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4 | |
4 | |
5 | =head1 DESCRIPTION |
5 | =head1 DESCRIPTION |
6 | |
6 | |
7 | NPC dialogue support module. |
7 | NPC dialogue support module. |
8 | |
8 | |
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9 | =over 4 |
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10 | |
9 | =cut |
11 | =cut |
10 | |
12 | |
11 | package NPC_Dialogue; |
13 | package NPC_Dialogue; |
12 | |
14 | |
13 | use strict; |
15 | use strict; |
14 | |
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15 | sub has_dialogue($) { |
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16 | my ($ob) = @_; |
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17 | |
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18 | $ob->msg =~ /^\@match /; |
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19 | } |
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20 | |
16 | |
21 | sub parse_message($) { |
17 | sub parse_message($) { |
22 | map [split /\n/, $_, 2], |
18 | map [split /\n/, $_, 2], |
23 | grep length, |
19 | grep length, |
24 | split /^\@match /m, |
20 | split /^\@match /m, |
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26 | } |
22 | } |
27 | |
23 | |
28 | sub new { |
24 | sub new { |
29 | my ($class, %arg) = @_; |
25 | my ($class, %arg) = @_; |
30 | |
26 | |
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27 | $arg{ob} = $arg{pl}->ob; |
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28 | |
31 | my $self = bless { |
29 | my $self = bless { |
32 | %arg, |
30 | %arg, |
33 | }, $class; |
31 | }, $class; |
34 | |
32 | |
35 | $self->{match} ||= [parse_message $self->{npc}->msg]; |
33 | $self->{match} ||= [parse_message $self->{npc}->msg]; |
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102 | |
100 | |
103 | =back |
101 | =back |
104 | |
102 | |
105 | The environment is that standard "map scripting environment", which is |
103 | The environment is that standard "map scripting environment", which is |
106 | limited in the type of constructs allowed (no loops, for example). |
104 | limited in the type of constructs allowed (no loops, for example). |
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105 | |
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106 | Here is a example: |
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107 | |
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108 | =over 4 |
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109 | |
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110 | =item B<matching for an item name> |
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111 | |
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112 | @match hi |
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113 | @cond grep $_->name =~ /royalty/, $who->inv |
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114 | You got royalties there! Wanna have! |
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115 | |
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116 | You may want to change the C<name> method there to something like C<title>, |
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117 | C<slaying> or any other method that is allowed to be called on a |
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118 | C<cf::object> here. |
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119 | |
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120 | =item B<matching for an item name and removing the matched item> |
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121 | |
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122 | @match found earhorn |
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123 | @cond grep $_->slaying =~ /Gramp's walking stick/, $who->inv |
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124 | @eval my @g = grep { $_->slaying =~ /Gramp's walking stick/ } $who->inv; $g[0]->decrease; |
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125 | Thanks for the earhorn! |
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126 | |
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127 | This example is a bit more complex. The C<@eval> statement will search |
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128 | the players inventory for the same term as the C<@cond> and then |
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129 | decreases the number of objects used there. |
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130 | |
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131 | (See also the map: C<scorn/houses/cornerbrook.map> for an example how this is |
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132 | used in the real world :-) |
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133 | |
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134 | =back |
107 | |
135 | |
108 | =item @eval perl |
136 | =item @eval perl |
109 | |
137 | |
110 | Like C<@cond>, but proceed regardless of the outcome. |
138 | Like C<@cond>, but proceed regardless of the outcome. |
111 | |
139 | |
