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/cvs/deliantra/server/ext/00_map_handling.ext
Revision: 1.9
Committed: Sun Dec 31 17:17:22 2006 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.8: +134 -94 lines
Log Message:
many minor changes everywhere, random maps crash sometimes but design is in place

File Contents

# Content
1 #! perl
2
3 # why this is an extension is a good question. next question.
4
5 use Digest::MD5;
6 use Fcntl;
7
8 use Coro;
9 use Coro::AIO;
10
11 our $emergency_position = $cf::CFG{emergency_position} || ["/world/world_105_115", 5, 37];
12
13 our $DEACTIVATE_TIMEOUT = 60; # number of seconds after which maps get deactivated to save cpu
14 our $SWAP_TIMEOUT = 600; # number of seconds after which maps inactive get swapped out
15 our $SCHEDULE_INTERVAL = 8; # time the map scheduler sleeps between runs
16 our $SAVE_TIMEOUT = 60; # save maps every n seconds
17 our $SAVE_INTERVAL = 0.4; # save at max. one map every $SAVE_HOLD
18 our $MAX_RESET = 7200;
19
20 our $RANDOM_MAPS = cf::localdir . "/random";
21 mkdir $RANDOM_MAPS;
22
23 $DEACTIVATE_TIMEOUT = 3;#d#
24 $SWAP_TIMEOUT = 5;#d#
25 $SCHEDULE_INTERVAL = 1;
26
27 $cf::LINK_MAP ||= do {
28 my $map = cf::map::new;
29
30 $map->width (41);
31 $map->height (41);
32 $map->alloc;
33 $map->path ("{link}");
34 $map->{path} = bless { path => "{link}" }, "cf::path";
35 $map->in_memory (cf::MAP_IN_MEMORY);
36
37 $map
38 };
39
40 {
41 package cf::path;
42
43 sub new {
44 my ($class, $path, $base) = @_;
45
46 my $self = bless { }, $class;
47
48 if ($path =~ s{^\?random/}{}) {
49 $self->{random} = cf::from_json $path;
50 } else {
51 if ($path =~ s{^~([^/]+)?}{}) {
52 $self->{user_rel} = 1;
53
54 if (defined $1) {
55 $self->{user} = $1;
56 } elsif ($base =~ m{^~([^/]+)/}) {
57 $self->{user} = $1;
58 } else {
59 warn "cannot resolve user-relative path without user <$path,$base>\n";
60 }
61 } elsif ($path =~ /^\//) {
62 # already absolute
63 } else {
64 $base =~ s{[^/]+/?$}{};
65 return $class->new ("$base/$path");
66 }
67
68 for ($path) {
69 redo if s{/\.?/}{/};
70 redo if s{/[^/]+/\.\./}{/};
71 }
72 }
73
74 $self->{path} = $path;
75
76 $self
77 }
78
79 # the name / primary key / in-game path
80 sub as_string {
81 my ($self) = @_;
82
83 $self->{user_rel} ? "~$self->{user}$self->{path}"
84 : $self->{random} ? "?random/$self->{path}"
85 : $self->{path}
86 }
87
88 # the displayed name, this is a one way mapping
89 sub visible_name {
90 my ($self) = @_;
91
92 $self->{random} ? "?random/$self->{random}{origin_map}+$self->{random}{origin_x}+$self->{random}{origin_y}/$self->{random}{dungeon_level}"
93 : $self->as_string
94 }
95
96 # escape the /'s in the path
97 sub _escaped_path {
98 # ∕ is U+2215
99 (my $path = $_[0]{path}) =~ s/\//∕/g;
100 $path
101 }
102
103 # the original (read-only) location
104 sub load_path {
105 my ($self) = @_;
106
107 sprintf "%s/%s/%s", cf::datadir, cf::mapdir, $self->{path}
108 }
109
110 # the temporary/swap location
111 sub save_path {
112 my ($self) = @_;
113
114 $self->{user_rel} ? sprintf "%s/%s/%s/%s", cf::localdir, cf::playerdir, $self->{user}, $self->_escaped_path
115 : $self->{random} ? sprintf "%s/%s", $RANDOM_MAPS, Digest::MD5::md5_hex $self->{path}
116 : sprintf "%s/%s/%s", cf::localdir, cf::tmpdir, $self->_escaped_path
117 }
118
119 # the unique path, might be eq to save_path
120 sub uniq_path {
121 my ($self) = @_;
122
123 $self->{user_rel} || $self->{random}
124 ? undef
125 : sprintf "%s/%s/%s", cf::localdir, cf::uniquedir, $self->_escaped_path
126 }
127
128 # return random map parameters, or undef
