… | |
… | |
73 | my ($ob, $msg) = @_; |
73 | my ($ob, $msg) = @_; |
74 | |
74 | |
75 | my $pl = $ob->contr; |
75 | my $pl = $ob->contr; |
76 | my $name = $ob->name; |
76 | my $name = $ob->name; |
77 | |
77 | |
78 | my $coin = int rand 2 ? "Heads" : "Tails"; |
78 | my $coin = (cf::rndm 2) ? "Heads" : "Tails"; |
79 | |
79 | |
80 | send_msg $_, $cf::SAY_CHANNEL => "$name flips a coin.... $coin!", cf::NDI_GREY, "msg_say" |
80 | send_msg $_, $cf::SAY_CHANNEL => "$name flips a coin.... $coin!", cf::NDI_GREY, "msg_say" |
81 | for grep { $ob->on_same_map_as ($_->ob) && $_ != $pl} cf::player::list; |
81 | for grep { $ob->on_same_map_as ($_->ob) && $_ != $pl} cf::player::list; |
82 | |
82 | |
83 | $pl->send_msg ($cf::SAY_CHANNEL => "You flip a coin.... $coin!", cf::NDI_GREY | cf::NDI_REPLY); |
83 | $pl->send_msg ($cf::SAY_CHANNEL => "You flip a coin.... $coin!", cf::NDI_GREY | cf::NDI_REPLY); |
… | |
… | |
88 | |
88 | |
89 | my $pl = $ob->contr; |
89 | my $pl = $ob->contr; |
90 | my $name = $ob->name; |
90 | my $name = $ob->name; |
91 | |
91 | |
92 | my @orcknuckle = ("beholder", "ghost", "knight", "princess", "dragon", "orc"); |
92 | my @orcknuckle = ("beholder", "ghost", "knight", "princess", "dragon", "orc"); |
93 | my ($i, $j, $k, $l) = (rand 5, rand 5, rand 5, rand 6); |
93 | my ($i, $j, $k, $l) = map +(cf::rndm $_), 5, 5, 5, 6; |
94 | my $result = "$orcknuckle[$i], $orcknuckle[$j], $orcknuckle[$k], $orcknuckle[$l]"; |
94 | my $result = "$orcknuckle[$i], $orcknuckle[$j], $orcknuckle[$k], $orcknuckle[$l]"; |
95 | |
95 | |
96 | send_msg $_, $cf::SAY_CHANNEL => "$name throws his orc-knuckles and rolls $result!", cf::NDI_GREY, "msg_say" |
96 | send_msg $_, $cf::SAY_CHANNEL => "$name throws his orc-knuckles and rolls $result!", cf::NDI_GREY, "msg_say" |
97 | for grep { $ob->on_same_map_as ($_->ob) && $_ != $pl} cf::player::list; |
97 | for grep { $ob->on_same_map_as ($_->ob) && $_ != $pl} cf::player::list; |
98 | |
98 | |
… | |
… | |
218 | }, |
218 | }, |
219 | }, |
219 | }, |
220 | kiss => { |
220 | kiss => { |
221 | noparams => { |
221 | noparams => { |
222 | other => "<self> makes a weird facial contortion", |
222 | other => "<self> makes a weird facial contortion", |
223 | self => "All the lonely people..", |
223 | self => "All the lonely people...", |
224 | }, |
224 | }, |
225 | params => { |
225 | params => { |
226 | target => "<self> kisses you.", |
226 | target => "<self> kisses you.", |
227 | other => "<self> kisses <other>.", |
227 | other => "<self> kisses <other>.", |
228 | self => "You kiss <other>.", |
228 | self => "You kiss <other>.", |
229 | }, |
229 | }, |
230 | self => { |
230 | self => { |
231 | }, |
231 | }, |
232 | }, |
232 | }, |
|
|
233 | hug => { |
|
|
234 | noparams => { |
|
|
235 | other => "<self> makes weird body movements.", |
|
|
236 | self => "All the lonely people...", |
|
|
237 | }, |
|
|
238 | params => { |
|
|
239 | target => "<self> suddenly grabs you and gives you a bear hug.", |
|
|
240 | other => "<self> hugs <other>.", |
|
|
241 | self => "You hug <other>.", |
|
|
242 | }, |
|
|
243 | self => { |
|
|
244 | other => "<self> tries to hug G<himself|herself>, but stumbles and now feels stupid.", |
|
|
245 | self => "You try and fail to hug yourself.", |
|
|
246 | }, |
|
|
247 | }, |
233 | smother => { |
248 | smother => { |
234 | noparams => { |
249 | noparams => { |
235 | other => "<self> makes weird facial contortions", |
250 | other => "<self> makes weird facial contortions", |
236 | self => "All the lonely people..", |
251 | self => "All the lonely people...", |
237 | }, |
252 | }, |
238 | params => { |
253 | params => { |
239 | target => "<self> smothers you with kisses.", |
254 | target => "<self> smothers you with kisses.", |
240 | other => "<self> smothers <other> with kisses.", |
255 | other => "<self> smothers <other> with kisses.", |
241 | self => "You smother <other> with kisses.", |
256 | self => "You smother <other> with kisses.", |
… | |
… | |
719 | for grep { $ob->on_same_map_as ($_->ob) && $_ != $ob} cf::player::list; |
734 | for grep { $ob->on_same_map_as ($_->ob) && $_ != $ob} cf::player::list; |
720 | |
735 | |
