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/cvs/deliantra/server/ext/bonus.ext
Revision: 1.7
Committed: Mon Jun 4 12:19:08 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.6: +6 -6 lines
Log Message:
rename arch->name to arch->archname for preparation of subclassing object

File Contents

# Content
1 #!perl
2 use List::Util qw/min/;
3
4 my $WC_BASE_VALUE = 15 * 5000; # 15r
5 my $AC_BASE_VALUE = 40 * 5000; # 40r
6 my $DAM_BASE_VALUE = 200; # 4p
7 my $MAGIC_BASE_VALUE = 100 * 5000; # 100r
8
9 my $MAX_LEVEL = cf::settings->max_level;
10
11 # maximum values of additions at $MAX_LEVEL difficulty
12 my $MAX_ADD_WC = 10;
13 my $MAX_ADD_AC = 5; # weapons should rather give wc than ac
14 my $MAX_ADD_DAM = 45;
15 my $MAX_ADD_MAGIC = 5;
16
17 # TODO: should become part of some stdlib
18 sub rand_range($$) {
19 $_[0] + ($_[1] - $_[0]) * rand
20 }
21
22 sub determine_weapon_value {
23 my ($weapon) = @_;
24
25 my $arch = $weapon->arch;
26 my $value = $arch->value;
27
28 my $wc_diff = $weapon->stats->wc - $arch->stats->wc;
29 my $ac_diff = $weapon->stats->ac - $arch->stats->ac;
30 my $dam_diff = $weapon->stats->dam - $arch->stats->dam;
31
32 my $magic_diff = $weapon->magic - $arch->magic;
33
34 if ($wc_diff > 0) { $value += $WC_BASE_VALUE * 1.5 * $wc_diff * rand_range .5, 1 }
35 if ($ac_diff > 0) { $value += $AC_BASE_VALUE * 1.5 * $ac_diff * rand_range .5, 1 }
36 if ($dam_diff > 0) { $value += $DAM_BASE_VALUE * ($dam_diff ** 2.4) * rand_range .7, 1 }
37 if ($magic_diff > 0) { $value += $MAGIC_BASE_VALUE * 1.5 * $magic_diff * rand_range .5, 1 }
38
39 #warn sprintf "WC DIFF: %3d, %3d, %3d, %3d | %10d = %10.3f r\n",
40 # $dam_diff, $wc_diff, $ac_diff, $magic_diff, $value, $value / 5000
41 # if $cf::CFG{ext_bonus_debug};
42
43 $weapon->value ($value);
44 }
45
46 cf::object->attach (
47 type => cf::WEAPON,
48 on_add_bonus => sub {
49 my ($item, $creator, $diff, $max_magic, $flags) = @_;
50 return if $flags || !$creator;
51
52 $diff /= $MAX_LEVEL;
53
54 $item->stats->wc ($item->stats->wc + int $MAX_ADD_WC * (1 + rand) * $diff * rand_range .5, 1) if rand() <= 0.2;
55 $item->stats->ac ($item->stats->ac + int $MAX_ADD_AC * (1 + rand) * $diff * rand_range .5, 1) if rand() <= 0.15;
56 $item->stats->dam ($item->stats->dam + int $MAX_ADD_DAM * (1 + rand) * $diff * rand_range .5, 1) if rand() <= 0.85;
57 $item->magic ($item->magic + int $MAX_ADD_MAGIC * $diff * rand_range .5, 1) if rand() <= 0.1;
58
59 determine_weapon_value $item;
60
61 cf::override;
62 },
63 );