Revision
1.11 -
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Wed Nov 14 08:10:12 2007 UTC
(16 years, 7 months ago)
by
root
Branch:
MAIN
CVS Tags:
rel-2_32,
rel-2_4,
rel-2_41,
rel-2_42,
rel-2_43,
rel-2_5,
rel-2_52,
rel-2_53,
rel-2_54,
rel-2_55,
rel-2_56
Changes since
1.10: +1 -1 lines
Diff to
previous 1.10
switch from Event to EV
Revision
1.9 -
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Mon Jul 23 21:02:50 2007 UTC
(16 years, 11 months ago)
by
root
Branch:
MAIN
CVS Tags:
rel-2_2,
rel-2_3
Changes since
1.8: +37 -41 lines
Diff to
previous 1.8
- new extcmd version, much streamlined
- new npc dialogue protocol
- older cfplus clients are supported, without cfplus_support (no dialogue),
for some time.
- improved worldmap support.
Revision
1.8 -
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Sun Jun 24 04:09:29 2007 UTC
(17 years ago)
by
root
Branch:
MAIN
Changes since
1.7: +1 -1 lines
Diff to
previous 1.7
first rough cut of msg rewriting, introducing cfpod, a haxored pod variant for crossfire messgaes. where will it end?
Revision
1.5 -
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Sat Jun 16 14:35:41 2007 UTC
(17 years ago)
by
root
Branch:
MAIN
Changes since
1.4: +55 -35 lines
Diff to
previous 1.4
- use a per-player attachment in dialog code instead of a timer
to detect distance.
- store currently active dialog in $pl->{npc_dialog}
Revision
1.4 -
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Mon Apr 2 18:04:45 2007 UTC
(17 years, 2 months ago)
by
root
Branch:
MAIN
CVS Tags:
rel-2_1
Changes since
1.3: +3 -1 lines
Diff to
previous 1.3
moved setup to perlspace to facilitate easier extensions and some cleanups. feels more secure, too
Revision
1.3 -
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Thu Dec 21 22:41:34 2006 UTC
(17 years, 6 months ago)
by
root
Branch:
MAIN
CVS Tags:
rel-2_0
Changes since
1.2: +2 -2 lines
Diff to
previous 1.2
- updated cf.pm to use a more generic and extendable syntax,
now that it is clear that we will have multiple "attachable" objects.
maybe bite the bullet in C++ and make attachable virtual?
- completely rework the syntax for attaching and attachments
- update all extensions
Revision
1.2 -
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Sat Dec 16 17:16:51 2006 UTC
(17 years, 6 months ago)
by
root
Branch:
MAIN
Changes since
1.1: +3 -0 lines
Diff to
previous 1.1
- remove no_shout
- serialise command execution somewhat again :(
- avoid exceptions
Convenience Links
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