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3 | NPC_Dialogue |
3 | NPC_Dialogue |
4 | |
4 | |
5 | =head1 DESCRIPTION |
5 | =head1 DESCRIPTION |
6 | |
6 | |
7 | NPC dialogue support module. |
7 | NPC dialogue support module. |
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8 | |
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9 | =over 4 |
8 | |
10 | |
9 | =cut |
11 | =cut |
10 | |
12 | |
11 | package NPC_Dialogue; |
13 | package NPC_Dialogue; |
12 | |
14 | |
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26 | } |
28 | } |
27 | |
29 | |
28 | sub new { |
30 | sub new { |
29 | my ($class, %arg) = @_; |
31 | my ($class, %arg) = @_; |
30 | |
32 | |
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33 | $arg{ob} = $arg{pl}->ob; |
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34 | |
31 | my $self = bless { |
35 | my $self = bless { |
32 | %arg, |
36 | %arg, |
33 | }, $class; |
37 | }, $class; |
34 | |
38 | |
35 | $self->{match} ||= [parse_message $self->{npc}->msg]; |
39 | $self->{match} ||= [parse_message $self->{npc}->msg]; |
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102 | |
106 | |
103 | =back |
107 | =back |
104 | |
108 | |
105 | The environment is that standard "map scripting environment", which is |
109 | The environment is that standard "map scripting environment", which is |
106 | limited in the type of constructs allowed (no loops, for example). |
110 | limited in the type of constructs allowed (no loops, for example). |
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111 | |
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112 | Here is a example: |
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113 | |
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114 | =over 4 |
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115 | |
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116 | =item B<matching for an item name> |
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117 | |
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118 | @match hi |
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119 | @cond grep $_->name =~ /royalty/, $who->inv |
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120 | You got royalties there! Wanna have! |
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121 | |
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122 | You may want to change the C<name> method there to something like C<title>, |
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123 | C<slaying> or any other method that is allowed to be called on a |
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124 | C<cf::object> here. |
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125 | |
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126 | =back |
107 | |
127 | |
108 | =item @eval perl |
128 | =item @eval perl |
109 | |
129 | |
110 | Like C<@cond>, but proceed regardless of the outcome. |
130 | Like C<@cond>, but proceed regardless of the outcome. |
111 | |
131 | |
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164 | |
184 | |
165 | @match hi |
185 | @match hi |
166 | @ifflag kings_quest |
186 | @ifflag kings_quest |
167 | Hi, I was told you want to do the kings quest? |
187 | Hi, I was told you want to do the kings quest? |
168 | |
188 | |
169 | =item @trigger connected-id |
189 | =item @trigger connected-id [state] |
170 | |
190 | |
171 | Trigger all objects with the given connected-id. The trigger is stateful |
191 | Trigger all objects with the given connected-id. |
172 | and retains state per connected-id. |
192 | |
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193 | When the state argument is omitted the trigger is stateful and retains an |
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194 | internal state per connected-id. There is a limitation to the use of this: The |
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195 | state won't be changed when the connection is triggered by other triggers. So |
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196 | be careful when triggering the connection from other objects. |
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197 | |
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198 | When a state argument is given it should be either 0 or 1. 1 will 'push' the connection |
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199 | and 0 will 'release' the connection. This is useful for example when you want to |
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200 | let a npc control a door. |
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201 | |
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202 | Trigger all objects with the given connected-id by 'releasing' the connection. |
173 | |
203 | |
174 | =item @addtopic topic |
204 | =item @addtopic topic |
175 | |
205 | |
176 | Adds the given topic names (separated by C<|>) to the list of topics |
206 | Adds the given topic names (separated by C<|>) to the list of topics |
177 | returned. |
207 | returned. |
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186 | my $lcmsg = lc $msg; |
216 | my $lcmsg = lc $msg; |
187 | |
217 | |
188 | topic: |
218 | topic: |
189 | for my $match (@{ $self->{match} }) { |
219 | for my $match (@{ $self->{match} }) { |
190 | for (split /\|/, $match->[0]) { |
220 | for (split /\|/, $match->[0]) { |
191 | if ($_ eq "*" || $lcmsg eq lc) { |
221 | if ($_ eq "*" || $lcmsg =~ /\b\Q$_\E\b/i) { |
192 | my $reply = $match->[1]; |
222 | my $reply = $match->[1]; |
193 | my @kw; |
223 | my @kw; |
194 | |
224 | |
195 | my @replies; |
225 | my @replies; |
196 | my @match; # @match/@parse command results |
226 | my @match; # @match/@parse command results |
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251 | my ($name, $value) = split /\s+/, $args, 2; |
281 | my ($name, $value) = split /\s+/, $args, 2; |
252 | $state->{$name} eq $value |
282 | $state->{$name} eq $value |
253 | or next topic; |
283 | or next topic; |
254 | |
284 | |
255 | } elsif ($cmd eq "trigger") { |
285 | } elsif ($cmd eq "trigger") { |
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286 | my ($con, $state) = split /\s+/, $args, 2; |
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287 | $con = $con * 1; |
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288 | |
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289 | if (defined $state) { |
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290 | $self->{npc}->map->trigger ($args, $state); |
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291 | } else { |
256 | my $rvalue = \$self->{npc}{dialog_trigger}{$args*1}; |
292 | my $rvalue = \$self->{npc}{dialog_trigger}{$con}; |
257 | $self->{npc}->map->trigger ($args, $$rvalue = !$$rvalue); |
293 | $self->{npc}->map->trigger ($con, $$rvalue = !$$rvalue); |
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294 | } |
258 | |
295 | |
259 | } elsif ($cmd eq "addtopic") { |
296 | } elsif ($cmd eq "addtopic") { |
260 | push @kw, split /\|/, $args; |
297 | push @kw, split /\|/, $args; |
261 | $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic}; |
298 | $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic}; |
262 | |
299 | |