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4 | |
4 | |
5 | =head1 DESCRIPTION |
5 | =head1 DESCRIPTION |
6 | |
6 | |
7 | NPC dialogue support module. |
7 | NPC dialogue support module. |
8 | |
8 | |
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9 | =over 4 |
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10 | |
9 | =cut |
11 | =cut |
10 | |
12 | |
11 | package NPC_Dialogue; |
13 | package NPC_Dialogue; |
12 | |
14 | |
13 | use strict; |
15 | use strict; |
14 | |
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15 | sub has_dialogue($) { |
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16 | my ($ob) = @_; |
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17 | |
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18 | $ob->msg =~ /^\@match /; |
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19 | } |
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20 | |
16 | |
21 | sub parse_message($) { |
17 | sub parse_message($) { |
22 | map [split /\n/, $_, 2], |
18 | map [split /\n/, $_, 2], |
23 | grep length, |
19 | grep length, |
24 | split /^\@match /m, |
20 | split /^\@match /m, |
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26 | } |
22 | } |
27 | |
23 | |
28 | sub new { |
24 | sub new { |
29 | my ($class, %arg) = @_; |
25 | my ($class, %arg) = @_; |
30 | |
26 | |
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27 | $arg{ob} = $arg{pl}->ob; |
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28 | |
31 | my $self = bless { |
29 | my $self = bless { |
32 | %arg, |
30 | %arg, |
33 | }, $class; |
31 | }, $class; |
34 | |
32 | |
35 | $self->{match} ||= [parse_message $self->{npc}->msg]; |
33 | $self->{match} ||= [parse_message $self->{npc}->msg]; |
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98 | |
96 | |
99 | =item $flag - A hashref that stores flags associated with the player and |
97 | =item $flag - A hashref that stores flags associated with the player and |
100 | can be seen by all NPCs (so better name your flags uniquely). This is |
98 | can be seen by all NPCs (so better name your flags uniquely). This is |
101 | useful for storing e.g. quest information. See C<@setflag> and C<@ifflag>. |
99 | useful for storing e.g. quest information. See C<@setflag> and C<@ifflag>. |
102 | |
100 | |
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101 | =item @find - see @find, below. |
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102 | |
103 | =back |
103 | =back |
104 | |
104 | |
105 | The environment is that standard "map scripting environment", which is |
105 | The environment is that standard "map scripting environment", which is |
106 | limited in the type of constructs allowed (no loops, for example). |
106 | limited in the type of constructs allowed (no loops, for example). |
107 | |
107 | |
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108 | Here is a example: |
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109 | |
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110 | =over 4 |
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111 | |
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112 | =item B<matching for an item name> |
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113 | |
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114 | @match hi |
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115 | @cond grep $_->name =~ /royalty/, $who->inv |
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116 | You got royalties there! Wanna have! |
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117 | |
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118 | You may want to change the C<name> method there to something like C<title>, |
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119 | C<slaying> or any other method that is allowed to be called on a |
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120 | C<cf::object> here. |
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121 | |
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122 | =item B<matching for an item name and removing the matched item> |
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123 | |
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124 | @match found earhorn |
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125 | @cond grep $_->slaying =~ /Gramp's walking stick/, $who->inv |
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126 | @eval my @g = grep { $_->slaying =~ /Gramp's walking stick/ } $who->inv; $g[0]->decrease; |
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127 | Thanks for the earhorn! |
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128 | |
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129 | This example is a bit more complex. The C<@eval> statement will search |
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130 | the players inventory for the same term as the C<@cond> and then |
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131 | decreases the number of objects used there. |
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132 | |
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133 | (See also the map: C<scorn/houses/cornerbrook.map> for an example how this is |
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134 | used in the real world :-) |
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135 | |
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136 | =back |