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179 | and 0 will 'release' the connection. This is useful for example when you want to |
207 | and 0 will 'release' the connection. This is useful for example when you want to |
180 | let a npc control a door. |
208 | let a npc control a door. |
181 | |
209 | |
182 | Trigger all objects with the given connected-id by 'releasing' the connection. |
210 | Trigger all objects with the given connected-id by 'releasing' the connection. |
183 | |
211 | |
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212 | =item @playersound face-name |
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213 | |
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214 | Plays the given sound face (either an alias or sound file path) so that |
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215 | only the player talking to the npc can hear it. |
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216 | |
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217 | =item @npcsound face-name |
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218 | |
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219 | Plays the given sound face (either an alias or sound file path) as if |
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220 | the npc had made that sound, i.e. it will be located at the npc and all |
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221 | players near enough can hear it. |
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222 | |
184 | =item @addtopic topic |
223 | =item @addtopic topic |
185 | |
224 | |
186 | Adds the given topic names (separated by C<|>) to the list of topics |
225 | Adds the given topic names (separated by C<|>) to the list of topics |
187 | returned. |
226 | returned. |
188 | |
227 | |
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196 | my $lcmsg = lc $msg; |
235 | my $lcmsg = lc $msg; |
197 | |
236 | |
198 | topic: |
237 | topic: |
199 | for my $match (@{ $self->{match} }) { |
238 | for my $match (@{ $self->{match} }) { |
200 | for (split /\|/, $match->[0]) { |
239 | for (split /\|/, $match->[0]) { |
201 | if ($_ eq "*" || $lcmsg eq lc) { |
240 | if ($_ eq "*" || $lcmsg =~ /\b\Q$_\E\b/i) { |
202 | my $reply = $match->[1]; |
241 | my $reply = $match->[1]; |
203 | my @kw; |
242 | my @kw; |
204 | |
243 | |
205 | my @replies; |
244 | my @replies; |
206 | my @match; # @match/@parse command results |
245 | my @match; # @match/@parse command results |
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229 | or next topic; |
268 | or next topic; |
230 | |
269 | |
231 | } elsif ($cmd eq "comment") { |
270 | } elsif ($cmd eq "comment") { |
232 | # nop |
271 | # nop |
233 | |
272 | |
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273 | } elsif ($cmd eq "playersound") { |
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274 | $self->{ob}->contr->play_sound (cf::sound::find $args); |
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275 | |
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276 | } elsif ($cmd eq "npcsound") { |
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277 | $self->{npc}->play_sound (cf::sound::find $args); |
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278 | |
234 | } elsif ($cmd eq "cond") { |
279 | } elsif ($cmd eq "cond") { |
235 | cf::safe_eval $args, %vars |
280 | cf::safe_eval $args, %vars |
236 | or next topic; |
281 | or next topic; |
237 | |
282 | |
238 | } elsif ($cmd eq "eval") { |
283 | } elsif ($cmd eq "eval") { |
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286 | } |
331 | } |
287 | } |
332 | } |
288 | |
333 | |
289 | delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state; |
334 | delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state; |
290 | delete $self->{ob}{dialog_flag} unless %$flag; |
335 | delete $self->{ob}{dialog_flag} unless %$flag; |
291 | |
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292 | # combine lines into paragraphs |
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293 | $reply =~ s/(?<=\S)\n(?=\w)/ /g; |
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294 | $reply =~ s/\n\n/\n/g; |
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295 | |
336 | |
296 | # ignores flags and npc from replies |
337 | # ignores flags and npc from replies |
297 | $reply = join "\n", (map $_->[1], @replies), $reply; |
338 | $reply = join "\n", (map $_->[1], @replies), $reply; |
298 | |
339 | |
299 | # now mark up all matching keywords |
340 | # now mark up all matching keywords |
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304 | last; |
345 | last; |
305 | } |
346 | } |
306 | } |
347 | } |
307 | } |
348 | } |
308 | |
349 | |
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350 | $self->{npc}->use_trigger if $self->{npc}->type == cf::MAGIC_EAR; |
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351 | |
309 | return wantarray ? ($reply, @kw) : $reply; |
352 | return wantarray ? ($reply, @kw) : $reply; |
310 | } |
353 | } |
311 | } |
354 | } |
312 | } |
355 | } |
313 | |
356 | |