129 sub random_map_params {
130 my ($self) = @_;
131
132 $self->{random}
133 }
134 }
135
136 sub write_runtime {
137 my $runtime = cf::localdir . "/runtime";
138
139 my $fh = aio_open "$runtime~", O_WRONLY | O_CREAT, 0644
140 or return;
141
142 my $value = $cf::RUNTIME;
143 (aio_write $fh, 0, (length $value), $value, 0) <= 0
144 and return;
145
146 aio_fsync $fh
147 and return;
148
149 close $fh
150 or return;
151
152 aio_rename "$runtime~", $runtime
153 and return;
154
155 1
156 }
157
158 (Coro::async {
159 unless (write_runtime) {
160 warn "unable to write runtime file: $!";
161 exit 1;
162 }
163 })->prio (Coro::PRIO_MAX);
164
165 our $SCHEDULER = cf::coro {
166 Coro::Timer::sleep 3600;#d#TODO#for debugging only
167 while () {
168 Coro::Timer::sleep $SCHEDULE_INTERVAL;
169
170 write_runtime
171 or warn "unable to write runtime file: $!";
172
173 for my $map (values %cf::MAP) {
174 eval {
175 next if $map->in_memory != cf::MAP_IN_MEMORY;
176 next if $map->players;
177 my $last_access = $map->last_access;
178 # not yet, because maps might become visible to players nearby
179 # we need a tiled meta map for this to work
180 # if ($last_access + $DEACTIVATE_TIMEOUT <= $cf::RUNTIME) {
181 # $map->deactivate;
182 # delete $map->{active};
183 # }
184 if ($map->should_reset) {
185 $map->reset;
186 } elsif ($last_access + $SWAP_TIMEOUT <= $cf::RUNTIME) {
187 $map->swap_out;
188 Coro::Timer::sleep $SAVE_INTERVAL;
189 } elsif ($map->{last_save} + $SAVE_TIMEOUT <= $cf::RUNTIME) {
190 $map->save;
191 Coro::Timer::sleep $SAVE_INTERVAL;
192 }
193 };
194 warn $@ if $@;
195 cede;
196 }
197 }
198 };
199 $SCHEDULER->prio (-2);
200
201 sub generate_random_map {
202 my ($path, $rmp) = @_;
203
204 # mit "rum" bekleckert, nicht
205 cf::map::_create_random_map
206 $path,
207 $rmp->{wallstyle}, $rmp->{wall_name}, $rmp->{floorstyle}, $rmp->{monsterstyle},
208 $rmp->{treasurestyle}, $rmp->{layoutstyle}, $rmp->{doorstyle}, $rmp->{decorstyle},
209 $rmp->{origin_map}, $rmp->{final_map}, $rmp->{exitstyle}, $rmp->{this_map},
210 $rmp->{exit_on_final_map},
211 $rmp->{xsize}, $rmp->{ysize},
212 $rmp->{expand2x}, $rmp->{layoutoptions1}, $rmp->{layoutoptions2}, $rmp->{layoutoptions3},
213 $rmp->{symmetry}, $rmp->{difficulty}, $rmp->{difficulty_given}, $rmp->{difficulty_increase},
214 $rmp->{dungeon_level}, $rmp->{dungeon_depth}, $rmp->{decoroptions}, $rmp->{orientation},
215 $rmp->{origin_y}, $rmp->{origin_x}, $rmp->{random_seed}, $rmp->{total_map_hp},
216 $rmp->{map_layout_style}, $rmp->{treasureoptions}, $rmp->{symmetry_used},
217 $rmp->{region}
218 }
219
220 sub parse_random_map_params {
221 my ($spec) = @_;
222
223 my $rmp = { # defaults
224 xsize => 10,
225 ysize => 10,
226 };
227
228 for (split /\n/, $spec) {
229 my ($k, $v) = split /\s+/, $_, 2;
230
231 $rmp->{lc $k} = $v if (length $k) && (length $v);
232 }
233
234 $rmp
235 }
236
237 sub prepare_random_map {
238 my ($exit) = @_;
239
240 # all this does is basically rpelace the /! path by
241 # a new random map path (?random/...) with a seed
242 # that depends on the exit object
243
244 my $rmp = parse_random_map_params $exit->msg;
245
246 if ($exit->map) {
247 $rmp->{region} = $exit->map->region ? $exit->map->region->name : undef;
248 $rmp->{origin_map} = $exit->map->path;
249 $rmp->{origin_x} = $exit->x;
250 $rmp->{origin_y} = $exit->y;
251 }
252
253 $rmp->{random_seed} = $exit->random_seed;
254
255 $exit->slaying ("?random/" . cf::to_json $rmp);
256 $exit->msg (undef);
257 }
258
259 # and all this just because we cannot iterate over
260 # all maps in C++...
