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4 | |
4 | |
5 | =head1 DESCRIPTION |
5 | =head1 DESCRIPTION |
6 | |
6 | |
7 | NPC dialogue support module. |
7 | NPC dialogue support module. |
8 | |
8 | |
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9 | =over 4 |
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10 | |
9 | =cut |
11 | =cut |
10 | |
12 | |
11 | package NPC_Dialogue; |
13 | package NPC_Dialogue; |
12 | |
14 | |
13 | use strict; |
15 | use strict; |
14 | |
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15 | sub has_dialogue($) { |
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16 | my ($ob) = @_; |
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17 | |
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18 | $ob->msg =~ /^\@match /; |
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19 | } |
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20 | |
16 | |
21 | sub parse_message($) { |
17 | sub parse_message($) { |
22 | map [split /\n/, $_, 2], |
18 | map [split /\n/, $_, 2], |
23 | grep length, |
19 | grep length, |
24 | split /^\@match /m, |
20 | split /^\@match /m, |
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26 | } |
22 | } |
27 | |
23 | |
28 | sub new { |
24 | sub new { |
29 | my ($class, %arg) = @_; |
25 | my ($class, %arg) = @_; |
30 | |
26 | |
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27 | $arg{ob} = $arg{pl}->ob; |
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28 | |
31 | my $self = bless { |
29 | my $self = bless { |
32 | %arg, |
30 | %arg, |
33 | }, $class; |
31 | }, $class; |
34 | |
32 | |
35 | $self->{match} ||= [parse_message $self->{npc}->msg]; |
33 | $self->{match} ||= [parse_message $self->{npc}->msg]; |
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98 | |
96 | |
99 | =item $flag - A hashref that stores flags associated with the player and |
97 | =item $flag - A hashref that stores flags associated with the player and |
100 | can be seen by all NPCs (so better name your flags uniquely). This is |
98 | can be seen by all NPCs (so better name your flags uniquely). This is |
101 | useful for storing e.g. quest information. See C<@setflag> and C<@ifflag>. |
99 | useful for storing e.g. quest information. See C<@setflag> and C<@ifflag>. |
102 | |
100 | |
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101 | =item @find - see @find, below. |
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102 | |
103 | =back |
103 | =back |
104 | |
104 | |
105 | The environment is that standard "map scripting environment", which is |
105 | The environment is that standard "map scripting environment", which is |
106 | limited in the type of constructs allowed (no loops, for example). |
106 | limited in the type of constructs allowed (no loops, for example). |
107 | |
107 | |
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108 | Here is a example: |
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109 | |
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110 | =over 4 |
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111 | |
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112 | =item B<matching for an item name> |
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113 | |
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114 | @match hi |
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115 | @cond grep $_->name =~ /royalty/, $who->inv |
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116 | You got royalties there! Wanna have! |
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117 | |
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118 | You may want to change the C<name> method there to something like C<title>, |
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119 | C<slaying> or any other method that is allowed to be called on a |
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120 | C<cf::object> here. |
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121 | |
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122 | =item B<matching for an item name and removing the matched item> |
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123 | |
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124 | @match found earhorn |
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125 | @cond grep $_->slaying =~ /Gramp's walking stick/, $who->inv |
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126 | @eval my @g = grep { $_->slaying =~ /Gramp's walking stick/ } $who->inv; $g[0]->decrease; |
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127 | Thanks for the earhorn! |
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128 | |
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129 | This example is a bit more complex. The C<@eval> statement will search |
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130 | the players inventory for the same term as the C<@cond> and then |
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131 | decreases the number of objects used there. |
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132 | |
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133 | (See also the map: C<scorn/houses/cornerbrook.map> for an example how this is |
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134 | used in the real world :-) |
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135 | |
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136 | =back |
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137 | |
108 | =item @eval perl |
138 | =item @eval perl |
109 | |
139 | |
110 | Like C<@cond>, but proceed regardless of the outcome. |
140 | Like C<@cond>, but proceed regardless of the outcome. |
111 | |
141 | |
112 | =item @msg perl |
142 | =item @msg perl |
113 | |
143 | |
114 | Like C<@cond>, but the return value will be stringified and prepended to |
144 | Like C<@cond>, but the return value will be stringified and prepended to |
115 | the message. |
145 | the reply message. |
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146 | |
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147 | =item @check match expression |
