ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/ext/NPC_Dialogue.pm
(Generate patch)

Comparing deliantra/server/ext/NPC_Dialogue.pm (file contents):
Revision 1.3 by elmex, Wed Apr 4 11:45:16 2007 UTC vs.
Revision 1.10 by root, Mon Jul 14 23:57:45 2008 UTC

4 4
5=head1 DESCRIPTION 5=head1 DESCRIPTION
6 6
7NPC dialogue support module. 7NPC dialogue support module.
8 8
9=over 4
10
9=cut 11=cut
10 12
11package NPC_Dialogue; 13package NPC_Dialogue;
12 14
13use strict; 15use strict;
14
15sub has_dialogue($) {
16 my ($ob) = @_;
17
18 $ob->msg =~ /^\@match /;
19}
20 16
21sub parse_message($) { 17sub parse_message($) {
22 map [split /\n/, $_, 2], 18 map [split /\n/, $_, 2],
23 grep length, 19 grep length,
24 split /^\@match /m, 20 split /^\@match /m,
26} 22}
27 23
28sub new { 24sub new {
29 my ($class, %arg) = @_; 25 my ($class, %arg) = @_;
30 26
27 $arg{ob} = $arg{pl}->ob;
28
31 my $self = bless { 29 my $self = bless {
32 %arg, 30 %arg,
33 }, $class; 31 }, $class;
34 32
35 $self->{match} ||= [parse_message $self->{npc}->msg]; 33 $self->{match} ||= [parse_message $self->{npc}->msg];
102 100
103=back 101=back
104 102
105The environment is that standard "map scripting environment", which is 103The environment is that standard "map scripting environment", which is
106limited in the type of constructs allowed (no loops, for example). 104limited in the type of constructs allowed (no loops, for example).
105
106Here is a example:
107
108=over 4
109
110=item B<matching for an item name>
111
112 @match hi
113 @cond grep $_->name =~ /royalty/, $who->inv
114 You got royalties there! Wanna have!
115
116You may want to change the C<name> method there to something like C<title>,
117C<slaying> or any other method that is allowed to be called on a
118C<cf::object> here.
119
120=item B<matching for an item name and removing the matched item>
121
122 @match found earhorn
123 @cond grep $_->slaying =~ /Gramp's walking stick/, $who->inv
124 @eval my @g = grep { $_->slaying =~ /Gramp's walking stick/ } $who->inv; $g[0]->decrease;
125 Thanks for the earhorn!
126
127This example is a bit more complex. The C<@eval> statement will search
128the players inventory for the same term as the C<@cond> and then
129decreases the number of objects used there.
130
131(See also the map: C<scorn/houses/cornerbrook.map> for an example how this is
132used in the real world :-)
133
134=back
107 135
108=item @eval perl 136=item @eval perl
109 137
110Like C<@cond>, but proceed regardless of the outcome. 138Like C<@cond>, but proceed regardless of the outcome.
111 139
178When a state argument is given it should be either 0 or 1. 1 will 'push' the connection 206When a state argument is given it should be either 0 or 1. 1 will 'push' the connection
179and 0 will 'release' the connection. This is useful for example when you want to 207and 0 will 'release' the connection. This is useful for example when you want to
180let a npc control a door. 208let a npc control a door.
181 209
182Trigger all objects with the given connected-id by 'releasing' the connection. 210Trigger all objects with the given connected-id by 'releasing' the connection.
211
212=item @playersound face-name
213
214Plays the given sound face (either an alias or sound file path) so that
215only the player talking to the npc can hear it.
216
217=item @npcsound face-name
218
219Plays the given sound face (either an alias or sound file path) as if
220the npc had made that sound, i.e. it will be located at the npc and all
221players near enough can hear it.
183 222
184=item @addtopic topic 223=item @addtopic topic
185 224
186Adds the given topic names (separated by C<|>) to the list of topics 225Adds the given topic names (separated by C<|>) to the list of topics
187returned. 226returned.
228 @match = $msg =~ /$args/i 267 @match = $msg =~ /$args/i
229 or next topic; 268 or next topic;
230 269
231 } elsif ($cmd eq "comment") { 270 } elsif ($cmd eq "comment") {
232 # nop 271 # nop
272
273 } elsif ($cmd eq "playersound") {
274 $self->{ob}->contr->play_sound (cf::sound::find $args);
275
276 } elsif ($cmd eq "npcsound") {
277 $self->{npc}->play_sound (cf::sound::find $args);
233 278
234 } elsif ($cmd eq "cond") { 279 } elsif ($cmd eq "cond") {
235 cf::safe_eval $args, %vars 280 cf::safe_eval $args, %vars
236 or next topic; 281 or next topic;
237 282

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines