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port micropather to c++...
rename arch->name to arch->archname for preparation of subclassing object
ok, after a small chat i reconsidered the max damage of a weapon.
minor adjustments on max damange and wc. (and on pricing of damage)
adjusted weapon bonuses a bit. added attachment for dialog flag detection.
- implement mlockall option - expanded config file documentation - make perl-weapon boni mandatory
- updated cf.pm to use a more generic and extendable syntax, now that it is clear that we will have multiple "attachable" objects. maybe bite the bullet in C++ and make attachable virtual? - completely rework the syntax for attaching and attachments - update all extensions
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