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Comparing deliantra/server/ext/adjust_levels.ext (file contents):
Revision 1.1 by root, Fri Dec 15 19:29:18 2006 UTC vs.
Revision 1.2 by root, Thu Dec 21 22:41:34 2006 UTC

1#! perl 1#! perl
2 2
3# adjust levels of players at login time in case the experience table changed 3# adjust levels of players at login time in case the experience table changed
4 4
5cf::attach_to_players 5cf::player->attach (
6 on_load => sub { 6 on_load => sub {
7 my ($pl) = @_; 7 my ($pl) = @_;
8 my $ob = $pl->ob; 8 my $ob = $pl->ob;
9 9
10 $ob->message ("\nAdjusting levels to experience table.\n"); 10 $ob->message ("\nAdjusting levels to experience table.\n");
12 $ob->player_lvl_adj; 12 $ob->player_lvl_adj;
13 $ob->player_lvl_adj ($_) for grep $_->type == cf::SKILL, $ob->inv; 13 $ob->player_lvl_adj ($_) for grep $_->type == cf::SKILL, $ob->inv;
14 14
15 $ob->message ("\nDone adjusting levels to experience table.\nIf you got a lot of level changes, then this is because the server changed its experience table.\nDo NOT panic!\n"); 15 $ob->message ("\nDone adjusting levels to experience table.\nIf you got a lot of level changes, then this is because the server changed its experience table.\nDo NOT panic!\n");
16 }, 16 },
17; 17);
18 18

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