… | |
… | |
10 | |
10 | |
11 | =cut |
11 | =cut |
12 | |
12 | |
13 | package NPC_Dialogue; |
13 | package NPC_Dialogue; |
14 | |
14 | |
15 | use strict; |
15 | use common::sense; |
16 | |
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17 | sub has_dialogue($) { |
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18 | my ($ob) = @_; |
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19 | |
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20 | $ob->msg =~ /^\@match /; |
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21 | } |
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22 | |
16 | |
23 | sub parse_message($) { |
17 | sub parse_message($) { |
24 | map [split /\n/, $_, 2], |
18 | map [split /\n/, $_, 2], |
25 | grep length, |
19 | grep length, |
26 | split /^\@match /m, |
20 | split /^\@match /m, |
… | |
… | |
88 | |
82 | |
89 | =item $who - The cf::object::player object that initiated the dialogue. |
83 | =item $who - The cf::object::player object that initiated the dialogue. |
90 | |
84 | |
91 | =item $npc - The NPC (or magic_ear etc.) object that is being talked to. |
85 | =item $npc - The NPC (or magic_ear etc.) object that is being talked to. |
92 | |
86 | |
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87 | =item $map - The map the NPC (not the player) is on. |
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88 | |
93 | =item $msg - The actual message as passed to this method. |
89 | =item $msg - The actual message as passed to this method. |
94 | |
90 | |
95 | =item $match - An arrayref with previous results from C<@parse>. |
91 | =item $match - An arrayref with previous results from C<@parse>. |
96 | |
92 | |
97 | =item $state - A hashref that stores state variables associated |
93 | =item $state - A hashref that stores state variables associated |
… | |
… | |
102 | |
98 | |
103 | =item $flag - A hashref that stores flags associated with the player and |
99 | =item $flag - A hashref that stores flags associated with the player and |
104 | can be seen by all NPCs (so better name your flags uniquely). This is |
100 | can be seen by all NPCs (so better name your flags uniquely). This is |
105 | useful for storing e.g. quest information. See C<@setflag> and C<@ifflag>. |
101 | useful for storing e.g. quest information. See C<@setflag> and C<@ifflag>. |
106 | |
102 | |
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103 | =item $find - see @find, below. |
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104 | |
107 | =back |
105 | =back |
108 | |
106 | |
109 | The environment is that standard "map scripting environment", which is |
107 | The environment is that standard "map scripting environment", which is |
110 | limited in the type of constructs allowed (no loops, for example). |
108 | limited in the type of constructs allowed (no loops, for example). |
111 | |
109 | |
… | |
… | |
144 | Like C<@cond>, but proceed regardless of the outcome. |
142 | Like C<@cond>, but proceed regardless of the outcome. |
145 | |
143 | |
146 | =item @msg perl |
144 | =item @msg perl |
147 | |
145 | |
148 | Like C<@cond>, but the return value will be stringified and prepended to |
146 | Like C<@cond>, but the return value will be stringified and prepended to |
149 | the message. |
147 | the reply message. |
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148 | |
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149 | =item @check match expression |
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150 | |
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151 | Executes a match expression (see |
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152 | http://pod.tst.eu/http://cvs.schmorp.de/deliantra/server/lib/cf/match.pm) |
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153 | to see if it matches. |
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154 | |
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155 | C<self> is the npc object, C<object>, C<source> and C<originator> are the |
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156 | player communicating with the NPC. |
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157 | |
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158 | If the check fails, the match is skipped. |
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159 | |
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160 | =item @find match expression |
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161 | |
