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Comparing deliantra/server/ext/00_map_handling.ext (file contents):
Revision 1.8 by root, Sun Dec 31 10:28:36 2006 UTC vs.
Revision 1.9 by root, Sun Dec 31 17:17:22 2006 UTC

1#! perl 1#! perl
2 2
3# why this is an extension is a good question. next question. 3# why this is an extension is a good question. next question.
4 4
5use Digest::MD5;
5use Fcntl; 6use Fcntl;
6 7
7use Coro; 8use Coro;
8use Coro::AIO; 9use Coro::AIO;
9 10
14our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs 15our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs
15our $SAVE_TIMEOUT = 60; # save maps every n seconds 16our $SAVE_TIMEOUT = 60; # save maps every n seconds
16our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD 17our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD
17our $MAX_RESET = 7200; 18our $MAX_RESET = 7200;
18 19
20our $RANDOM_MAPS = cf::localdir . "/random";
21mkdir $RANDOM_MAPS;
22
19$DEACTIVATE_TIMEOUT = 3;#d# 23$DEACTIVATE_TIMEOUT = 3;#d#
20$SWAP_TIMEOUT = 5;#d# 24$SWAP_TIMEOUT = 5;#d#
21$SCHEDULE_INTERVAL = 1; 25$SCHEDULE_INTERVAL = 1;
22 26
23$cf::LINK_MAP ||= do { 27$cf::LINK_MAP ||= do {
24 my $map = cf::map::new; 28 my $map = cf::map::new;
25 29
26 $map->width (1); 30 $map->width (41);
27 $map->height (1); 31 $map->height (41);
28 $map->alloc; 32 $map->alloc;
29 $map->path ("{link}"); 33 $map->path ("{link}");
30 $map->{path} = bless { path => "{link}" }, "cf::path"; 34 $map->{path} = bless { path => "{link}" }, "cf::path";
31 $map->in_memory (cf::MAP_IN_MEMORY); 35 $map->in_memory (cf::MAP_IN_MEMORY);
32 36
37 package cf::path; 41 package cf::path;
38 42
39 sub new { 43 sub new {
40 my ($class, $path, $base) = @_; 44 my ($class, $path, $base) = @_;
41 45
42 my %res; 46 my $self = bless { }, $class;
43 47
48 if ($path =~ s{^\?random/}{}) {
49 $self->{random} = cf::from_json $path;
50 } else {
44 if ($path =~ s{^~([^/]+)?}{}) { 51 if ($path =~ s{^~([^/]+)?}{}) {
45 $res{user_rel} = 1; 52 $self->{user_rel} = 1;
46 53
47 if (defined $1) { 54 if (defined $1) {
48 $res{user} = $1; 55 $self->{user} = $1;
49 } elsif ($base =~ m{^~([^/]+)/}) { 56 } elsif ($base =~ m{^~([^/]+)/}) {
50 $res{user} = $1; 57 $self->{user} = $1;
58 } else {
59 warn "cannot resolve user-relative path without user <$path,$base>\n";
60 }
61 } elsif ($path =~ /^\//) {
62 # already absolute
51 } else { 63 } else {
52 warn "cannot resolve user-relative path without user <$path,$base>\n"; 64 $base =~ s{[^/]+/?$}{};
65 return $class->new ("$base/$path");
53 } 66 }
54 } elsif ($path =~ /^\//) { 67
55 # already absolute 68 for ($path) {
56 } else { 69 redo if s{/\.?/}{/};
57 $base =~ s{[^/]+/?$}{}; 70 redo if s{/[^/]+/\.\./}{/};
58 return $class->new ("$base/$path"); 71 }
59 } 72 }
60 73
61 for ($path) {
62 redo if s{/\.?/}{/};
63 redo if s{/[^/]+/\.\./}{/};
64 }
65
66 $res{path} = $path; 74 $self->{path} = $path;
67 75
68 bless \%res, $class 76 $self
69 } 77 }
70 78
71 # the name / primary key / in-game path 79 # the name / primary key / in-game path
72 sub as_string { 80 sub as_string {
73 my ($self) = @_; 81 my ($self) = @_;
74 82
75 $self->{user_rel}
76 ? "~$self->{user}$self->{path}" 83 $self->{user_rel} ? "~$self->{user}$self->{path}"
84 : $self->{random} ? "?random/$self->{path}"
77 : $self->{path} 85 : $self->{path}
86 }
87
88 # the displayed name, this is a one way mapping
89 sub visible_name {
90 my ($self) = @_;
91
