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/cvs/deliantra/server/ext/NPC_Dialogue.pm
Revision: 1.15
Committed: Tue Oct 13 00:24:14 2009 UTC (14 years, 7 months ago) by root
Branch: MAIN
CVS Tags: rel-2_82
Changes since 1.14: +44 -1 lines
Log Message:
new npc dialiogue options

File Contents

# Content
1 =head1 NAME
2
3 NPC_Dialogue
4
5 =head1 DESCRIPTION
6
7 NPC dialogue support module.
8
9 =over 4
10
11 =cut
12
13 package NPC_Dialogue;
14
15 use strict;
16
17 sub parse_message($) {
18 map [split /\n/, $_, 2],
19 grep length,
20 split /^\@match /m,
21 $_[0]
22 }
23
24 sub new {
25 my ($class, %arg) = @_;
26
27 $arg{ob} = $arg{pl}->ob;
28
29 my $self = bless {
30 %arg,
31 }, $class;
32
33 $self->{match} ||= [parse_message $self->{npc}->msg];
34
35 $self;
36 }
37
38 sub greet {
39 my ($self) = @_;
40
41 $self->tell ("hi")
42 }
43
44 =item ($reply, @topics) = $dialog->tell ($msg)
45
46 Tells the dialog object something and returns its response and optionally
47 a number of topics that are refered to by this topic.
48
49 It supports a number of command constructs. They have to follow the
50 C<@match> directive, and there can be multiple commands that will be
51 executed in order.
52
53 =over 4
54
55 =item @comment text...
56
57 A single-line comment. It will be completely ignored.
58
59 =item @parse regex
60
61 Parses the message using a perl regular expression (by default
62 case-insensitive). Any matches will be available as C<< $match->[$index]
63 >>.
64
65 If the regular expression does not match, the topic is skipped.
66
67 Example:
68
69 @match deposit
70 @parse deposit (\d+) (\S+)
71 @eval bank::deposit $match->[0], $match->[1]
72
73 =item @cond perl
74
75 Evaluates the given perl code. If it returns false (or causes an
76 exception), the topic will be skipped, otherwise topic interpretation is
77 resumed.
78
79 The following local variables are defined within the expression:
80
81 =over 4
82
83 =item $who - The cf::object::player object that initiated the dialogue.
84
85 =item $npc - The NPC (or magic_ear etc.) object that is being talked to.
86
87 =item $msg - The actual message as passed to this method.
88
89 =item $match - An arrayref with previous results from C<@parse>.
90
91 =item $state - A hashref that stores state variables associated
92 with the NPC and the player, that is, it's values relate to the the
93 specific player-NPC interaction and other players will see a different
94 state. Useful to react to players in a stateful way. See C<@setstate> and
95 C<@ifstate>.
96
97 =item $flag - A hashref that stores flags associated with the player and
98 can be seen by all NPCs (so better name your flags uniquely). This is
99 useful for storing e.g. quest information. See C<@setflag> and C<@ifflag>.
100
101 =item @find - see @find, below.
102
103 =back
104
105 The environment is that standard "map scripting environment", which is
106 limited in the type of constructs allowed (no loops, for example).
107
108 Here is a example:
109
110 =over 4
111
112 =item B<matching for an item name>
113
114 @match hi
115 @cond grep $_->name =~ /royalty/, $who->inv
116 You got royalties there! Wanna have!
117
118 You may want to change the C<name> method there to something like C<title>,
119 C<slaying> or any other method that is allowed to be called on a
120 C<cf::object> here.
121
122 =item B<matching for an item name and removing the matched item>
123
124 @match found earhorn
125 @cond grep $_->slaying =~ /Gramp's walking stick/, $who->inv
126 @eval my @g = grep { $_->slaying =~ /Gramp's walking stick/ } $who->inv; $g[0]->decrease;
127 Thanks for the earhorn!
128
129 This example is a bit more complex. The C<@eval> statement will search
130 the players inventory for the same term as the C<@cond> and then
131 decreases the number of objects used there.
132
133 (See also the map: C<scorn/houses/cornerbrook.map> for an example how this is
134 used in the real world :-)
135
136 =back
137
138 =item @eval perl
139
140 Like C<@cond>, but proceed regardless of the outcome.
141
142 =item @msg perl
143
144 Like C<@cond>, but the return value will be stringified and prepended to
145 the reply message.