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137 | |
108 | =item @eval perl |
138 | =item @eval perl |
109 | |
139 | |
110 | Like C<@cond>, but proceed regardless of the outcome. |
140 | Like C<@cond>, but proceed regardless of the outcome. |
111 | |
141 | |
112 | =item @msg perl |
142 | =item @msg perl |
113 | |
143 | |
114 | Like C<@cond>, but the return value will be stringified and prepended to |
144 | Like C<@cond>, but the return value will be stringified and prepended to |
115 | the message. |
145 | the reply message. |
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146 | |
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147 | =item @check match expression |
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148 | |
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149 | Executes a match expression (see |
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150 | http://pod.tst.eu/http://cvs.schmorp.de/deliantra/server/lib/cf/match.pm) |
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151 | to see if it matches. |
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152 | |
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153 | C<self> is the npc object, C<object>, C<source> and C<originator> are the |
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154 | player communicating with the NPC. |
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155 | |
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156 | If the check fails, the match is skipped. |
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157 | |
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158 | =item @find match expression |
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159 | |
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160 | Like C<@check> in that it executes a match expression, but instead of |
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161 | failing, it gathers all objects matched into the C<@find> array variable. |
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162 | |
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163 | When you want to skip the match when no objects have been found, combine |
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164 | C<@find> with C<@cond>: |
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165 | |
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166 | @match see my spellbook |
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167 | @find type=SPELLBOOK in inv |
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168 | @cond @find |
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169 | It looks dirty. |
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170 | @match see my spellbook |
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171 | I can't see any, where do you have it? |
116 | |
172 | |
117 | =item @setstate state value |
173 | =item @setstate state value |
118 | |
174 | |
119 | Sets the named state C<state> to the given C<value>. State values are |
175 | Sets the named state C<state> to the given C<value>. State values are |
120 | associated with a specific player-NPC pair, so each NPC has its own state |
176 | associated with a specific player-NPC pair, so each NPC has its own state |
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143 | associated with a specific player and can be seen by all NPCs. with |
199 | associated with a specific player and can be seen by all NPCs. with |
144 | respect to a particular player, which makes them suitable to store quest |
200 | respect to a particular player, which makes them suitable to store quest |
145 | markers and other information (e.g. reputation/alignment). Flags are |
201 | markers and other information (e.g. reputation/alignment). Flags are |
146 | persistent over the lifetime of a player, so be careful :) |
202 | persistent over the lifetime of a player, so be careful :) |
147 | |
203 | |
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204 | Perversely enough, using C<@setfflag> without a C<value> clears the flag |
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205 | as if it was never set, so always provide a flag value (e.g. C<1>) when |
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206 | you want to set the flag. |
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207 | |
148 | See C<@ifflag> for an example. |
208 | See C<@ifflag> for an example. |
149 | |
209 | |
150 | =item @ifflag flag value |
210 | =item @ifflag flag value |
151 | |
211 | |
152 | Requires that the named C<flag> has the given C<value>, otherwise this |
212 | Requires that the named C<flag> has the given C<value>, otherwise this |
153 | topic is skipped. For more complex comparisons, see C<@cond> with |
213 | topic is skipped. For more complex comparisons, see C<@cond> with |
154 | C<$flag>. Example: |
214 | C<$flag>. |
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215 | |
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216 | If no C<value> is given, then the ifflag succeeds when the flag is true. |
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217 | |
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218 | Example: |
155 | |
219 | |
156 | @match I want to do the quest! |
220 | @match I want to do the quest! |
157 | @setflag kings_quest 1 |
221 | @setflag kings_quest 1 |
158 | Then seek out Bumblebee in Navar, he will tell you... |
222 | Then seek out Bumblebee in Navar, he will tell you... |