92 $self->{random} ? "?random/$self->{random}{origin_map}+$self->{random}{origin_x}+$self->{random}{origin_y}/$self->{random}{dungeon_level}"
93 : $self->as_string
78 } 94 }
79 95
80 # escape the /'s in the path 96 # escape the /'s in the path
81 sub escaped_path { 97 sub _escaped_path {
82 # ∕ is U+2215 98 # ∕ is U+2215
83 (my $path = $_[0]{path}) =~ s/\//∕/g; 99 (my $path = $_[0]{path}) =~ s/\//∕/g;
84 $path 100 $path
85 } 101 }
86 102
93 109
94 # the temporary/swap location 110 # the temporary/swap location
95 sub save_path { 111 sub save_path {
96 my ($self) = @_; 112 my ($self) = @_;
97 113
98 $self->{user_rel}
99 ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->escaped_path 114 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
115 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, Digest::MD5::md5_hex $self->{path}
100 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->escaped_path 116 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
101 } 117 }
102 118
103 # the unique path, might be eq to save_path 119 # the unique path, might be eq to save_path
104 sub uniq_path { 120 sub uniq_path {
105 my ($self) = @_; 121 my ($self) = @_;
106 122
107 $self->{user_rel} 123 $self->{user_rel} || $self->{random}
108 ? undef 124 ? undef
109 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->escaped_path 125 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
126 }
127
128 # return random map parameters, or undef
129 sub random_map_params {
130 my ($self) = @_;
131
132 $self->{random}
110 } 133 }
111} 134}
112 135
113sub write_runtime { 136sub write_runtime {
114 my $runtime = cf::localdir . "/runtime"; 137 my $runtime = cf::localdir . "/runtime";
195} 218}
196 219
197sub parse_random_map_params { 220sub parse_random_map_params {
198 my ($spec) = @_; 221 my ($spec) = @_;
199 222
200 my $rmp; 223 my $rmp = { # defaults
224 xsize => 10,
225 ysize => 10,
226 };
201 227
202 for (split /\n/, $spec) { 228 for (split /\n/, $spec) {
203 my ($k, $v) = split /\s+/, $_, 2; 229 my ($k, $v) = split /\s+/, $_, 2;
204 230
205 $rmp->{lc $k} = $v if (length $k) && (length $v); 231 $rmp->{lc $k} = $v if (length $k) && (length $v);
209} 235}
210 236
211sub prepare_random_map { 237sub prepare_random_map {
212 my ($exit) = @_; 238 my ($exit) = @_;
213 239
240 # all this does is basically rpelace the /! path by
241 # a new random map path (?random/...) with a seed
242 # that depends on the exit object
243
214 my $rmp = parse_random_map_params $exit->msg; 244 my $rmp = parse_random_map_params $exit->msg;
215 use Data::Dumper;
216 die Dumper $rmp;
217}
218 245
219sub sync_job(&) { 246 if ($exit->map) {
220 my ($job) = @_; 247 $rmp->{region} = $exit->map->region ? $exit->map->region->name : undef;
221 248 $rmp->{origin_map} = $exit->map->path;
222 my $done; 249 $rmp->{origin_x} = $exit->x;
223 my @res; 250 $rmp->{origin_y} = $exit->y;
224
225 Carp::confess "nested sync_job" if $cf::FREEZE;
226
227 local $cf::FREEZE = 1;
228
229 (Coro::async {
230 @res = eval { $job->() };
231 warn $@ if $@;
232 $done = 1;
233 })->prio (Coro::PRIO_MAX);
234
235 while (!$done) {
236 Coro::cede_notself;
237 Event::one_event unless Coro::nready;
238 } 251 }
239 252
240 warn "sync<@res>\n";#d# 253 $rmp->{random_seed} = $exit->random_seed;
241 wantarray ? @res : $res[0] 254
255 $exit->slaying ("?random/" . cf::to_json $rmp);
256 $exit->msg (undef);
242} 257}
243 258
244# and all this just because we cannot iterate over 259# and all this just because we cannot iterate over
245# all maps in C++... 260# all maps in C++...