146
147 =item @check match expression
148
149 Executes a match expression (see
150 http://pod.tst.eu/http://cvs.schmorp.de/deliantra/server/lib/cf/match.pm)
151 to see if it matches.
152
153 C<self> is the npc object, C<object>, C<source> and C<originator> are the
154 player communicating with the NPC.
155
156 If the check fails, the match is skipped.
157
158 =item @find match expression
159
160 Like C<@check> in that it executes a match expression, but instead of
161 failing, it gathers all objects matched into the C<@find> array variable.
162
163 When you want to skip the match when no objects have been found, combine
164 C<@find> with C<@cond>:
165
166 @match see my spellbook
167 @find type=SPELLBOOK in inv
168 @cond @find
169 It looks dirty.
170 @match see my spellbook
171 I can't see any, where do you have it?
172
173 =item @setstate state value
174
175 Sets the named state C<state> to the given C<value>. State values are
176 associated with a specific player-NPC pair, so each NPC has its own state
177 with respect to a particular player, which makes them useful to store
178 information about previous questions and possibly answers. State values
179 get reset whenever the NPC gets reset.
180
181 See C<@ifstate> for an example.
182
183 =item @ifstate state value
184
185 Requires that the named C<state> has the given C<value>, otherwise this
186 topic is skipped. For more complex comparisons, see C<@cond> with
187 C<$state>. Example:
188
189 @match quest
190 @setstate question quest
191 Do you really want to help find the magic amulet of Beeblebrox?
192 @match yes
193 @ifstate question quest
194 Then fetch it, stupid!
195
196 =item @setflag flag value
197
198 Sets the named flag C<flag> to the given C<value>. Flag values are
199 associated with a specific player and can be seen by all NPCs. with
200 respect to a particular player, which makes them suitable to store quest
201 markers and other information (e.g. reputation/alignment). Flags are
202 persistent over the lifetime of a player, so be careful :)
203
204 See C<@ifflag> for an example.
205
206 =item @ifflag flag value
207
208 Requires that the named C<flag> has the given C<value>, otherwise this
209 topic is skipped. For more complex comparisons, see C<@cond> with
210 C<$flag>. Example:
211
212 @match I want to do the quest!
213 @setflag kings_quest 1
214 Then seek out Bumblebee in Navar, he will tell you...
215 @match I did the quest
216 @ifflag kings_quest 1
217 Really, which quets?
218
219 And Bumblebee might have:
220
221 @match hi
222 @ifflag kings_quest
223 Hi, I was told you want to do the kings quest?
224
225 =item @trigger connected-id [state]
226
227 Trigger all objects with the given connected-id.
228
229 When the state argument is omitted the trigger is stateful and retains an
230 internal state per connected-id. There is a limitation to the use of this: The
231 state won't be changed when the connection is triggered by other triggers. So
232 be careful when triggering the connection from other objects.
233
234 When a state argument is given it should be a positive integer. Any value
235 C<!= 0> will 'push' the connection (in general, you should specify C<1>
236 for this) and C<0> will 'release' the connection. This is useful for
237 example when you want to let an NPC control a door.
238
239 Trigger all objects with the given connected-id by 'releasing' the connection.
240
241 =item @playersound face-name
242
243 Plays the given sound face (either an alias or sound file path) so that
244 only the player talking to the npc can hear it.
245
246 =item @npcsound face-name
247
248 Plays the given sound face (either an alias or sound file path) as if
249 the npc had made that sound, i.e. it will be located at the npc and all
250 players near enough can hear it.
251
252 =item @addtopic topic
253
254 Adds the given topic names (separated by C<|>) to the list of topics
255 returned.
