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/cvs/deliantra/server/ext/NPC_Dialogue.pm
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Comparing deliantra/server/ext/NPC_Dialogue.pm (file contents):
Revision 1.7 by elmex, Sat Aug 25 16:51:38 2007 UTC vs.
Revision 1.8 by root, Sun Aug 26 04:07:40 2007 UTC

212When a state argument is given it should be either 0 or 1. 1 will 'push' the connection 212When a state argument is given it should be either 0 or 1. 1 will 'push' the connection
213and 0 will 'release' the connection. This is useful for example when you want to 213and 0 will 'release' the connection. This is useful for example when you want to
214let a npc control a door. 214let a npc control a door.
215 215
216Trigger all objects with the given connected-id by 'releasing' the connection. 216Trigger all objects with the given connected-id by 'releasing' the connection.
217
218=item @playersound face-name
219
220Plays the given sound face (either an alias or sound file path) so that
221only the player talking to the npc can hear it.
222
223=item @npcsound face-name
224
225Plays the given sound face (either an alias or sound file path) as if
226the npc had made that sound, i.e. it will be located at the npc and all
227players near enough can hear it.
217 228
218=item @addtopic topic 229=item @addtopic topic
219 230
220Adds the given topic names (separated by C<|>) to the list of topics 231Adds the given topic names (separated by C<|>) to the list of topics
221returned. 232returned.
262 @match = $msg =~ /$args/i 273 @match = $msg =~ /$args/i
263 or next topic; 274 or next topic;
264 275
265 } elsif ($cmd eq "comment") { 276 } elsif ($cmd eq "comment") {
266 # nop 277 # nop
278
279 } elsif ($cmd eq "playersound") {
280 $self->{ob}->contr->play_sound (cf::sound::find $args);
281
282 } elsif ($cmd eq "npcsound") {
283 $self->{npc}->play_sound (cf::sound::find $args);
267 284
268 } elsif ($cmd eq "cond") { 285 } elsif ($cmd eq "cond") {
269 cf::safe_eval $args, %vars 286 cf::safe_eval $args, %vars
270 or next topic; 287 or next topic;
271 288

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