… | |
… | |
73 | my ($ob, $msg) = @_; |
73 | my ($ob, $msg) = @_; |
74 | |
74 | |
75 | my $pl = $ob->contr; |
75 | my $pl = $ob->contr; |
76 | my $name = $ob->name; |
76 | my $name = $ob->name; |
77 | |
77 | |
78 | my $coin = int rand 2 ? "Heads" : "Tails"; |
78 | my $coin = (cf::rndm 2) ? "Heads" : "Tails"; |
79 | |
79 | |
80 | send_msg $_, $cf::SAY_CHANNEL => "$name flips a coin.... $coin!", cf::NDI_GREY, "msg_say" |
80 | send_msg $_, $cf::SAY_CHANNEL => "$name flips a coin.... $coin!", cf::NDI_GREY, "msg_say" |
81 | for grep { $ob->on_same_map_as ($_->ob) && $_ != $pl} cf::player::list; |
81 | for grep { $ob->on_same_map_as ($_->ob) && $_ != $pl} cf::player::list; |
82 | |
82 | |
83 | $pl->send_msg ($cf::SAY_CHANNEL => "You flip a coin.... $coin!", cf::NDI_GREY | cf::NDI_REPLY); |
83 | $pl->send_msg ($cf::SAY_CHANNEL => "You flip a coin.... $coin!", cf::NDI_GREY | cf::NDI_REPLY); |
… | |
… | |
88 | |
88 | |
89 | my $pl = $ob->contr; |
89 | my $pl = $ob->contr; |
90 | my $name = $ob->name; |
90 | my $name = $ob->name; |
91 | |
91 | |
92 | my @orcknuckle = ("beholder", "ghost", "knight", "princess", "dragon", "orc"); |
92 | my @orcknuckle = ("beholder", "ghost", "knight", "princess", "dragon", "orc"); |
93 | my ($i, $j, $k, $l) = (rand 5, rand 5, rand 5, rand 6); |
93 | my ($i, $j, $k, $l) = map +(cf::rndm $_), 5, 5, 5, 6; |
94 | my $result = "$orcknuckle[$i], $orcknuckle[$j], $orcknuckle[$k], $orcknuckle[$l]"; |
94 | my $result = "$orcknuckle[$i], $orcknuckle[$j], $orcknuckle[$k], $orcknuckle[$l]"; |
95 | |
95 | |
96 | send_msg $_, $cf::SAY_CHANNEL => "$name throws his orc-knuckles and rolls $result!", cf::NDI_GREY, "msg_say" |
96 | send_msg $_, $cf::SAY_CHANNEL => "$name throws his orc-knuckles and rolls $result!", cf::NDI_GREY, "msg_say" |
97 | for grep { $ob->on_same_map_as ($_->ob) && $_ != $pl} cf::player::list; |
97 | for grep { $ob->on_same_map_as ($_->ob) && $_ != $pl} cf::player::list; |
98 | |
98 | |
… | |
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799 | # within a 5x5 square that have something resembling |
799 | # within a 5x5 square that have something resembling |
800 | # dialogue or support on_say. |
800 | # dialogue or support on_say. |
801 | # we prefer the nearest items NOT in the player, otherwise in player. |
801 | # we prefer the nearest items NOT in the player, otherwise in player. |
802 | my ($map, $x, $y) = ($ob->map, $ob->x, $ob->y); |
802 | my ($map, $x, $y) = ($ob->map, $ob->x, $ob->y); |
803 | |
803 | |
804 | for my $dir (0 .. cf::SIZEOFFREE2) { |
804 | for my $dir ( |
|
|
805 | 0, |
|
|
806 | 1, 3, 5, 7, |
|
|
807 | 2, 4, 6, 8, |
|
|
808 | 9 .. cf::SIZEOFFREE2 |
|
|
809 | ) { |
805 | @npc = grep $_->should_invoke (cf::EVENT_OBJECT_SAY) || $_->has_dialogue, |
810 | @npc = grep $_->should_invoke (cf::EVENT_OBJECT_SAY) || $_->has_dialogue, |
806 | map +($_, $_->inv), |
811 | map +($_, $_->inv), |
807 | grep $_ != $ob, |
812 | grep $_ != $ob, |
808 | $map->at ($x, $y, $dir) |
813 | $map->at ($x, $y, $dir) |
809 | and last; |
814 | and last; |
… | |
… | |
814 | @npc = grep $_->should_invoke (cf::EVENT_OBJECT_SAY) || $_->has_dialogue, |
819 | @npc = grep $_->should_invoke (cf::EVENT_OBJECT_SAY) || $_->has_dialogue, |
815 | $ob->inv; |
820 | $ob->inv; |
816 | } |
821 | } |
817 | |
822 | |
818 | for my $npc (@npc) { |
823 | for my $npc (@npc) { |
819 | return if $npc->invoke (cf::EVENT_OBJECT_SAY); |
824 | return if $npc->invoke (cf::EVENT_OBJECT_SAY, $ob->contr, $msg); |
820 | |
825 | |
821 | # if some listener teleported us somewhere else, stop right here |
826 | # if some listener teleported us somewhere else, stop right here |
822 | last unless $map->path == $ob->map->path; |
827 | last unless $map->path == $ob->map->path; |
823 | |
828 | |
824 | if ($npc->has_dialogue) { |
829 | if ($npc->has_dialogue) { |