159 | @match I did the quest |
223 | @match I did the quest |
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164 | |
228 | |
165 | @match hi |
229 | @match hi |
166 | @ifflag kings_quest |
230 | @ifflag kings_quest |
167 | Hi, I was told you want to do the kings quest? |
231 | Hi, I was told you want to do the kings quest? |
168 | |
232 | |
169 | =item @trigger connected-id |
233 | =item @trigger connected-id [state] |
170 | |
234 | |
171 | Trigger all objects with the given connected-id. The trigger is stateful |
235 | Trigger all objects with the given connected-id. |
172 | and retains state per connected-id. |
236 | |
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237 | When the state argument is omitted the trigger is stateful and retains an |
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238 | internal state per connected-id. There is a limitation to the use of this: The |
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239 | state won't be changed when the connection is triggered by other triggers. So |
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240 | be careful when triggering the connection from other objects. |
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241 | |
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242 | When a state argument is given it should be a positive integer. Any value |
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243 | C<!= 0> will 'push' the connection (in general, you should specify C<1> |
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244 | for this) and C<0> will 'release' the connection. This is useful for |
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245 | example when you want to let an NPC control a door. |
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246 | |
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247 | Trigger all objects with the given connected-id by 'releasing' the connection. |
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248 | |
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249 | =item @playersound face-name |
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250 | |
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251 | Plays the given sound face (either an alias or sound file path) so that |
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252 | only the player talking to the npc can hear it. |
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253 | |
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254 | =item @npcsound face-name |
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255 | |
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256 | Plays the given sound face (either an alias or sound file path) as if |
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257 | the npc had made that sound, i.e. it will be located at the npc and all |
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258 | players near enough can hear it. |
173 | |
259 | |
174 | =item @addtopic topic |
260 | =item @addtopic topic |
175 | |
261 | |
176 | Adds the given topic names (separated by C<|>) to the list of topics |
262 | Adds the given topic names (separated by C<|>) to the list of topics |
177 | returned. |
263 | returned. |
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186 | my $lcmsg = lc $msg; |
272 | my $lcmsg = lc $msg; |
187 | |
273 | |
188 | topic: |
274 | topic: |
189 | for my $match (@{ $self->{match} }) { |
275 | for my $match (@{ $self->{match} }) { |
190 | for (split /\|/, $match->[0]) { |
276 | for (split /\|/, $match->[0]) { |
191 | if ($_ eq "*" || $lcmsg eq lc) { |
277 | if ($_ eq "*" || $lcmsg =~ /\b\Q$_\E\b/i) { |
192 | my $reply = $match->[1]; |
278 | my $reply = $match->[1]; |
193 | my @kw; |
279 | my @kw; |
194 | |
280 | |
195 | my @replies; |
281 | my @replies; |
196 | my @match; # @match/@parse command results |
282 | my @match; # @match/@parse command results |
197 | |
283 | |
198 | my $state = $self->{npc}{$self->{ob}->name}{dialog_state} ||= {}; |
284 | my $state = $self->{npc}{$self->{ob}->name}{dialog_state} ||= {}; |
199 | my $flag = $self->{ob}{dialog_flag} ||= {}; |
285 | my $flag = $self->{ob}{dialog_flag} ||= {}; |
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286 | |
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287 | my @find; |
200 | |
288 | |
201 | my %vars = ( |
289 | my %vars = ( |
202 | who => $self->{ob}, |
290 | who => $self->{ob}, |
203 | npc => $self->{npc}, |
291 | npc => $self->{npc}, |
204 | state => $state, |
292 | state => $state, |
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219 | or next topic; |
307 | or next topic; |
220 | |
308 | |
221 | } elsif ($cmd eq "comment") { |
309 | } elsif ($cmd eq "comment") { |
222 | # nop |
310 | # nop |
223 | |
311 | |
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312 | } elsif ($cmd eq "playersound") { |
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313 | $self->{ob}->contr->play_sound (cf::sound::find $args); |
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314 | |
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315 | } elsif ($cmd eq "npcsound") { |
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316 | $self->{npc}->play_sound (cf::sound::find $args); |
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317 | |
224 | } elsif ($cmd eq "cond") { |
318 | } elsif ($cmd eq "cond") { |
225 | cf::safe_eval $args, %vars |
319 | cf::safe_eval $args, %vars |
