… | |
… | |
11 | =cut |
11 | =cut |
12 | |
12 | |
13 | package NPC_Dialogue; |
13 | package NPC_Dialogue; |
14 | |
14 | |
15 | use strict; |
15 | use strict; |
16 | |
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17 | sub has_dialogue($) { |
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18 | my ($ob) = @_; |
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19 | |
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20 | $ob->msg =~ /^\@match /; |
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21 | } |
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22 | |
16 | |
23 | sub parse_message($) { |
17 | sub parse_message($) { |
24 | map [split /\n/, $_, 2], |
18 | map [split /\n/, $_, 2], |
25 | grep length, |
19 | grep length, |
26 | split /^\@match /m, |
20 | split /^\@match /m, |
… | |
… | |
102 | |
96 | |
103 | =item $flag - A hashref that stores flags associated with the player and |
97 | =item $flag - A hashref that stores flags associated with the player and |
104 | can be seen by all NPCs (so better name your flags uniquely). This is |
98 | can be seen by all NPCs (so better name your flags uniquely). This is |
105 | useful for storing e.g. quest information. See C<@setflag> and C<@ifflag>. |
99 | useful for storing e.g. quest information. See C<@setflag> and C<@ifflag>. |
106 | |
100 | |
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101 | =item @find - see @find, below. |
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102 | |
107 | =back |
103 | =back |
108 | |
104 | |
109 | The environment is that standard "map scripting environment", which is |
105 | The environment is that standard "map scripting environment", which is |
110 | limited in the type of constructs allowed (no loops, for example). |
106 | limited in the type of constructs allowed (no loops, for example). |
111 | |
107 | |
… | |
… | |
121 | |
117 | |
122 | You may want to change the C<name> method there to something like C<title>, |
118 | You may want to change the C<name> method there to something like C<title>, |
123 | C<slaying> or any other method that is allowed to be called on a |
119 | C<slaying> or any other method that is allowed to be called on a |
124 | C<cf::object> here. |
120 | C<cf::object> here. |
125 | |
121 | |
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122 | =item B<matching for an item name and removing the matched item> |
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123 | |
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124 | @match found earhorn |
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125 | @cond grep $_->slaying =~ /Gramp's walking stick/, $who->inv |
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126 | @eval my @g = grep { $_->slaying =~ /Gramp's walking stick/ } $who->inv; $g[0]->decrease; |
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127 | Thanks for the earhorn! |
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128 | |
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129 | This example is a bit more complex. The C<@eval> statement will search |
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130 | the players inventory for the same term as the C<@cond> and then |
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131 | decreases the number of objects used there. |
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132 | |
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133 | (See also the map: C<scorn/houses/cornerbrook.map> for an example how this is |
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134 | used in the real world :-) |
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135 | |
126 | =back |
136 | =back |
127 | |
137 | |
128 | =item @eval perl |
138 | =item @eval perl |
129 | |
139 | |
130 | Like C<@cond>, but proceed regardless of the outcome. |
140 | Like C<@cond>, but proceed regardless of the outcome. |
131 | |
141 | |
132 | =item @msg perl |
142 | =item @msg perl |
133 | |
143 | |
134 | Like C<@cond>, but the return value will be stringified and prepended to |
144 | Like C<@cond>, but the return value will be stringified and prepended to |
135 | the message. |
145 | the reply message. |
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146 | |
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147 | =item @check match expression |
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148 | |
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149 | Executes a match expression (see |
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150 | http://pod.tst.eu/http://cvs.schmorp.de/deliantra/server/lib/cf/match.pm) |
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151 | to see if it matches. |
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152 | |
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153 | C<self> is the npc object, C<object>, C<source> and C<originator> are the |
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154 | player communicating with the NPC. |
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155 | |
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156 | If the check fails, the match is skipped. |
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157 | |
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158 | =item @find match expression |
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159 | |
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160 | Like C<@check> in that it executes a match expression, but instead of |
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161 | failing, it gathers all objects matched into the C<@find> array variable. |
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162 | |
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163 | When you want to skip the match when no objects have been found, combine |
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164 | C<@find> with C<@cond>: |
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165 | |
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166 | @match see my spellbook |