256
257 =back
258
259 =cut
260
261 sub tell {
262 my ($self, $msg) = @_;
263
264 my $lcmsg = lc $msg;
265
266 topic:
267 for my $match (@{ $self->{match} }) {
268 for (split /\|/, $match->[0]) {
269 if ($_ eq "*" || $lcmsg =~ /\b\Q$_\E\b/i) {
270 my $reply = $match->[1];
271 my @kw;
272
273 my @replies;
274 my @match; # @match/@parse command results
275
276 my $state = $self->{npc}{$self->{ob}->name}{dialog_state} ||= {};
277 my $flag = $self->{ob}{dialog_flag} ||= {};
278
279 my @find;
280
281 my %vars = (
282 who => $self->{ob},
283 npc => $self->{npc},
284 state => $state,
285 flag => $flag,
286 msg => $msg,
287 match => \@match,
288 );
289
290 local $self->{ob}{record_replies} = \@replies;
291
292 # now execute @-commands (which can result in a no-match)
293 while ($reply =~ s/^\@(\w+)\s*([^\n]*)\n?//) {
294 my ($cmd, $args) = ($1, $2);
295
296 if ($cmd eq "parse" || $cmd eq "match") { # match is future rename
297 no re 'eval'; # default, but make sure
298 @match = $msg =~ /$args/i
299 or next topic;
300
301 } elsif ($cmd eq "comment") {
302 # nop
303
304 } elsif ($cmd eq "playersound") {
305 $self->{ob}->contr->play_sound (cf::sound::find $args);
306
307 } elsif ($cmd eq "npcsound") {
308 $self->{npc}->play_sound (cf::sound::find $args);
309
310 } elsif ($cmd eq "cond") {
311 cf::safe_eval $args, %vars
312 or next topic;
313
314 } elsif ($cmd eq "eval") {
315 cf::safe_eval $args, %vars;
316 warn "\@eval evaluation error: $@\n" if $@;
317
318 } elsif ($cmd eq "check") {
319 eval {
320 cf::match::match $args, $self->{ob}, $self->{npc}, $self->{ob}
321 or next topic;
322 };
323 warn "\@check evaluation error: $@\n" if $@;
324
325 } elsif ($cmd eq "find") {
326 @find = eval {
327 cf::match::match $args, $self->{ob}, $self->{npc}, $self->{ob}
328 };
329 warn "\@find evaluation error: $@\n" if $@;
330
331 } elsif ($cmd eq "msg") {
332 push @replies, [$self->{npc}, (scalar cf::safe_eval $args, %vars)];
333
334 } elsif ($cmd eq "setflag") {
335 my ($name, $value) = split /\s+/, $args, 2;
336 $value ? $flag->{$name} = $value
337 : delete $flag->{$name};
338
339 } elsif ($cmd eq "setstate") {
340 my ($name, $value) = split /\s+/, $args, 2;
341 $value ? $state->{$name} = $value
342 : delete $state->{$name};
343
344 } elsif ($cmd eq "ifflag") {
345 my ($name, $value) = split /\s+/, $args, 2;
346 $flag->{$name} eq $value
347 or next topic;
348
349 } elsif ($cmd eq "ifstate") {
350 my ($name, $value) = split /\s+/, $args, 2;
351 $state->{$name} eq $value
352 or next topic;
353
354 } elsif ($cmd eq "trigger") {
355 my ($con, $state) = split /\s+/, $args, 2;
356
357 if (defined $state) {
358 $self->{npc}->map->trigger ($con, $state, $self->{npc}, $self->{ob});
359 } else {
360 my $rvalue = \$self->{npc}{dialog_trigger}{$con+0};
361 $self->{npc}->map->trigger ($con, $$rvalue = !$$rvalue, $self->{npc}, $self->{ob});
362 }
363
364 } elsif ($cmd eq "addtopic") {
365 push @kw, split /\|/, $args;
366 $self->{add_topic}->(split /\s*\|\s*/, $args) if $self->{add_topic};
367
368 } elsif ($cmd eq "deltopic") {
369 # not yet implemented, do it out-of-band
370 $self->{del_topic}->(split /\s*\|\s*/, $args) if $self->{del_topic};
371
372 } else {
373 warn "unknown dialogue command <$cmd,$args> used (from " . $self->{npc}->msg . ")";
374 }
375 }
376
377 delete $self->{npc}{$self->{ob}->name}{dialog_state} unless %$state;
378 delete $self->{ob}{dialog_flag} unless %$flag;
379
380 # ignores flags and npc from replies
381 $reply = join "\n", (map $_->[1], @replies), $reply;
382
383 # now mark up all matching keywords
384 for my $match (@{ $self->{match} }) {
385 for (sort { (length $b) <=> (length $a) } split /\|/, $match->[0]) {
386 if ($reply =~ /\b\Q$_\E\b/i) {
387 push @kw, $_;
388 last;
389 }
390 }
391 }
392
393 $self->{npc}->use_trigger ($self->{ob})
394 if $self->{npc}->type == cf::MAGIC_EAR;
395
396 return wantarray ? ($reply, @kw) : $reply;
397 }
398 }
399 }
400
401 ()
402 }
403
404 1