246sub cf::map::change_all_map_light { 261sub cf::map::change_all_map_light {
281 $cf::MAP{$key} || do { 296 $cf::MAP{$key} || do {
282 # do it the slow way 297 # do it the slow way
283 my $map = try_load_header $path->save_path; 298 my $map = try_load_header $path->save_path;
284 299
285 if (!$map) { 300 if (!$map) {
301 if (my $rmp = $path->random_map_params) {
302 $map = generate_random_map $key, $rmp;
303 } else {
286 $map = try_load_header $path->load_path 304 $map = try_load_header $path->load_path;
305 }
306
287 or return; 307 $map or return;
288 308
309 $map->{reset_time} = $cf::RUNTIME + $map->reset_timeout;
289 $map->instantiate; 310 $map->instantiate;
290 311
291 # per-player maps become, after loading, normal maps 312 # per-player maps become, after loading, normal maps
292 $map->per_player (0) if $path->{user_rel}; 313 $map->per_player (0) if $path->{user_rel};
293 } 314 }
338sub cf::map::load_map_sync { 359sub cf::map::load_map_sync {
339 my ($path, $origin) = @_; 360 my ($path, $origin) = @_;
340 361
341 warn "load_map_sync<$path, $origin>\n";#d# 362 warn "load_map_sync<$path, $origin>\n";#d#
342 363
364 cf::abort if $path =~ /CVS/;#d#
365
343 sync_job { 366 cf::sync_job {
344 my $map = cf::map::find_map $path, $origin 367 my $map = cf::map::find_map $path, $origin
345 or return; 368 or return;
346 $map->load; 369 $map->load;
347 $map 370 $map
348 } 371 }
349} 372}
350 373
351sub cf::map::save { 374sub cf::map::save {
352 my ($self) = @_; 375 my ($self) = @_;
353 376
354 warn "saving map ", $self->path;
355
356 my $save = $self->{path}->save_path; utf8::encode $save; 377 my $save = $self->{path}->save_path; utf8::encode $save;
357 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq; 378 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
379
380 $self->{last_save} = $cf::RUNTIME;
381
382 return unless $self->dirty;
383
384 $self->{load_path} = $save;
385
386 return if $self->{path}{path} =~ /^\/styles\//;
387
388 warn "saving map ", $self->path;
358 389
359 if ($uniq) { 390 if ($uniq) {
360 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS); 391 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
361 $self->save_objects ($uniq, cf::IO_UNIQUES); 392 $self->save_objects ($uniq, cf::IO_UNIQUES);
362 } else { 393 } else {
363 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES); 394 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
364 } 395 }
365
366 $self->{load_path} = $save;
367 $self->{last_save} = $cf::RUNTIME;
368} 396}
369 397
370sub cf::map::swap_out { 398sub cf::map::swap_out {
371 my ($self) = @_; 399 my ($self) = @_;
372 400
379} 407}
380 408
381sub cf::map::should_reset { 409sub cf::map::should_reset {
382 my ($map) = @_; 410 my ($map) = @_;
383 411
412 return;#d#
384 # TODO: safety, remove and allow resettable per-player maps 413 # TODO: safety, remove and allow resettable per-player maps
385 return if $map->{path}{user_rel};#d# 414 return if $map->{path}{user_rel};#d#
386 return unless $map->reset_timeout; 415 return unless $map->reset_timeout;
387 416
388 my $time = $map->fixed_resettime ? $map->reset_time : $map->last_access; 417 my $time = $map->fixed_resettime ? $map->{reset_time} : $map->last_access;
389 418
390 $time + $map->reset_timeout < $cf::RUNTIME 419 $time + $map->reset_timeout < $cf::RUNTIME
391} 420}
392 421
393sub cf::map::reset { 422sub cf::map::reset {
395 424
396 return if $self->players; 425 return if $self->players;
397 return if $self->{path}{user_rel};#d# 426 return if $self->{path}{user_rel};#d#
398 427
399 warn "resetting map ", $self->path;#d# 428 warn "resetting map ", $self->path;#d#
429 return;#d#
400 430
401 utf8::encode (my $save = $self->{path}->save_path); 431 utf8::encode (my $save = $self->{path}->save_path);
402 aioreq_pri 3; IO::AIO::aio_unlink $save; 432 aioreq_pri 3; IO::AIO::aio_unlink $save;
403 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst"; 433 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
404 434
412 442
413 return unless $ob->type == cf::PLAYER; 443 return unless $ob->type == cf::PLAYER;
414 444
415 my ($oldmap, $oldx, $oldy) = ($ob->map, $ob->x, $ob->y); 445 my ($oldmap, $oldx, $oldy) = ($ob->map, $ob->x, $ob->y);
416 446
417 #TODO: do this in the background, freeze the player if required 447 $ob->enter_map ($LINK_MAP, 20, 20);
418 sync_job { 448 $ob->deactivate_recursive;
449
450 (Coro::async {
419 my ($map, $x, $y); 451 my ($map, $x, $y);
452 unless (eval {
420 453
421 if ($exit->slaying eq "/!") {
422 prepare_random_map $exit; 454 prepare_random_map $exit
455 if $exit->slaying eq "/!";
456
457 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
458
459 $map = cf::map::find_map $path->as_string;
460 $map = $map->customise_for ($ob) if $map;
461 ($x, $y) = ($exit->stats->hp, $exit->stats->sp);
462
463 unless ($map) {
464 $ob->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
465
466 # restore original map position
467 ($map, $x, $y) = ($oldmap, $oldx, $oldy);
468
469 unless ($map) {
470 $map = cf::map::find_map $emergency_position->[0]
471 or die "FATAL: cannot load emergency map\n";
472 $x = $emergency_position->[1];
473 $y = $emergency_position->[2];
474 }
475 }
476
477 # use -1, -1 as default coordinates, not 0, 0
478 ($x, $y) = ($map->enter_x, $map->enter_y)
479 if $x <=0 && $y <= 0;
480
481 warn "entering ", $map->path, " at ($x, $y)\n";#d#
482 $map->load;
483 1;
484 }) {
485 ($map, $x, $y) = ($oldmap, $oldx, $oldy);
486
487 $ob->message ("Something went wrong within the server. "
488 . "I'll try to bring you back to the map you were before. "
489 . "Please report this to the dungeon master",
490 cf::NDI_UNIQUE | cf::NDI_RED);
491
492 warn "ERROR in enter_exit: $@";
423 } 493 }
424 494 $ob->activate_recursive;
425 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
426
427 $map = cf::map::find_map $path->as_string;
428 $map = $map->customise_for ($ob) if $map;
429 ($x, $y) = ($exit->stats->hp, $exit->stats->sp);
430
431 unless ($map) {
432 $ob->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
433
434 # restore original map position
435 ($map, $x, $y) = ($oldmap, $oldx, $oldy);
436
437 unless ($map) {
438 $map = cf::map::find_map $emergency_position->[0]
439 or die "FATAL: cannot load emergency map\n";
440 $x = $emergency_position->[1];
441 $y = $emergency_position->[2];
442 }
443 }
444
445 # use -1, -1 as default coordinates, not 0, 0
446 ($x, $y) = ($map->enter_x, $map->enter_y)
447 if $x <=0 && $y <= 0;
448
449 warn "entering ", $map->path, " at ($x, $y)\n";#d#
450 $map->load;
451 $ob->enter_map ($map, $x, $y); 495 $ob->enter_map ($map, $x, $y);
452 } 496 })->prio (1);
453} 497}
454 498
455sub cf::map::customise_for { 499sub cf::map::customise_for {
456 my ($map, $ob) = @_; 500 my ($map, $ob) = @_;
457 501
465sub cf::map::emergency_save { 509sub cf::map::emergency_save {
466 local $cf::FREEZE = 1; 510 local $cf::FREEZE = 1;
467 511
468 warn "enter emergency map save\n"; 512 warn "enter emergency map save\n";
469 513
470 my $saver = async { 514 cf::sync_job {
471 warn "begin emergency map save\n"; 515 warn "begin emergency map save\n";
472 $_->save for values %cf::MAP; 516 $_->save for values %cf::MAP;
473 }; 517 };
474 $saver->prio (Coro::PRIO_MAX);
475 $saver->join;
476 518
477 warn "emergency map save drain\n";
478 Event::one_event while IO::AIO::nreqs;
479 warn "end emergency map save\n"; 519 warn "end emergency map save\n";
480} 520}
481 521

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