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162 | Like C<@check> in that it executes a match expression, but instead of |
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163 | failing, it gathers all objects into an array and provides a reference to |
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164 | the array in the C<$find> variable. |
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165 | |
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166 | When you want to skip the match when no objects have been found, combine |
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167 | C<@find> with C<@cond>: |
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168 | |
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169 | @match see my spellbook |
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170 | @find type=SPELLBOOK in inv |
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171 | @cond @$find |
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172 | It looks dirty. |
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173 | @match see my spellbook |
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174 | I can't see any, where do you have it? |
150 | |
175 | |
151 | =item @setstate state value |
176 | =item @setstate state value |
152 | |
177 | |
153 | Sets the named state C<state> to the given C<value>. State values are |
178 | Sets the named state C<state> to the given C<value>. State values are |
154 | associated with a specific player-NPC pair, so each NPC has its own state |
179 | associated with a specific player-NPC pair, so each NPC has its own state |
… | |
… | |
159 | See C<@ifstate> for an example. |
184 | See C<@ifstate> for an example. |
160 | |
185 | |
161 | =item @ifstate state value |
186 | =item @ifstate state value |
162 | |
187 | |
163 | Requires that the named C<state> has the given C<value>, otherwise this |
188 | Requires that the named C<state> has the given C<value>, otherwise this |
164 | topic is skipped. For more complex comparisons, see C<@cond> with |
189 | topic is skipped. For more complex comparisons, see C<@cond> with |
165 | C<$state>. Example: |
190 | C<$state>. Example: |
166 | |
191 | |
167 | @match quest |
192 | @match quest |
168 | @setstate question quest |
193 | @setstate question quest |
169 | Do you really want to help find the magic amulet of Beeblebrox? |
194 | Do you really want to help find the magic amulet of Beeblebrox? |
… | |
… | |
177 | associated with a specific player and can be seen by all NPCs. with |
202 | associated with a specific player and can be seen by all NPCs. with |
178 | respect to a particular player, which makes them suitable to store quest |
203 | respect to a particular player, which makes them suitable to store quest |
179 | markers and other information (e.g. reputation/alignment). Flags are |
204 | markers and other information (e.g. reputation/alignment). Flags are |
180 | persistent over the lifetime of a player, so be careful :) |
205 | persistent over the lifetime of a player, so be careful :) |
181 | |
206 | |
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207 | Perversely enough, using C<@setfflag> without a C<value> clears the flag |
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208 | as if it was never set, so always provide a flag value (e.g. C<1>) when |
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209 | you want to set the flag. |
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210 | |
182 | See C<@ifflag> for an example. |
211 | See C<@ifflag> for an example. |
183 | |
212 | |
184 | =item @ifflag flag value |
213 | =item @ifflag flag value |
185 | |
214 | |
186 | Requires that the named C<flag> has the given C<value>, otherwise this |
215 | Requires that the named C<flag> has the given C<value>, otherwise this |
187 | topic is skipped. For more complex comparisons, see C<@cond> with |
216 | topic is skipped. For more complex comparisons, see C<@cond> with |
188 | C<$flag>. Example: |
217 | C<$flag>. |
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218 | |
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219 | If no C<value> is given, then the ifflag succeeds when the flag is true. |
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220 | |
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221 | Example: |
189 | |
222 | |
190 | @match I want to do the quest! |
223 | @match I want to do the quest! |
191 | @setflag kings_quest 1 |
