time = $map->fixed_resettime ? $map->reset_time : $map->last_access; |
388 | my $time = $map->fixed_resettime ? $map->reset_time : $map->last_access; |
354 | |
389 | |
355 | $time + $map->reset_timeout < $cf::RUNTIME |
390 | $time + $map->reset_timeout < $cf::RUNTIME |
… | |
… | |
381 | |
416 | |
382 | #TODO: do this in the background, freeze the player if required |
417 | #TODO: do this in the background, freeze the player if required |
383 | sync_job { |
418 | sync_job { |
384 | my ($map, $x, $y); |
419 | my ($map, $x, $y); |
385 | |
420 | |
386 | if ($exit->slaying eq "!") { |
421 | if ($exit->slaying eq "/!") { |
387 | } else { |
422 | prepare_random_map $exit; |
|
|
423 | } |
|
|
424 | |
388 | my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; |
425 | my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path; |
389 | |
426 | |
390 | $map = cf::map::find_map_nb $path->as_string; |
427 | $map = cf::map::find_map $path->as_string; |
391 | $map = $map->customise_for ($ob) if $map; |
428 | $map = $map->customise_for ($ob) if $map; |
392 | ($x, $y) = ($exit->stats->hp, $exit->stats->sp); |
429 | ($x, $y) = ($exit->stats->hp, $exit->stats->sp); |
393 | } |
|
|
394 | |
430 | |
395 | unless ($map) { |
431 | unless ($map) { |
396 | $ob->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); |
432 | $ob->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED); |
397 | |
433 | |
398 | # restore original map position |
434 | # restore original map position |
399 | ($map, $x, $y) = ($oldmap, $oldx, $oldy); |
435 | ($map, $x, $y) = ($oldmap, $oldx, $oldy); |
400 | |
436 | |
401 | unless ($map) { |
437 | unless ($map) { |
402 | $map = cf::map::find_map_nb $emergency_position->[0] |
438 | $map = cf::map::find_map $emergency_position->[0] |
403 | or die "FATAL: cannot load emergency map\n"; |
439 | or die "FATAL: cannot load emergency map\n"; |
404 | $x = $emergency_position->[1]; |
440 | $x = $emergency_position->[1]; |
405 | $y = $emergency_position->[2]; |
441 | $y = $emergency_position->[2]; |
406 | } |
442 | } |
407 | } |
443 | } |
… | |
… | |
409 | # use -1, -1 as default coordinates, not 0, 0 |
445 | # use -1, -1 as default coordinates, not 0, 0 |
410 | ($x, $y) = ($map->enter_x, $map->enter_y) |
446 | ($x, $y) = ($map->enter_x, $map->enter_y) |
411 | if $x <=0 && $y <= 0; |
447 | if $x <=0 && $y <= 0; |
412 | |
448 | |
413 | warn "entering ", $map->path, " at ($x, $y)\n";#d# |
449 | warn "entering ", $map->path, " at ($x, $y)\n";#d# |
414 | $map->do_load_nb; |
450 | $map->load; |
415 | $ob->enter_map ($map, $x, $y); |
451 | $ob->enter_map ($map, $x, $y); |
416 | } |
452 | } |
417 | } |
453 | } |
418 | |
454 | |
419 | sub cf::map::customise_for { |
455 | sub cf::map::customise_for { |
420 | my ($map, $ob) = @_; |
456 | my ($map, $ob) = @_; |
421 | |
457 | |
422 | if ($map->per_player) { |
458 | if ($map->per_player) { |
423 | return cf::map::find_map_nb "~" . $ob->name . "/" . $map->{path}{path}; |
459 | return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path}; |
424 | } |
460 | } |
425 | |
461 | |
426 | $map |
462 | $map |
427 | } |
463 | } |
428 | |
464 | |