226 | or next topic; |
320 | or next topic; |
227 | |
321 | |
228 | } elsif ($cmd eq "eval") { |
322 | } elsif ($cmd eq "eval") { |
229 | cf::safe_eval $args, %vars; |
323 | cf::safe_eval $args, %vars; |
230 | warn "\@eval evaluation error: $@\n" if $@; |
324 | warn "\@eval evaluation error: $@\n" if $@; |
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325 | |
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326 | } elsif ($cmd eq "check") { |
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327 | eval { |
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328 | cf::match::match $args, $self->{ob}, $self->{npc}, $self->{ob} |
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329 | or next topic; |
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330 | }; |
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331 | warn "\@check evaluation error: $@\n" if $@; |
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332 | |
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333 | } elsif ($cmd eq "find") { |
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334 | @find = eval { |
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335 | cf::match::match $args, $self->{ob}, $self->{npc}, $self->{ob} |
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336 | }; |
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337 | warn "\@find evaluation error: $@\n" if $@; |
231 | |
338 | |
232 | } elsif ($cmd eq "msg") { |
339 | } elsif ($cmd eq "msg") { |
233 | push @replies, [$self->{npc}, (scalar cf::safe_eval $args, %vars)]; |
340 | push @replies, [$self->{npc}, (scalar cf::safe_eval $args, %vars)]; |
234 | |
341 | |
235 | } elsif ($cmd eq "setflag") { |
342 | } elsif ($cmd eq "setflag") { |
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242 | $value ? $state->{$name} = $value |
349 | $value ? $state->{$name} = $value |
243 | : delete $state->{$name}; |
350 | : delete $state->{$name}; |
244 | |
351 | |
245 | } elsif ($cmd eq "ifflag") { |
352 | } elsif ($cmd eq "ifflag") { |
246 | my ($name, $value) = split /\s+/, $args, 2; |
353 | my ($name, $value) = split /\s+/, $args, 2; |
247 | $flag->{$name} eq $value |
354 | defined $value ? $flag->{$name} eq $value |
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355 | : $flag->{$name} |
248 | or next topic; |
356 | or next topic; |
249 | |
357 | |
250 | } elsif ($cmd eq "ifstate") { |
358 | } elsif ($cmd eq "ifstate") { |
251 | my ($name, $value) = split /\s+/, $args, 2; |
359 | my ($name, $value) = split /\s+/, $args, 2; |
252 | $state->{$name} eq $value |
360 | $state->{$name} eq $value |
253 | or next topic; |
361 | or next topic; |
254 | |
362 | |
255 | } elsif ($cmd eq "trigger") { |
363 | } elsif ($cmd eq "trigger") { |
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364 | my ($con, $state) = split /\s+/, $args, 2; |
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365 | |
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366 | if (defined $state) { |
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367 | $self->{npc}->map->trigger ($con, $state, $self->{npc}, $self->{ob}); |
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368 | } else { |
256 | my $rvalue = \$self->{npc}{dialog_trigger}{$args*1}; |
369 | my $rvalue = \$self->{npc}{dialog_trigger}{$con+0}; |
257 | $self->{npc}->map->trigger ($args, $$rvalue = !$$rvalue); |
370 | $self->{npc}->map->trigger ($con, $$rvalue = !$$rvalue, $self->{npc}, $self->{ob}); |
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371 | } |
258 | |
372 | |
259 | } elsif ($cmd eq "addtopic") { |
373 | } elsif ($cmd eq "addtopic") { |
260 | push @kw, split /\|/, $args; |
374 | push @kw, split /\|/, $args; |
261 | $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic}; |
375 | $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic}; |
262 | |
376 | |
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269 | } |
383 | } |
270 | } |
384 | } |
271 | |
385 | |
272 | delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state; |
386 | delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state; |
273 | delete $self->{ob}{dialog_flag} unless %$flag; |
387 | delete $self->{ob}{dialog_flag} unless %$flag; |
274 | |
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275 | # combine lines into paragraphs |
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276 | $reply =~ s/(?<=\S)\n(?=\w)/ /g; |
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277 | $reply =~ s/\n\n/\n/g; |
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278 | |
388 | |
279 | # ignores flags and npc from replies |
389 | # ignores flags and npc from replies |
280 | $reply = join "\n", (map $_->[1], @replies), $reply; |
390 | $reply = join "\n", (map $_->[1], @replies), $reply; |
281 | |
391 | |
282 | # now mark up all matching keywords |
392 | # now mark up all matching keywords |
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287 | last; |
397 | last; |
288 | } |
398 | } |
289 | } |
399 | } |
290 | } |
400 | } |
291 | |
401 | |
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402 | $self->{npc}->use_trigger ($self->{ob}) |
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403 | if $self->{npc}->type == cf::MAGIC_EAR; |
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404 | |
292 | return wantarray ? ($reply, @kw) : $reply; |
405 | return wantarray ? ($reply, @kw) : $reply; |
293 | } |
406 | } |
294 | } |
407 | } |
295 | } |
408 | } |
296 | |
409 | |