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Comparing deliantra/server/ext/NPC_Dialogue.pm (file contents):
Revision 1.2 by elmex, Thu Jan 4 15:20:11 2007 UTC vs.
Revision 1.12 by root, Thu Dec 18 02:49:22 2008 UTC

4 4
5=head1 DESCRIPTION 5=head1 DESCRIPTION
6 6
7NPC dialogue support module. 7NPC dialogue support module.
8 8
9=over 4
10
9=cut 11=cut
10 12
11package NPC_Dialogue; 13package NPC_Dialogue;
12 14
13use strict; 15use strict;
14
15sub has_dialogue($) {
16 my ($ob) = @_;
17
18 $ob->msg =~ /^\@match /;
19}
20 16
21sub parse_message($) { 17sub parse_message($) {
22 map [split /\n/, $_, 2], 18 map [split /\n/, $_, 2],
23 grep length, 19 grep length,
24 split /^\@match /m, 20 split /^\@match /m,
26} 22}
27 23
28sub new { 24sub new {
29 my ($class, %arg) = @_; 25 my ($class, %arg) = @_;
30 26
27 $arg{ob} = $arg{pl}->ob;
28
31 my $self = bless { 29 my $self = bless {
32 %arg, 30 %arg,
33 }, $class; 31 }, $class;
34 32
35 $self->{match} ||= [parse_message $self->{npc}->msg]; 33 $self->{match} ||= [parse_message $self->{npc}->msg];
102 100
103=back 101=back
104 102
105The environment is that standard "map scripting environment", which is 103The environment is that standard "map scripting environment", which is
106limited in the type of constructs allowed (no loops, for example). 104limited in the type of constructs allowed (no loops, for example).
105
106Here is a example:
107
108=over 4
109
110=item B<matching for an item name>
111
112 @match hi
113 @cond grep $_->name =~ /royalty/, $who->inv
114 You got royalties there! Wanna have!
115
116You may want to change the C<name> method there to something like C<title>,
117C<slaying> or any other method that is allowed to be called on a
118C<cf::object> here.
119
120=item B<matching for an item name and removing the matched item>
121
122 @match found earhorn
123 @cond grep $_->slaying =~ /Gramp's walking stick/, $who->inv
124 @eval my @g = grep { $_->slaying =~ /Gramp's walking stick/ } $who->inv; $g[0]->decrease;
125 Thanks for the earhorn!
126
127This example is a bit more complex. The C<@eval> statement will search
128the players inventory for the same term as the C<@cond> and then
129decreases the number of objects used there.
130
131(See also the map: C<scorn/houses/cornerbrook.map> for an example how this is
132used in the real world :-)
133
134=back
107 135
108=item @eval perl 136=item @eval perl
109 137
110Like C<@cond>, but proceed regardless of the outcome. 138Like C<@cond>, but proceed regardless of the outcome.
111 139
179and 0 will 'release' the connection. This is useful for example when you want to 207and 0 will 'release' the connection. This is useful for example when you want to
180let a npc control a door. 208let a npc control a door.
181 209
182Trigger all objects with the given connected-id by 'releasing' the connection. 210Trigger all objects with the given connected-id by 'releasing' the connection.
183 211
212=item @playersound face-name
213
214Plays the given sound face (either an alias or sound file path) so that
215only the player talking to the npc can hear it.
216
217=item @npcsound face-name
218
219Plays the given sound face (either an alias or sound file path) as if
220the npc had made that sound, i.e. it will be located at the npc and all
221players near enough can hear it.
222
184=item @addtopic topic 223=item @addtopic topic
185 224
186Adds the given topic names (separated by C<|>) to the list of topics 225Adds the given topic names (separated by C<|>) to the list of topics
187returned. 226returned.
188 227
196 my $lcmsg = lc $msg; 235 my $lcmsg = lc $msg;
197 236
198 topic: 237 topic:
199 for my $match (@{ $self->{match} }) { 238 for my $match (@{ $self->{match} }) {
200 for (split /\|/, $match->[0]) { 239 for (split /\|/, $match->[0]) {
201 if ($_ eq "*" || $lcmsg eq lc) { 240 if ($_ eq "*" || $lcmsg =~ /\b\Q$_\E\b/i) {
202 my $reply = $match->[1]; 241 my $reply = $match->[1];
203 my @kw; 242 my @kw;
204 243
205 my @replies; 244 my @replies;
206 my @match; # @match/@parse command results 245 my @match; # @match/@parse command results
229 or next topic; 268 or next topic;
230 269
231 } elsif ($cmd eq "comment") { 270 } elsif ($cmd eq "comment") {
232 # nop 271 # nop
233 272
273 } elsif ($cmd eq "playersound") {
274 $self->{ob}->contr->play_sound (cf::sound::find $args);
275
276 } elsif ($cmd eq "npcsound") {
277 $self->{npc}->play_sound (cf::sound::find $args);
278
234 } elsif ($cmd eq "cond") { 279 } elsif ($cmd eq "cond") {
235 cf::safe_eval $args, %vars 280 cf::safe_eval $args, %vars
236 or next topic; 281 or next topic;
237 282
238 } elsif ($cmd eq "eval") { 283 } elsif ($cmd eq "eval") {
286 } 331 }
287 } 332 }
288 333
289 delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state; 334 delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state;
290 delete $self->{ob}{dialog_flag} unless %$flag; 335 delete $self->{ob}{dialog_flag} unless %$flag;
291
292 # combine lines into paragraphs
293 $reply =~ s/(?<=\S)\n(?=\w)/ /g;
294 $reply =~ s/\n\n/\n/g;
295 336
296 # ignores flags and npc from replies 337 # ignores flags and npc from replies
297 $reply = join "\n", (map $_->[1], @replies), $reply; 338 $reply = join "\n", (map $_->[1], @replies), $reply;
298 339
299 # now mark up all matching keywords 340 # now mark up all matching keywords
304 last; 345 last;
305 } 346 }
306 } 347 }
307 } 348 }
308 349
350 $self->{npc}->use_trigger if $self->{npc}->type == cf::MAGIC_EAR;
351
309 return wantarray ? ($reply, @kw) : $reply; 352 return wantarray ? ($reply, @kw) : $reply;
310 } 353 }
311 } 354 }
312 } 355 }
313 356

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