261 sub cf::map::change_all_map_light {
262 my ($change) = @_;
263
264 $_->change_map_light ($change) for values %cf::MAP;
265 }
266
267 sub try_load_header($) {
268 my ($path) = @_;
269
270 utf8::encode $path;
271 aio_open $path, O_RDONLY, 0
272 or return;
273
274 my $map = cf::map::new
275 or return;
276
277 $map->load_header ($path)
278 or return;
279
280 $map->reset_time (0) if $map->reset_time > $cf::RUNTIME;
281 $map->reset_timeout (10);#d#
282
283 $map->{load_path} = $path;
284
285 $map
286 }
287
288 sub cf::map::find_map {
289 my ($path, $origin) = @_;
290
291 warn "find_map<$path,$origin>\n";#d#
292
293 $path = ref $path ? $path : new cf::path $path, $origin && $origin->path;
294 my $key = $path->as_string;
295
296 $cf::MAP{$key} || do {
297 # do it the slow way
298 my $map = try_load_header $path->save_path;
299
300 if (!$map) {
301 if (my $rmp = $path->random_map_params) {
302 $map = generate_random_map $key, $rmp;
303 } else {
304 $map = try_load_header $path->load_path;
305 }
306
307 $map or return;
308
309 $map->{reset_time} = $cf::RUNTIME + $map->reset_timeout;
310 $map->instantiate;
311
312 # per-player maps become, after loading, normal maps
313 $map->per_player (0) if $path->{user_rel};
314 }
315
316 $map->path ($key);
317 $map->{path} = $path;
318
319 $map->reset if $map->should_reset;
320
321 $cf::MAP{$key} = $map
322 }
323 }
324
325 sub cf::map::load {
326 my ($self) = @_;
327
328 return if $self->in_memory != cf::MAP_SWAPPED;
329
330 $self->in_memory (cf::MAP_LOADING);
331
332 my $path = $self->{path};
333
334 $self->alloc;
335 $self->load_objects ($self->{load_path}, 1)
336 or return;
337
338 if (my $uniq = $path->uniq_path) {
339 utf8::encode $uniq;
340 if (aio_open $uniq, O_RDONLY, 0) {
341 $self->clear_unique_items;
342 $self->load_objects ($uniq, 0);
343 }
344 }
345
346 # now do the right thing for maps
347 $self->link_multipart_objects;
348 $self->fix_auto_apply;
349 $self->decay_objects;
350 $self->update_buttons;
351 $self->set_darkness_map;
352 $self->difficulty ($self->estimate_difficulty)
353 unless $self->difficulty;
354 $self->activate;
355
356 $self->in_memory (cf::MAP_IN_MEMORY);
357 }
358
359 sub cf::map::load_map_sync {
360 my ($path, $origin) = @_;
361
362 warn "load_map_sync<$path, $origin>\n";#d#
363
364 cf::abort if $path =~ /CVS/;#d#
365
366 cf::sync_job {
367 my $map = cf::map::find_map $path, $origin
368 or return;
369 $map->load;
370 $map
371 }
372 }
373
374 sub cf::map::save {
375 my ($self) = @_;
376
377 my $save = $self->{path}->save_path; utf8::encode $save;
378 my $uniq = $self->{path}->uniq_path; utf8::encode $uniq;
379
380 $self->{last_save} = $cf::RUNTIME;
381
382 return unless $self->dirty;
383
384 $self->{load_path} = $save;
385
386 return if $self->{path}{path} =~ /^\/styles\//;
387
388 warn "saving map ", $self->path;
389
390 if ($uniq) {
391 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS);
392 $self->save_objects ($uniq, cf::IO_UNIQUES);
393 } else {
394 $self->save_objects ($save, cf::IO_HEADER | cf::IO_OBJECTS | cf::IO_UNIQUES);
395 }
396 }
397
398 sub cf::map::swap_out {