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148 | |
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149 | Executes a match expression (see |
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150 | http://pod.tst.eu/http://cvs.schmorp.de/deliantra/server/lib/cf/match.pm) |
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151 | to see if it matches. |
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152 | |
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153 | C<self> is the npc object, C<object>, C<source> and C<originator> are the |
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154 | player communicating with the NPC. |
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155 | |
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156 | If the check fails, the match is skipped. |
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157 | |
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158 | =item @find match expression |
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159 | |
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160 | Like C<@check> in that it executes a match expression, but instead of |
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161 | failing, it gathers all objects matched into the C<@find> array variable. |
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162 | |
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163 | When you want to skip the match when no objects have been found, combine |
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164 | C<@find> with C<@cond>: |
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165 | |
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166 | @match see my spellbook |
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167 | @find type=SPELLBOOK in inv |
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168 | @cond @find |
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169 | It looks dirty. |
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170 | @match see my spellbook |
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171 | I can't see any, where do you have it? |
116 | |
172 | |
117 | =item @setstate state value |
173 | =item @setstate state value |
118 | |
174 | |
119 | Sets the named state C<state> to the given C<value>. State values are |
175 | Sets the named state C<state> to the given C<value>. State values are |
120 | associated with a specific player-NPC pair, so each NPC has its own state |
176 | associated with a specific player-NPC pair, so each NPC has its own state |
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173 | When the state argument is omitted the trigger is stateful and retains an |
229 | When the state argument is omitted the trigger is stateful and retains an |
174 | internal state per connected-id. There is a limitation to the use of this: The |
230 | internal state per connected-id. There is a limitation to the use of this: The |
175 | state won't be changed when the connection is triggered by other triggers. So |
231 | state won't be changed when the connection is triggered by other triggers. So |
176 | be careful when triggering the connection from other objects. |
232 | be careful when triggering the connection from other objects. |
177 | |
233 | |
178 | When a state argument is given it should be either 0 or 1. 1 will 'push' the connection |
234 | When a state argument is given it should be a positive integer. Any value |
179 | and 0 will 'release' the connection. This is useful for example when you want to |
235 | C<!= 0> will 'push' the connection (in general, you should specify C<1> |
180 | let a npc control a door. |
236 | for this) and C<0> will 'release' the connection. This is useful for |
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237 | example when you want to let an NPC control a door. |
181 | |
238 | |
182 | Trigger all objects with the given connected-id by 'releasing' the connection. |
239 | Trigger all objects with the given connected-id by 'releasing' the connection. |
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240 | |
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241 | =item @playersound face-name |
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242 | |
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243 | Plays the given sound face (either an alias or sound file path) so that |
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244 | only the player talking to the npc can hear it. |
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245 | |
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246 | =item @npcsound face-name |
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247 | |
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248 | Plays the given sound face (either an alias or sound file path) as if |
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249 | the npc had made that sound, i.e. it will be located at the npc and all |
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250 | players near enough can hear it. |
183 | |
251 | |
184 | =item @addtopic topic |
252 | =item @addtopic topic |
185 | |
253 | |
186 | Adds the given topic names (separated by C<|>) to the list of topics |
254 | Adds the given topic names (separated by C<|>) to the list of topics |
187 | returned. |
255 | returned. |
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196 | my $lcmsg = lc $msg; |
264 | my $lcmsg = lc $msg; |
197 | |
265 | |
198 | topic: |
266 | topic: |
199 | for my $match (@{ $self->{match} }) { |
267 | for my $match (@{ $self->{match} }) { |
200 | for (split /\|/, $match->[0]) { |
268 | for (split /\|/, $match->[0]) { |
201 | if ($_ eq "*" || $lcmsg eq lc) { |
269 | if ($_ eq "*" || $lcmsg =~ /\b\Q$_\E\b/i) { |
202 | my $reply = $match->[1]; |
270 | my $reply = $match->[1]; |
203 | my @kw; |
271 | my @kw; |
204 | |
272 | |
205 | my @replies; |
273 | my @replies; |
206 | my @match; # @match/@parse command results |
274 | my @match; # @match/@parse command results |
207 | |
275 | |
208 | my $state = $self->{npc}{$self->{ob}->name}{dialog_state} ||= {}; |