224 | @setflag kings_quest 1 |
192 | Then seek out Bumblebee in Navar, he will tell you... |
225 | Then seek out Bumblebee in Navar, he will tell you... |
193 | @match I did the quest |
226 | @match I did the quest |
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207 | When the state argument is omitted the trigger is stateful and retains an |
240 | When the state argument is omitted the trigger is stateful and retains an |
208 | internal state per connected-id. There is a limitation to the use of this: The |
241 | internal state per connected-id. There is a limitation to the use of this: The |
209 | state won't be changed when the connection is triggered by other triggers. So |
242 | state won't be changed when the connection is triggered by other triggers. So |
210 | be careful when triggering the connection from other objects. |
243 | be careful when triggering the connection from other objects. |
211 | |
244 | |
212 | When a state argument is given it should be either 0 or 1. 1 will 'push' the connection |
245 | When a state argument is given it should be a positive integer. Any value |
213 | and 0 will 'release' the connection. This is useful for example when you want to |
246 | C<!= 0> will 'push' the connection (in general, you should specify C<1> |
214 | let a npc control a door. |
247 | for this) and C<0> will 'release' the connection. This is useful for |
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248 | example when you want to let an NPC control a door. |
215 | |
249 | |
216 | Trigger all objects with the given connected-id by 'releasing' the connection. |
250 | Trigger all objects with the given connected-id by 'releasing' the connection. |
217 | |
251 | |
218 | =item @playersound face-name |
252 | =item @playersound face-name |
219 | |
253 | |
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251 | my @match; # @match/@parse command results |
285 | my @match; # @match/@parse command results |
252 | |
286 | |
253 | my $state = $self->{npc}{$self->{ob}->name}{dialog_state} ||= {}; |
287 | my $state = $self->{npc}{$self->{ob}->name}{dialog_state} ||= {}; |
254 | my $flag = $self->{ob}{dialog_flag} ||= {}; |
288 | my $flag = $self->{ob}{dialog_flag} ||= {}; |
255 | |
289 | |
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290 | my @find; |
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291 | |
256 | my %vars = ( |
292 | my %vars = ( |
257 | who => $self->{ob}, |
293 | who => $self->{ob}, |
258 | npc => $self->{npc}, |
294 | npc => $self->{npc}, |
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295 | map => $self->{npc}->map, |
259 | state => $state, |
296 | state => $state, |
260 | flag => $flag, |
297 | flag => $flag, |
261 | msg => $msg, |
298 | msg => $msg, |
262 | match => \@match, |
299 | match => \@match, |
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300 | find => \@find, |
263 | ); |
301 | ); |
264 | |
302 | |
265 | local $self->{ob}{record_replies} = \@replies; |
303 | local $self->{ob}{record_replies} = \@replies; |
266 | |
304 | |
267 | # now execute @-commands (which can result in a no-match) |
305 | # now execute @-commands (which can result in a no-match) |
… | |
… | |
288 | |
326 | |
289 | } elsif ($cmd eq "eval") { |
327 | } elsif ($cmd eq "eval") { |
290 | cf::safe_eval $args, %vars; |
328 | cf::safe_eval $args, %vars; |
291 | warn "\@eval evaluation error: $@\n" if $@; |
329 | warn "\@eval evaluation error: $@\n" if $@; |
292 | |
330 | |
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331 | } elsif ($cmd eq "check") { |
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332 | eval { |
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333 | cf::match::match $args, $self->{ob}, $self->{npc}, $self->{ob} |
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334 | or next topic; |
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335 | }; |
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336 | warn "\@check evaluation error: $@\n" if $@; |
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337 | |
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338 | } elsif ($cmd eq "find") { |
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339 | @find = eval { |
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340 | cf::match::match $args, $self->{ob}, $self->{npc}, $self->{ob} |
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341 | }; |
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342 | warn "\@find evaluation error: $@\n" if $@; |
