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Comparing deliantra/server/ext/NPC_Dialogue.pm (file contents):
Revision 1.2 by elmex, Thu Jan 4 15:20:11 2007 UTC vs.
Revision 1.8 by root, Sun Aug 26 04:07:40 2007 UTC

3NPC_Dialogue 3NPC_Dialogue
4 4
5=head1 DESCRIPTION 5=head1 DESCRIPTION
6 6
7NPC dialogue support module. 7NPC dialogue support module.
8
9=over 4
8 10
9=cut 11=cut
10 12
11package NPC_Dialogue; 13package NPC_Dialogue;
12 14
26} 28}
27 29
28sub new { 30sub new {
29 my ($class, %arg) = @_; 31 my ($class, %arg) = @_;
30 32
33 $arg{ob} = $arg{pl}->ob;
34
31 my $self = bless { 35 my $self = bless {
32 %arg, 36 %arg,
33 }, $class; 37 }, $class;
34 38
35 $self->{match} ||= [parse_message $self->{npc}->msg]; 39 $self->{match} ||= [parse_message $self->{npc}->msg];
102 106
103=back 107=back
104 108
105The environment is that standard "map scripting environment", which is 109The environment is that standard "map scripting environment", which is
106limited in the type of constructs allowed (no loops, for example). 110limited in the type of constructs allowed (no loops, for example).
111
112Here is a example:
113
114=over 4
115
116=item B<matching for an item name>
117
118 @match hi
119 @cond grep $_->name =~ /royalty/, $who->inv
120 You got royalties there! Wanna have!
121
122You may want to change the C<name> method there to something like C<title>,
123C<slaying> or any other method that is allowed to be called on a
124C<cf::object> here.
125
126=item B<matching for an item name and removing the matched item>
127
128 @match found earhorn
129 @cond grep $_->slaying =~ /Gramp's walking stick/, $who->inv
130 @eval my @g = grep { $_->slaying =~ /Gramp's walking stick/ } $who->inv; $g[0]->decrease_ob_nr (1);
131 Thanks for the earhorn!
132
133This example is a bit more complex. The C<@eval> statement will search
134the players inventory for the same term as the C<@cond> and then
135decreases the number of objects used there.
136
137(See also the map: C<scorn/houses/cornerbrook.map> for an example how this is
138used in the real world :-)
139
140=back
107 141
108=item @eval perl 142=item @eval perl
109 143
110Like C<@cond>, but proceed regardless of the outcome. 144Like C<@cond>, but proceed regardless of the outcome.
111 145
179and 0 will 'release' the connection. This is useful for example when you want to 213and 0 will 'release' the connection. This is useful for example when you want to
180let a npc control a door. 214let a npc control a door.
181 215
182Trigger all objects with the given connected-id by 'releasing' the connection. 216Trigger all objects with the given connected-id by 'releasing' the connection.
183 217
218=item @playersound face-name
219
220Plays the given sound face (either an alias or sound file path) so that
221only the player talking to the npc can hear it.
222
223=item @npcsound face-name
224
225Plays the given sound face (either an alias or sound file path) as if
226the npc had made that sound, i.e. it will be located at the npc and all
227players near enough can hear it.
228
184=item @addtopic topic 229=item @addtopic topic
185 230
186Adds the given topic names (separated by C<|>) to the list of topics 231Adds the given topic names (separated by C<|>) to the list of topics
187returned. 232returned.
188 233
196 my $lcmsg = lc $msg; 241 my $lcmsg = lc $msg;
197 242
198 topic: 243 topic:
199 for my $match (@{ $self->{match} }) { 244 for my $match (@{ $self->{match} }) {
200 for (split /\|/, $match->[0]) { 245 for (split /\|/, $match->[0]) {
201 if ($_ eq "*" || $lcmsg eq lc) { 246 if ($_ eq "*" || $lcmsg =~ /\b\Q$_\E\b/i) {
202 my $reply = $match->[1]; 247 my $reply = $match->[1];
203 my @kw; 248 my @kw;
204 249
205 my @replies; 250 my @replies;
206 my @match; # @match/@parse command results 251 my @match; # @match/@parse command results
228 @match = $msg =~ /$args/i 273 @match = $msg =~ /$args/i
229 or next topic; 274 or next topic;
230 275
231 } elsif ($cmd eq "comment") { 276 } elsif ($cmd eq "comment") {
232 # nop 277 # nop
278
279 } elsif ($cmd eq "playersound") {
280 $self->{ob}->contr->play_sound (cf::sound::find $args);
281
282 } elsif ($cmd eq "npcsound") {
283 $self->{npc}->play_sound (cf::sound::find $args);
233 284
234 } elsif ($cmd eq "cond") { 285 } elsif ($cmd eq "cond") {
235 cf::safe_eval $args, %vars 286 cf::safe_eval $args, %vars
236 or next topic; 287 or next topic;
237 288

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