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Comparing deliantra/server/ext/NPC_Dialogue.pm (file contents):
Revision 1.1 by root, Fri Dec 15 19:29:18 2006 UTC vs.
Revision 1.7 by elmex, Sat Aug 25 16:51:38 2007 UTC

3NPC_Dialogue 3NPC_Dialogue
4 4
5=head1 DESCRIPTION 5=head1 DESCRIPTION
6 6
7NPC dialogue support module. 7NPC dialogue support module.
8
9=over 4
8 10
9=cut 11=cut
10 12
11package NPC_Dialogue; 13package NPC_Dialogue;
12 14
26} 28}
27 29
28sub new { 30sub new {
29 my ($class, %arg) = @_; 31 my ($class, %arg) = @_;
30 32
33 $arg{ob} = $arg{pl}->ob;
34
31 my $self = bless { 35 my $self = bless {
32 %arg, 36 %arg,
33 }, $class; 37 }, $class;
34 38
35 $self->{match} ||= [parse_message $self->{npc}->msg]; 39 $self->{match} ||= [parse_message $self->{npc}->msg];
102 106
103=back 107=back
104 108
105The environment is that standard "map scripting environment", which is 109The environment is that standard "map scripting environment", which is
106limited in the type of constructs allowed (no loops, for example). 110limited in the type of constructs allowed (no loops, for example).
111
112Here is a example:
113
114=over 4
115
116=item B<matching for an item name>
117
118 @match hi
119 @cond grep $_->name =~ /royalty/, $who->inv
120 You got royalties there! Wanna have!
121
122You may want to change the C<name> method there to something like C<title>,
123C<slaying> or any other method that is allowed to be called on a
124C<cf::object> here.
125
126=item B<matching for an item name and removing the matched item>
127
128 @match found earhorn
129 @cond grep $_->slaying =~ /Gramp's walking stick/, $who->inv
130 @eval my @g = grep { $_->slaying =~ /Gramp's walking stick/ } $who->inv; $g[0]->decrease_ob_nr (1);
131 Thanks for the earhorn!
132
133This example is a bit more complex. The C<@eval> statement will search
134the players inventory for the same term as the C<@cond> and then
135decreases the number of objects used there.
136
137(See also the map: C<scorn/houses/cornerbrook.map> for an example how this is
138used in the real world :-)
139
140=back
107 141
108=item @eval perl 142=item @eval perl
109 143
110Like C<@cond>, but proceed regardless of the outcome. 144Like C<@cond>, but proceed regardless of the outcome.
111 145
164 198
165 @match hi 199 @match hi
166 @ifflag kings_quest 200 @ifflag kings_quest
167 Hi, I was told you want to do the kings quest? 201 Hi, I was told you want to do the kings quest?
168 202
169=item @trigger connected-id 203=item @trigger connected-id [state]
170 204
171Trigger all objects with the given connected-id. The trigger is stateful 205Trigger all objects with the given connected-id.
172and retains state per connected-id. 206
207When the state argument is omitted the trigger is stateful and retains an
208internal state per connected-id. There is a limitation to the use of this: The
209state won't be changed when the connection is triggered by other triggers. So
210be careful when triggering the connection from other objects.
211
212When a state argument is given it should be either 0 or 1. 1 will 'push' the connection
213and 0 will 'release' the connection. This is useful for example when you want to
214let a npc control a door.
215
216Trigger all objects with the given connected-id by 'releasing' the connection.
173 217
174=item @addtopic topic 218=item @addtopic topic
175 219
176Adds the given topic names (separated by C<|>) to the list of topics 220Adds the given topic names (separated by C<|>) to the list of topics
177returned. 221returned.
186 my $lcmsg = lc $msg; 230 my $lcmsg = lc $msg;
187 231
188 topic: 232 topic:
189 for my $match (@{ $self->{match} }) { 233 for my $match (@{ $self->{match} }) {
190 for (split /\|/, $match->[0]) { 234 for (split /\|/, $match->[0]) {
191 if ($_ eq "*" || $lcmsg eq lc) { 235 if ($_ eq "*" || $lcmsg =~ /\b\Q$_\E\b/i) {
192 my $reply = $match->[1]; 236 my $reply = $match->[1];
193 my @kw; 237 my @kw;
194 238
195 my @replies; 239 my @replies;
196 my @match; # @match/@parse command results 240 my @match; # @match/@parse command results
251 my ($name, $value) = split /\s+/, $args, 2; 295 my ($name, $value) = split /\s+/, $args, 2;
252 $state->{$name} eq $value 296 $state->{$name} eq $value
253 or next topic; 297 or next topic;
254 298
255 } elsif ($cmd eq "trigger") { 299 } elsif ($cmd eq "trigger") {
300 my ($con, $state) = split /\s+/, $args, 2;
301 $con = $con * 1;
302
303 if (defined $state) {
304 $self->{npc}->map->trigger ($args, $state);
305 } else {
256 my $rvalue = \$self->{npc}{dialog_trigger}{$args*1}; 306 my $rvalue = \$self->{npc}{dialog_trigger}{$con};
257 $self->{npc}->map->trigger ($args, $$rvalue = !$$rvalue); 307 $self->{npc}->map->trigger ($con, $$rvalue = !$$rvalue);
308 }
258 309
259 } elsif ($cmd eq "addtopic") { 310 } elsif ($cmd eq "addtopic") {
260 push @kw, split /\|/, $args; 311 push @kw, split /\|/, $args;
261 $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic}; 312 $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic};
262 313

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