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343 | |
293 | } elsif ($cmd eq "msg") { |
344 | } elsif ($cmd eq "msg") { |
294 | push @replies, [$self->{npc}, (scalar cf::safe_eval $args, %vars)]; |
345 | push @replies, [$self->{npc}, (scalar cf::safe_eval $args, %vars)]; |
295 | |
346 | |
296 | } elsif ($cmd eq "setflag") { |
347 | } elsif ($cmd eq "setflag") { |
297 | my ($name, $value) = split /\s+/, $args, 2; |
348 | my ($name, $value) = split /\s+/, $args, 2; |
298 | $value ? $flag->{$name} = $value |
349 | defined $value ? $flag->{$name} = $value |
299 | : delete $flag->{$name}; |
350 | : delete $flag->{$name}; |
300 | |
351 | |
301 | } elsif ($cmd eq "setstate") { |
352 | } elsif ($cmd eq "setstate") { |
302 | my ($name, $value) = split /\s+/, $args, 2; |
353 | my ($name, $value) = split /\s+/, $args, 2; |
303 | $value ? $state->{$name} = $value |
354 | defined $value ? $state->{$name} = $value |
304 | : delete $state->{$name}; |
355 | : delete $state->{$name}; |
305 | |
356 | |
306 | } elsif ($cmd eq "ifflag") { |
357 | } elsif ($cmd eq "ifflag") { |
307 | my ($name, $value) = split /\s+/, $args, 2; |
358 | my ($name, $value) = split /\s+/, $args, 2; |
308 | $flag->{$name} eq $value |
359 | defined $value ? $flag->{$name} eq $value |
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360 | : $flag->{$name} |
309 | or next topic; |
361 | or next topic; |
310 | |
362 | |
311 | } elsif ($cmd eq "ifstate") { |
363 | } elsif ($cmd eq "ifstate") { |
312 | my ($name, $value) = split /\s+/, $args, 2; |
364 | my ($name, $value) = split /\s+/, $args, 2; |
313 | $state->{$name} eq $value |
365 | defined $value ? $state->{$name} eq $value |
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366 | : $state->{$name} |
314 | or next topic; |
367 | or next topic; |
315 | |
368 | |
316 | } elsif ($cmd eq "trigger") { |
369 | } elsif ($cmd eq "trigger") { |
317 | my ($con, $state) = split /\s+/, $args, 2; |
370 | my ($con, $state) = split /\s+/, $args, 2; |
318 | $con = $con * 1; |
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319 | |
371 | |
320 | if (defined $state) { |
372 | if (defined $state) { |
321 | $self->{npc}->map->trigger ($args, $state); |
373 | $self->{npc}->map->trigger ($con, $state, $self->{npc}, $self->{ob}); |
322 | } else { |
374 | } else { |
323 | my $rvalue = \$self->{npc}{dialog_trigger}{$con}; |
375 | my $rvalue = \$self->{npc}{dialog_trigger}{$con+0}; |
324 | $self->{npc}->map->trigger ($con, $$rvalue = !$$rvalue); |
376 | $self->{npc}->map->trigger ($con, $$rvalue = !$$rvalue, $self->{npc}, $self->{ob}); |
325 | } |
377 | } |
326 | |
378 | |
327 | } elsif ($cmd eq "addtopic") { |
379 | } elsif ($cmd eq "addtopic") { |
328 | push @kw, split /\|/, $args; |
380 | push @kw, split /\|/, $args; |
329 | $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic}; |
381 | $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic}; |
… | |
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337 | } |
389 | } |
338 | } |
390 | } |
339 | |
391 | |
340 | delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state; |
392 | delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state; |
341 | delete $self->{ob}{dialog_flag} unless %$flag; |
393 | delete $self->{ob}{dialog_flag} unless %$flag; |
342 | |
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343 | # combine lines into paragraphs |
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344 | $reply =~ s/(?<=\S)\n(?=\w)/ /g; |
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345 | $reply =~ s/\n\n/\n/g; |
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346 | |
394 | |
347 | # ignores flags and npc from replies |
395 | # ignores flags and npc from replies |
348 | $reply = join "\n", (map $_->[1], @replies), $reply; |
396 | $reply = join "\n", (map $_->[1], @replies), $reply; |
349 | |
397 | |
350 | # now mark up all matching keywords |
398 | # now mark up all matching keywords |
… | |
… | |
355 | last; |
403 | last; |
356 | } |
404 | } |
357 | } |
405 | } |
358 | } |
406 | } |
359 | |
407 | |
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408 | $self->{npc}->use_trigger ($self->{ob}) |
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409 | if $self->{npc}->type == cf::MAGIC_EAR; |
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410 | |
360 | return wantarray ? ($reply, @kw) : $reply; |
411 | return wantarray ? ($reply, @kw) : $reply; |
361 | } |
412 | } |
362 | } |
413 | } |
363 | } |
414 | } |
364 | |
415 | |