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167 | @find type=SPELLBOOK in inv |
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168 | @cond @find |
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169 | It looks dirty. |
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170 | @match see my spellbook |
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171 | I can't see any, where do you have it? |
136 | |
172 | |
137 | =item @setstate state value |
173 | =item @setstate state value |
138 | |
174 | |
139 | Sets the named state C<state> to the given C<value>. State values are |
175 | Sets the named state C<state> to the given C<value>. State values are |
140 | associated with a specific player-NPC pair, so each NPC has its own state |
176 | associated with a specific player-NPC pair, so each NPC has its own state |
… | |
… | |
163 | associated with a specific player and can be seen by all NPCs. with |
199 | associated with a specific player and can be seen by all NPCs. with |
164 | respect to a particular player, which makes them suitable to store quest |
200 | respect to a particular player, which makes them suitable to store quest |
165 | markers and other information (e.g. reputation/alignment). Flags are |
201 | markers and other information (e.g. reputation/alignment). Flags are |
166 | persistent over the lifetime of a player, so be careful :) |
202 | persistent over the lifetime of a player, so be careful :) |
167 | |
203 | |
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204 | Perversely enough, using C<@setfflag> without a C<value> clears the flag |
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205 | as if it was never set, so always provide a flag value (e.g. C<1>) when |
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206 | you want to set the flag. |
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207 | |
168 | See C<@ifflag> for an example. |
208 | See C<@ifflag> for an example. |
169 | |
209 | |
170 | =item @ifflag flag value |
210 | =item @ifflag flag value |
171 | |
211 | |
172 | Requires that the named C<flag> has the given C<value>, otherwise this |
212 | Requires that the named C<flag> has the given C<value>, otherwise this |
173 | topic is skipped. For more complex comparisons, see C<@cond> with |
213 | topic is skipped. For more complex comparisons, see C<@cond> with |
174 | C<$flag>. Example: |
214 | C<$flag>. |
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215 | |
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216 | If no C<value> is given, then the ifflag succeeds when the flag is true. |
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217 | |
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218 | Example: |
175 | |
219 | |
176 | @match I want to do the quest! |
220 | @match I want to do the quest! |
177 | @setflag kings_quest 1 |
221 | @setflag kings_quest 1 |
178 | Then seek out Bumblebee in Navar, he will tell you... |
222 | Then seek out Bumblebee in Navar, he will tell you... |
179 | @match I did the quest |
223 | @match I did the quest |
… | |
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193 | When the state argument is omitted the trigger is stateful and retains an |
237 | When the state argument is omitted the trigger is stateful and retains an |
194 | internal state per connected-id. There is a limitation to the use of this: The |
238 | internal state per connected-id. There is a limitation to the use of this: The |
195 | state won't be changed when the connection is triggered by other triggers. So |
239 | state won't be changed when the connection is triggered by other triggers. So |
196 | be careful when triggering the connection from other objects. |
240 | be careful when triggering the connection from other objects. |
197 | |
241 | |
198 | When a state argument is given it should be either 0 or 1. 1 will 'push' the connection |
242 | When a state argument is given it should be a positive integer. Any value |
199 | and 0 will 'release' the connection. This is useful for example when you want to |
243 | C<!= 0> will 'push' the connection (in general, you should specify C<1> |
200 | let a npc control a door. |
244 | for this) and C<0> will 'release' the connection. This is useful for |
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245 | example when you want to let an NPC control a door. |
201 | |
246 | |
202 | Trigger all objects with the given connected-id by 'releasing' the connection. |
247 | Trigger all objects with the given connected-id by 'releasing' the connection. |
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248 | |
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249 | =item @playersound face-name |
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250 | |
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251 | Plays the given sound face (either an alias or sound file path) so that |
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252 | only the player talking to the npc can hear it. |
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253 | |
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254 | =item @npcsound face-name |
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255 | |
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256 | Plays the given sound face (either an alias or sound file path) as if |
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257 | the npc had made that sound, i.e. it will be located at the npc and all |
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258 | players near enough can hear it. |
203 | |
259 | |
204 | =item @addtopic topic |
260 | =item @addtopic topic |
205 | |
261 | |
206 | Adds the given topic names (separated by C<|>) to the list of topics |
262 | Adds the given topic names (separated by C<|>) to the list of topics |
207 | returned. |
263 | returned. |
… | |
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225 | my @replies; |
281 | my @replies; |
226 | my @match; # @match/@parse command results |
282 | my @match; # @match/@parse command results |
227 | |
283 | |
228 | my $state = $self->{npc}{$self->{ob}->name}{dialog_state} ||= {}; |
284 | my $state = $self->{npc}{$self->{ob}->name}{dialog_state} ||= {}; |
229 | my $flag = $self->{ob}{dialog_flag} ||= {}; |
285 | my $flag = $self->{ob}{dialog_flag} ||= {}; |
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286 | |
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287 | my @find; |
230 | |
288 | |
231 | my %vars = ( |
289 | my %vars = ( |
232 | who => $self->{ob}, |
290 | who => $self->{ob}, |
233 | npc => $self->{npc}, |
291 | npc => $self->{npc}, |
234 | state => $state, |
292 | state => $state, |
… | |
… | |
249 | or next topic; |
307 | or next topic; |
250 | |
308 | |
251 | } elsif ($cmd eq "comment") { |
309 | } elsif ($cmd eq "comment") { |
252 | # nop |
310 | # nop |
253 | |
311 | |
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312 | } elsif ($cmd eq "playersound") { |
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313 | $self->{ob}->contr->play_sound (cf::sound::find $args); |
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314 | |
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315 | } elsif ($cmd eq "npcsound") { |
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316 | $self->{npc}->play_sound (cf::sound::find $args); |
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317 | |
254 | } elsif ($cmd eq "cond") { |
318 | } elsif ($cmd eq "cond") { |
255 | cf::safe_eval $args, %vars |
319 | cf::safe_eval $args, %vars |
256 | or next topic; |
320 | or next topic; |
257 | |
321 | |
258 | } elsif ($cmd eq "eval") { |
322 | } elsif ($cmd eq "eval") { |
259 | cf::safe_eval $args, %vars; |
323 | cf::safe_eval $args, %vars; |
260 | warn "\@eval evaluation error: $@\n" if $@; |
324 | warn "\@eval evaluation error: $@\n" if $@; |
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325 | |
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326 | } elsif ($cmd eq "check") { |
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327 | eval { |
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328 | cf::match::match $args, $self->{ob}, $self->{npc}, $self->{ob} |
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329 | or next topic; |
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330 | }; |
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331 | warn "\@check evaluation error: $@\n" if $@; |
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332 | |
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333 | } elsif ($cmd eq "find") { |
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334 | @find = eval { |
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335 | cf::match::match $args, $self->{ob}, $self->{npc}, $self->{ob} |
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336 | }; |
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337 | warn "\@find evaluation error: $@\n" if $@; |
261 | |
338 | |
262 | } elsif ($cmd eq "msg") { |
339 | } elsif ($cmd eq "msg") { |
263 | push @replies, [$self->{npc}, (scalar cf::safe_eval $args, %vars)]; |
340 | push @replies, [$self->{npc}, (scalar cf::safe_eval $args, %vars)]; |
264 | |
341 | |
265 | } elsif ($cmd eq "setflag") { |
342 | } elsif ($cmd eq "setflag") { |
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282 | $state->{$name} eq $value |
359 | $state->{$name} eq $value |
283 | or next topic; |
360 | or next topic; |
284 | |
361 | |
285 | } elsif ($cmd eq "trigger") { |
362 | } elsif ($cmd eq "trigger") { |
286 | my ($con, $state) = split /\s+/, $args, 2; |
363 | my ($con, $state) = split /\s+/, $args, 2; |
287 | $con = $con * 1; |
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288 | |
364 | |
289 | if (defined $state) { |
365 | if (defined $state) { |
290 | $self->{npc}->map->trigger ($args, $state); |
366 | $self->{npc}->map->trigger ($con, $state, $self->{npc}, $self->{ob}); |
291 | } else { |
367 | } else { |
292 | my $rvalue = \$self->{npc}{dialog_trigger}{$con}; |
368 | my $rvalue = \$self->{npc}{dialog_trigger}{$con+0}; |
293 | $self->{npc}->map->trigger ($con, $$rvalue = !$$rvalue); |
369 | $self->{npc}->map->trigger ($con, $$rvalue = !$$rvalue, $self->{npc}, $self->{ob}); |
294 | } |
370 | } |
295 | |
371 | |
296 | } elsif ($cmd eq "addtopic") { |
372 | } elsif ($cmd eq "addtopic") { |
297 | push @kw, split /\|/, $args; |
373 | push @kw, split /\|/, $args; |
298 | $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic}; |
374 | $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic}; |
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306 | } |
382 | } |
307 | } |
383 | } |
308 | |
384 | |
309 | delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state; |
385 | delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state; |
310 | delete $self->{ob}{dialog_flag} unless %$flag; |
386 | delete $self->{ob}{dialog_flag} unless %$flag; |
311 | |
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312 | # combine lines into paragraphs |
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313 | $reply =~ s/(?<=\S)\n(?=\w)/ /g; |
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314 | $reply =~ s/\n\n/\n/g; |
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315 | |
387 | |
316 | # ignores flags and npc from replies |
388 | # ignores flags and npc from replies |
317 | $reply = join "\n", (map $_->[1], @replies), $reply; |
389 | $reply = join "\n", (map $_->[1], @replies), $reply; |
318 | |
390 | |
319 | # now mark up all matching keywords |
391 | # now mark up all matching keywords |
… | |
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324 | last; |
396 | last; |
325 | } |
397 | } |
326 | } |
398 | } |
327 | } |
399 | } |
328 | |
400 | |
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401 | $self->{npc}->use_trigger ($self->{ob}) |
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402 | if $self->{npc}->type == cf::MAGIC_EAR; |
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403 | |
329 | return wantarray ? ($reply, @kw) : $reply; |
404 | return wantarray ? ($reply, @kw) : $reply; |
330 | } |
405 | } |
331 | } |
406 | } |
332 | } |
407 | } |
333 | |
408 | |