fixed another bug, thanks winvirus
fixed another bug... if an algorithm is too complicated for a task, it's the wrong one...
fixed plan finding algorithm again
implemented more sanity. aliases gem to diamond. fixed the plan finding algorithm. linear interpolate the costs for resistancies.
fixed bug with generated amulets :)
added attachment to jeweler extension for the jeweler quest
fixed the big big big bug in the merging experience concept. added checks for unidentified items. added itempower limits to the generated rings! jeweler skill is finally becoming a bit more balanced.
Changed jeweler balancing and made values affordable. And also don't allow cursed items in the workbench.
finally finished the last bits of the jeweler skill. now only debugging and balancing is missing. going to make some maps next and try to sort out the right balancing.
- implement (mostly untested) array member support for genacc - make some arrays and other members available to perl - redefined meaning of NUM_FLAGS (really meaning number of flags now, as the code assumed anyway). - moved afk flag to client, where it belongs (make sno sense to save it, is also true for wiz &c). - updated extensions to reflect all that (Jewler.pm should be tested w.r.t. resistances)
removed a unmatched =back
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