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Comparing deliantra/server/ext/NPC_Dialogue.pm (file contents):
Revision 1.14 by root, Thu Jan 8 19:23:44 2009 UTC vs.
Revision 1.15 by root, Tue Oct 13 00:24:14 2009 UTC

96 96
97=item $flag - A hashref that stores flags associated with the player and 97=item $flag - A hashref that stores flags associated with the player and
98can be seen by all NPCs (so better name your flags uniquely). This is 98can be seen by all NPCs (so better name your flags uniquely). This is
99useful for storing e.g. quest information. See C<@setflag> and C<@ifflag>. 99useful for storing e.g. quest information. See C<@setflag> and C<@ifflag>.
100 100
101=item @find - see @find, below.
102
101=back 103=back
102 104
103The environment is that standard "map scripting environment", which is 105The environment is that standard "map scripting environment", which is
104limited in the type of constructs allowed (no loops, for example). 106limited in the type of constructs allowed (no loops, for example).
105 107
138Like C<@cond>, but proceed regardless of the outcome. 140Like C<@cond>, but proceed regardless of the outcome.
139 141
140=item @msg perl 142=item @msg perl
141 143
142Like C<@cond>, but the return value will be stringified and prepended to 144Like C<@cond>, but the return value will be stringified and prepended to
143the message. 145the reply message.
146
147=item @check match expression
148
149Executes a match expression (see
150http://pod.tst.eu/http://cvs.schmorp.de/deliantra/server/lib/cf/match.pm)
151to see if it matches.
152
153C<self> is the npc object, C<object>, C<source> and C<originator> are the
154player communicating with the NPC.
155
156If the check fails, the match is skipped.
157
158=item @find match expression
159
160Like C<@check> in that it executes a match expression, but instead of
161failing, it gathers all objects matched into the C<@find> array variable.
162
163When you want to skip the match when no objects have been found, combine
164C<@find> with C<@cond>:
165
166 @match see my spellbook
167 @find type=SPELLBOOK in inv
168 @cond @find
169 It looks dirty.
170 @match see my spellbook
171 I can't see any, where do you have it?
144 172
145=item @setstate state value 173=item @setstate state value
146 174
147Sets the named state C<state> to the given C<value>. State values are 175Sets the named state C<state> to the given C<value>. State values are
148associated with a specific player-NPC pair, so each NPC has its own state 176associated with a specific player-NPC pair, so each NPC has its own state
245 my @replies; 273 my @replies;
246 my @match; # @match/@parse command results 274 my @match; # @match/@parse command results
247 275
248 my $state = $self->{npc}{$self->{ob}->name}{dialog_state} ||= {}; 276 my $state = $self->{npc}{$self->{ob}->name}{dialog_state} ||= {};
249 my $flag = $self->{ob}{dialog_flag} ||= {}; 277 my $flag = $self->{ob}{dialog_flag} ||= {};
278
279 my @find;
250 280
251 my %vars = ( 281 my %vars = (
252 who => $self->{ob}, 282 who => $self->{ob},
253 npc => $self->{npc}, 283 npc => $self->{npc},
254 state => $state, 284 state => $state,
282 or next topic; 312 or next topic;
283 313
284 } elsif ($cmd eq "eval") { 314 } elsif ($cmd eq "eval") {
285 cf::safe_eval $args, %vars; 315 cf::safe_eval $args, %vars;
286 warn "\@eval evaluation error: $@\n" if $@; 316 warn "\@eval evaluation error: $@\n" if $@;
317
318 } elsif ($cmd eq "check") {
319 eval {
320 cf::match::match $args, $self->{ob}, $self->{npc}, $self->{ob}
321 or next topic;
322 };
323 warn "\@check evaluation error: $@\n" if $@;
324
325 } elsif ($cmd eq "find") {
326 @find = eval {
327 cf::match::match $args, $self->{ob}, $self->{npc}, $self->{ob}
328 };
329 warn "\@find evaluation error: $@\n" if $@;
287 330
288 } elsif ($cmd eq "msg") { 331 } elsif ($cmd eq "msg") {
289 push @replies, [$self->{npc}, (scalar cf::safe_eval $args, %vars)]; 332 push @replies, [$self->{npc}, (scalar cf::safe_eval $args, %vars)];
290 333
291 } elsif ($cmd eq "setflag") { 334 } elsif ($cmd eq "setflag") {

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