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/cvs/deliantra/server/ext/00_map_handling.ext
Revision: 1.3
Committed: Sat Dec 30 15:07:59 2006 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.2: +21 -23 lines
Log Message:
minor fixes, apartment hopping seems to work now

File Contents

# Content
1 #! perl
2
3 # why this is an extension is a good question. next question.
4
5 use Fcntl;
6
7 use Coro;
8 use Coro::AIO;
9
10 our $emergency_position = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
11
12 our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu
13 our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out
14 our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs
15 our $SAVE_TIMEOUT = 60; # save maps every n seconds
16 our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD
17 our $MAX_RESET = 7200;
18
19 $DEACTIVATE_TIMEOUT = 3;#d#
20 $SWAP_TIMEOUT = 5;#d#
21 $SCHEDULE_INTERVAL = 1;
22
23 $cf::LINK_MAP ||= do {
24 my $map = cf::map::new;
25
26 $map->width (1);
27 $map->height (1);
28 $map->alloc;
29 $map->path ("{link}");
30 $map->{path} = bless { path => "{link}" }, "cf::path";
31 $map->in_memory (cf::MAP_IN_MEMORY);
32
33 $map
34 };
35
36 {
37 package cf::path;
38
39 sub new {
40 my ($class, $path, $base) = @_;
41
42 my %res;
43
44 if ($path =~ s{^~([^/]+)?}{}) {
45 $res{user_rel} = 1;
46
47 if (defined $1) {
48 $res{user} = $1;
49 } elsif ($base =~ m{^~([^/]+)/}) {
50 $res{user} = $1;
51 } else {
52 warn "cannot resolve user-relative path without user <$path,$base>\n";
53 }
54 } elsif ($path =~ /^\//) {
55 # already absolute
56 } else {
57 $base =~ s{[^/]+/?$}{};
58 return $class->new ("$base/$path");
59 }
60
61 for ($path) {
62 redo if s{/\.?/}{/};
63 redo if s{/[^/]+/\.\./}{/};
64 }
65
66 $res{path} = $path;
67
68 bless \%res, $class
69 }
70
71 # the name / primary key / in-game path
72 sub as_string {
73 my ($self) = @_;
74
75 $self->{user_rel}
76 ? "~$self->{user}$self->{path}"
77 : $self->{path}
78 }
79
80 # escape the /'s in the path
81 sub escaped_path {
82 # ∕ is U+2215
83 (my $path = $_[0]{path}) =~ s/\//∕/g;
84 $path
85 }
86
87 # the original (read-only) location
88 sub load_path {
89 my ($self) = @_;
90
91 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
92 }
93
94 # the temporary/swap location
95 sub save_path {
96 my ($self) = @_;
97
98 $self->{user_rel}
99 ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->escaped_path
100 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->escaped_path
101 }
102
103 # the unique path, might be eq to save_path
104 sub uniq_path {
105 my ($self) = @_;
106
107 $self->{user_rel}
108 ? undef
109 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->escaped_path
110 }
111 }
112
113 sub write_runtime {
114 my $runtime = cf::localdir . "/runtime";
115
116 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
117 or return;
118
119 my $value = $cf::RUNTIME;
120 (aio_write $fh, 0, (length $value), $value, 0) <= 0
121 and return;
122
123 aio_fsync $fh
124 and return;
125
126 close $fh
127 or return;
128
129 aio_rename "$runtime~", $runtime
130 and return;
131
132 1
133 }
134
135 (Coro::unblock_sub {
136 unless (write_runtime) {
137 warn "unable to write runtime file: $!";
138 exit 1;
139 }
140 })->();
141
142 our $SCHEDULER = cf::coro {
143 while () {
144 Coro::Timer::sleep $SCHEDULE_INTERVAL;
145
146 write_runtime
147 or warn "unable to write runtime file: $!";
148
149 for my $map (values %cf::MAP) {
150 eval {
151 next if $map->in_memory != cf::MAP_IN_MEMORY;
152 my $last_access = $map->last_access;
153 # not yet, because maps might become visible to players nearby
154 # we need a tiled meta map for this to work
155 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
156 # $map->deactivate;
157 # delete $map->{active};
158 # }
159 if ($map->should_reset) {
160 $map->reset;
161 } elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) {
162 $map->swap_out;
163 Coro::Timer::sleep $SAVE_INTERVAL;
164 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
165 $map->save;
166 Coro::Timer::sleep $SAVE_INTERVAL;
167 }
168 };
169 warn $@ if $@;
170 cede;
171 }
172 }
173 };
174 $SCHEDULER->prio (-2);
175
176 sub sync_job(&) {
177 my ($job) = @_;
178
179 my $done;
180 my @res;
181
182 Carp::confess "nested sync_job" if $cf::FREEZE;
183
184 local $cf::FREEZE = 1;
185
186 (async {
187 @res = eval { $job->() };
188 warn $@ if $@;
189 $done = 1;
190 })->prio (Coro::PRIO_MAX);
191
192 while (!$done) {
193 Coro::cede_notself;
194 Event::one_event unless Coro::nready;
195 }
196
197 wantarray ? @res : $res[0]
198 }
199
200 # and all this just because we cannot iterate over
201 # all maps in C++...