276 | my $state = $self->{npc}{$self->{ob}->name}{dialog_state} ||= {}; |
209 | my $flag = $self->{ob}{dialog_flag} ||= {}; |
277 | my $flag = $self->{ob}{dialog_flag} ||= {}; |
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278 | |
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279 | my @find; |
210 | |
280 | |
211 | my %vars = ( |
281 | my %vars = ( |
212 | who => $self->{ob}, |
282 | who => $self->{ob}, |
213 | npc => $self->{npc}, |
283 | npc => $self->{npc}, |
214 | state => $state, |
284 | state => $state, |
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229 | or next topic; |
299 | or next topic; |
230 | |
300 | |
231 | } elsif ($cmd eq "comment") { |
301 | } elsif ($cmd eq "comment") { |
232 | # nop |
302 | # nop |
233 | |
303 | |
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304 | } elsif ($cmd eq "playersound") { |
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305 | $self->{ob}->contr->play_sound (cf::sound::find $args); |
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306 | |
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307 | } elsif ($cmd eq "npcsound") { |
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308 | $self->{npc}->play_sound (cf::sound::find $args); |
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309 | |
234 | } elsif ($cmd eq "cond") { |
310 | } elsif ($cmd eq "cond") { |
235 | cf::safe_eval $args, %vars |
311 | cf::safe_eval $args, %vars |
236 | or next topic; |
312 | or next topic; |
237 | |
313 | |
238 | } elsif ($cmd eq "eval") { |
314 | } elsif ($cmd eq "eval") { |
239 | cf::safe_eval $args, %vars; |
315 | cf::safe_eval $args, %vars; |
240 | warn "\@eval evaluation error: $@\n" if $@; |
316 | warn "\@eval evaluation error: $@\n" if $@; |
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317 | |
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318 | } elsif ($cmd eq "check") { |
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319 | eval { |
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320 | cf::match::match $args, $self->{ob}, $self->{npc}, $self->{ob} |
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321 | or next topic; |
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322 | }; |
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323 | warn "\@check evaluation error: $@\n" if $@; |
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324 | |
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325 | } elsif ($cmd eq "find") { |
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326 | @find = eval { |
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327 | cf::match::match $args, $self->{ob}, $self->{npc}, $self->{ob} |
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328 | }; |
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329 | warn "\@find evaluation error: $@\n" if $@; |
241 | |
330 | |
242 | } elsif ($cmd eq "msg") { |
331 | } elsif ($cmd eq "msg") { |
243 | push @replies, [$self->{npc}, (scalar cf::safe_eval $args, %vars)]; |
332 | push @replies, [$self->{npc}, (scalar cf::safe_eval $args, %vars)]; |
244 | |
333 | |
245 | } elsif ($cmd eq "setflag") { |
334 | } elsif ($cmd eq "setflag") { |
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262 | $state->{$name} eq $value |
351 | $state->{$name} eq $value |
263 | or next topic; |
352 | or next topic; |
264 | |
353 | |
265 | } elsif ($cmd eq "trigger") { |
354 | } elsif ($cmd eq "trigger") { |
266 | my ($con, $state) = split /\s+/, $args, 2; |
355 | my ($con, $state) = split /\s+/, $args, 2; |
267 | $con = $con * 1; |
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268 | |
356 | |
269 | if (defined $state) { |
357 | if (defined $state) { |
270 | $self->{npc}->map->trigger ($args, $state); |
358 | $self->{npc}->map->trigger ($con, $state, $self->{npc}, $self->{ob}); |
271 | } else { |
359 | } else { |
272 | my $rvalue = \$self->{npc}{dialog_trigger}{$con}; |
360 | my $rvalue = \$self->{npc}{dialog_trigger}{$con+0}; |
273 | $self->{npc}->map->trigger ($con, $$rvalue = !$$rvalue); |
361 | $self->{npc}->map->trigger ($con, $$rvalue = !$$rvalue, $self->{npc}, $self->{ob}); |
274 | } |
362 | } |
275 | |
363 | |
276 | } elsif ($cmd eq "addtopic") { |
364 | } elsif ($cmd eq "addtopic") { |
277 | push @kw, split /\|/, $args; |
365 | push @kw, split /\|/, $args; |
278 | $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic}; |
366 | $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic}; |
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286 | } |
374 | } |
287 | } |
375 | } |
288 | |
376 | |
289 | delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state; |
377 | delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state; |
290 | delete $self->{ob}{dialog_flag} unless %$flag; |
378 | delete $self->{ob}{dialog_flag} unless %$flag; |
291 | |
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292 | # combine lines into paragraphs |
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293 | $reply =~ s/(?<=\S)\n(?=\w)/ /g; |
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294 | $reply =~ s/\n\n/\n/g; |
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295 | |
379 | |
296 | # ignores flags and npc from replies |
380 | # ignores flags and npc from replies |
297 | $reply = join "\n", (map $_->[1], @replies), $reply; |
381 | $reply = join "\n", (map $_->[1], @replies), $reply; |
298 | |
382 | |
299 | # now mark up all matching keywords |
383 | # now mark up all matching keywords |
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304 | last; |
388 | last; |
305 | } |
389 | } |
306 | } |
390 | } |
307 | } |
391 | } |
308 | |
392 | |
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393 | $self->{npc}->use_trigger ($self->{ob}) |
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394 | if $self->{npc}->type == cf::MAGIC_EAR; |
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395 | |
309 | return wantarray ? ($reply, @kw) : $reply; |
396 | return wantarray ? ($reply, @kw) : $reply; |
310 | } |
397 | } |
311 | } |
398 | } |
312 | } |
399 | } |
313 | |
400 | |