399 my ($self) = @_;
400
401 return if $self->players;
402 return if $self->in_memory != cf::MAP_IN_MEMORY;
403
404 $self->save;
405 $self->clear;
406 $self->in_memory (cf::MAP_SWAPPED);
407 }
408
409 sub cf::map::should_reset {
410 my ($map) = @_;
411
412 return;#d#
413 # TODO: safety, remove and allow resettable per-player maps
414 return if $map->{path}{user_rel};#d#
415 return unless $map->reset_timeout;
416
417 my $time = $map->fixed_resettime ? $map->{reset_time} : $map->last_access;
418
419 $time + $map->reset_timeout < $cf::RUNTIME
420 }
421
422 sub cf::map::reset {
423 my ($self) = @_;
424
425 return if $self->players;
426 return if $self->{path}{user_rel};#d#
427
428 warn "resetting map ", $self->path;#d#
429 return;#d#
430
431 utf8::encode (my $save = $self->{path}->save_path);
432 aioreq_pri 3; IO::AIO::aio_unlink $save;
433 aioreq_pri 3; IO::AIO::aio_unlink "$save.pst";
434
435 $self->clear;
436 $self->in_memory (cf::MAP_SWAPPED);
437 utf8::encode ($self->{load_path} = $self->{path}->load_path);
438 }
439
440 sub cf::object::player::enter_exit {
441 my ($ob, $exit) = @_;
442
443 return unless $ob->type == cf::PLAYER;
444
445 my ($oldmap, $oldx, $oldy) = ($ob->map, $ob->x, $ob->y);
446
447 $ob->enter_map ($LINK_MAP, 20, 20);
448 $ob->deactivate_recursive;
449
450 (Coro::async {
451 my ($map, $x, $y);
452 unless (eval {
453
454 prepare_random_map $exit
455 if $exit->slaying eq "/!";
456
457 my $path = new cf::path $exit->slaying, $exit->map && $exit->map->path;
458
459 $map = cf::map::find_map $path->as_string;
460 $map = $map->customise_for ($ob) if $map;
461 ($x, $y) = ($exit->stats->hp, $exit->stats->sp);
462
463 unless ($map) {
464 $ob->message ("The exit is closed", cf::NDI_UNIQUE | cf::NDI_RED);
465
466 # restore original map position
467 ($map, $x, $y) = ($oldmap, $oldx, $oldy);
468
469 unless ($map) {
470 $map = cf::map::find_map $emergency_position->[0]
471 or die "FATAL: cannot load emergency map\n";
472 $x = $emergency_position->[1];
473 $y = $emergency_position->[2];
474 }
475 }
476
477 # use -1, -1 as default coordinates, not 0, 0
478 ($x, $y) = ($map->enter_x, $map->enter_y)
479 if $x <=0 && $y <= 0;
480
481 warn "entering ", $map->path, " at ($x, $y)\n";#d#
482 $map->load;
483 1;
484 }) {
485 ($map, $x, $y) = ($oldmap, $oldx, $oldy);
486
487 $ob->message ("Something went wrong within the server. "
488 . "I'll try to bring you back to the map you were before. "
489 . "Please report this to the dungeon master",
490 cf::NDI_UNIQUE | cf::NDI_RED);
491
492 warn "ERROR in enter_exit: $@";
493 }
494 $ob->activate_recursive;
495 $ob->enter_map ($map, $x, $y);
496 })->prio (1);
497 }
498
499 sub cf::map::customise_for {
500 my ($map, $ob) = @_;
501
502 if ($map->per_player) {
503 return cf::map::find_map "~" . $ob->name . "/" . $map->{path}{path};
504 }
505
506 $map
507 }
508
509 sub cf::map::emergency_save {
510 local $cf::FREEZE = 1;
511
512 warn "enter emergency map save\n";
513
514 cf::sync_job {
515 warn "begin emergency map save\n";
516 $_->save for values %cf::MAP;
517 };
518
519 warn "end emergency map save\n";
520 }
521