202 sub cf::map::change_all_map_light {
203 my ($change) = @_;
204
205 $_->change_map_light ($change) for values %cf::MAP;
206 }
207
208 sub try_load_header($) {
209 my ($path) = @_;
210
211 utf8::encode $path;
212 aio_open $path, O_RDONLY, 0
213 or return;
214
215 my $map = cf::map::new
216 or return;
217
218 $map->load_header ($path)
219 or return;
220
221 $map->reset_time (0) if $map->reset_time > $cf::RUNTIME;
222 $map->reset_timeout (10);#d#
223
224 $map->{load_path} = $path;
225
226 $map
227 }
228
229 sub cf::map::find_map_nb {
230 my ($path, $origin) = @_;
231
232 warn "find_map_nb<$path,$origin>\n";#d#
233
234 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path;
235 my $key = $path->as_string;
236
237 $cf::MAP{$key} || do {
238 # do it the slow way
239 my $map = try_load_header $path->save_path;
240
241 if (!$map) {
242 $map = try_load_header $path->load_path
243 or return;
244 }
245
246 $map or return;
247
248 $map->instantiate;
249 $map->path ($key);
250 $map->{path} = $path;
251
252 $map->per_player (0) if $path->{user_rel};
253
254 $map->reset if $map->should_reset;
255
256 $cf::MAP{$key} = $map
257 }
258 }
259
260 sub cf::map::find_map {
261 my ($path, $origin) = @_;
262
263 $path = new cf::path $path, $origin && $origin->path;
264 my $key = $path->as_string;
265
266 warn "find_map<$path,$origin>\n";#d#
267
268 $cf::MAP{$key} || sync_job {
269 cf::map::find_map_nb $path;
270 }
271 }
272
273 sub cf::map::do_load_nb {
274 my ($self) = @_;
275
276 return 0 unless $self->in_memory == cf::MAP_SWAPPED;
277
278 $self->in_memory (cf::MAP_LOADING);
279
280 my $path = $self->{path};
281
282 $self->alloc;
283 $self->load_objects ($self->{load_path}, 1)
284 or return;
285
286 if (my $uniq = $path->uniq_path) {
287 utf8::encode $uniq;
288 if (aio_open $uniq, O_RDONLY, 0) {
289 $self->clear_unique_items;
290 $self->load_objects ($uniq, 0);
291 }
292 }
293
294 # now do the right thing for maps
295 $self->link_multipart_objects;
296 $self->fix_auto_apply;
297 $self->decay_objects;
298 $self->update_buttons;
299 $self->set_darkness_map;
300 $self->difficulty ($self->estimate_difficulty)
301 unless $self->difficulty;
302
303 $self->in_memory (cf::MAP_IN_MEMORY);
304 }
305
306 sub cf::map::do_load {
307 my ($self) = @_;
308
309 warn "do_load<$self>\n";#d#
310
311 sync_job {
312 cf::map::do_load_nb $self;
313 };
314 }
315
316 sub cf::map::save {
317 my ($self) = @_;
318
319 warn "saving map ", $self->path;
320
321 my $save = $self->{path}->save_path; utf8::encode $save;
322 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
323
324 if ($uniq) {
325 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
326 $self->save_objects ($uniq, cf::IO_UNIQUES);
327 } else {
328 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
329 }
330
331 $self->{load_path} = $save;
332 $self->{last_save} = $cf::RUNTIME;
333 }
334
335 sub cf::map::swap_out {
336 my ($self) = @_;
337
338 $self->save if $self->in_memory == cf::MAP_IN_MEMORY;
339 $self->clear;
340 $self->in_memory (cf::MAP_SWAPPED);
341 }
342
343 sub cf::map::should_reset {
344 my ($map) = @_;
345
346 # TODO: safety, remove and allow resettable per-player maps
347 return if $map->{path}{user_rel};#d#
348 return if $map->per_player;
349 return unless $map->reset_timeout;
350
351 my $time = $map->fixed_resettime ? $map->reset_time : $map->last_access;
352
353 $time + $map->reset_timeout < $cf::RUNTIME
354 }
355
356 sub cf::map::reset {
357 my ($self) = @_;
358
359 return if $self->players;
360 return if $self->{path}{user_rel};#d#
361
362 warn "resetting map ", $self->path;#d#
363
364 utf8::encode (my $save = $self->{path}->save_path);
365 aioreq_pri 3; IO::AIO::aio_unlink $save;
366 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
367
368 $self->clear;
369 $self->in_memory (cf::MAP_SWAPPED);
370 utf8::encode ($self->{load_path} = $self->{path}->load_path);
371 }
372
373 sub cf::object::player::enter_exit {
374 my ($ob, $exit) = @_;
375
376 sync_job {
377 my ($map, $x, $y);
378
379 if ($exit) {
380 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
381
382 $map = cf::map::find_map_nb $path->as_string;
383 $map = $map->customise_for ($ob) if $map;
384 ($x, $y) = ($exit->stats->hp, $exit->stats->sp);
385 } else {
386 # used on login only(?)
387 $map = cf::map::find_map_nb $ob->contr->maplevel;
388 ($x, $y) = ($ob->x, $ob->y);
389
390 unless ($map) {
391 $map = cf::map::find_map_nb $emergency_position->[0]
392 or die "FATAL: cannot load emergency map\n";
393 $x = $emergency_position->[1];
394 $y = $emergency_position->[2];
395 }
396 }
397
398 if ($map) {
399 warn "entering ", $map->path, " at ($x, $y)\n";#d#
400 $map->do_load_nb;
401 $ob->enter_map ($map, $x, $y);
402 } else {
403 $ob->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
404 }
405 }
406 }
407
408 sub cf::map::customise_for {
409 my ($map, $ob) = @_;
410
411 if ($map->per_player) {
412 return cf::map::find_map_nb "~" . $ob->name . "/" . $map->{path}{path};
413 }
414
415 $map
416 }
417
418 sub cf::map::emergency_save {
419 local $cf::FREEZE = 1;
420
421 warn "begin emergency map save\n";
422 $_->save for values %cf::MAP;
423 warn "emergency map save drain\n";
424
425 Event::one_event while IO::AIO::nreqs;
426 warn "end emergency map save\n";
427 }
428