721 | $pl->send_msg ($emote{self}, cf::NDI_GREY | cf::NDI_REPLY | cf::NDI_VERBATIM); |
736 | $pl->send_msg ($emote{self}, cf::NDI_GREY | cf::NDI_REPLY | cf::NDI_VERBATIM); |
722 | } elsif ($tname) { |
737 | } elsif ($tname) { |
723 | my $target = cf::player::find $tname |
738 | my $target = cf::player::find $tname |
724 | or return send_msg $pl, tell_channel $tname, "$tname is not around.", cf::NDI_DK_ORANGE | cf::NDI_REPLY, "msg_chat"; |
739 | or return send_msg $pl, tell_channel $tname, "The player called $tname is not known to this poor server.", |
|
|
740 | cf::NDI_DK_ORANGE | cf::NDI_REPLY, "msg_chat"; |
|
|
741 | |
|
|
742 | $target->ob->active |
|
|
743 | or return send_msg $pl, tell_channel $tname, "$tname is not around. H<$tname must be logged in.>", |
|
|
744 | cf::NDI_DK_ORANGE | cf::NDI_REPLY, "msg_chat"; |
725 | |
745 | |
726 | my %emote = %{ $emotes->{$emotion}->{params} || {} }; |
746 | my %emote = %{ $emotes->{$emotion}->{params} || {} }; |
727 | |
747 | |
728 | $emote{other} ||= "<self> is eyeing <other> quizzically."; |
748 | $emote{other} ||= "<self> is eyeing <other> quizzically."; |
729 | $emote{self} ||= "You are still nuts."; |
749 | $emote{self} ||= "You are still nuts."; |
… | |
… | |
775 | |
795 | |
776 | send_msg $_, $cf::SAY_CHANNEL => "$name says: $msg", cf::NDI_GREY, "msg_say" |
796 | send_msg $_, $cf::SAY_CHANNEL => "$name says: $msg", cf::NDI_GREY, "msg_say" |
777 | for grep $_ != $ob->contr, @plonmap; |
797 | for grep $_ != $ob->contr, @plonmap; |
778 | $ob->contr->send_msg ($cf::SAY_CHANNEL => "$name says: $msg", cf::NDI_GREY | cf::NDI_REPLY); |
798 | $ob->contr->send_msg ($cf::SAY_CHANNEL => "$name says: $msg", cf::NDI_GREY | cf::NDI_REPLY); |
779 | |
799 | |
|
|
800 | my @npc; |
|
|
801 | |
780 | # npcs, magic_ears etc. |
802 | # npcs, magic_ears etc. |
781 | # first find all objects and their first-level inventories |
803 | # first find all objects and their first-level inventories |
782 | # within a 5x5 square that have something resembling |
804 | # within a 5x5 square that have something resembling |
783 | # dialogue or support on_say. |
805 | # dialogue or support on_say. |
|
|
806 | # we prefer the nearest items NOT in the player, otherwise in player. |
784 | my ($map, $x, $y) = ($ob->map, $ob->x - 2, $ob->y - 2); |
807 | my ($map, $x, $y) = ($ob->map, $ob->x, $ob->y); |
785 | |
808 | |
786 | for my $npc ( |
809 | for my $dir ( |
787 | grep +($_->invoke (cf::EVENT_OBJECT_SAY, $ob->contr, $msg) && return) || $_->has_dialogue, |
810 | 0, |
788 | map +($_, $_->inv), |
811 | 1, 3, 5, 7, |
789 | grep $_, |
812 | 2, 4, 6, 8, |
790 | map $map->at ($x + $_ % 5, $y + (int $_ / 5)), |
813 | 9 .. cf::SIZEOFFREE2 |
791 | 0..24 |
|
|
792 | ) { |
814 | ) { |
|
|
815 | @npc = grep $_->should_invoke (cf::EVENT_OBJECT_SAY) || $_->has_dialogue, |
|
|
816 | map +($_, $_->inv), |
|
|
817 | grep $_ != $ob, |
|
|
818 | $map->at ($x, $y, $dir) |
|
|
819 | and last; |
|
|
820 | } |
|
|
821 | |
|
|
822 | unless (@npc) { |
|
|
823 | # nothing found, try the player inventory |
|
|
824 | @npc = grep $_->should_invoke (cf::EVENT_OBJECT_SAY) || $_->has_dialogue, |
|
|
825 | $ob->inv; |
|
|
826 | } |
|
|
827 | |
|
|
828 | for my $npc (@npc) { |
|
|
829 | return if $npc->invoke (cf::EVENT_OBJECT_SAY, $ob->contr, $msg); |
|
|
830 | |
793 | # if some listener teleported us somewhere else, stop right here |
831 | # if some listener teleported us somewhere else, stop right here |
794 | last unless $map->path == $ob->map->path; |
832 | last unless $map->path == $ob->map->path; |
795 | |
833 | |
|
|
834 | if ($npc->has_dialogue) { |
796 | my $dialog = new NPC_Dialogue pl => $ob->contr, npc => $npc; |
835 | my $dialog = new NPC_Dialogue pl => $ob->contr, npc => $npc; |
797 | my ($reply, @kw) = $dialog->tell ($msg); |
836 | my ($reply, @kw) = $dialog->tell ($msg); |
798 | |
837 | |
799 | if (defined $reply) { |
838 | if (defined $reply) { |
800 | if ($npc->type == cf::MAGIC_EAR) { |
839 | if ($npc->type == cf::MAGIC_EAR) { |
801 | send_msg $_, $cf::SAY_CHANNEL => $reply, cf::NDI_BROWN, "msg_say" |
840 | send_msg $_, $cf::SAY_CHANNEL => $reply, cf::NDI_BROWN, "msg_say" |
802 | for @plonmap; |
841 | for @plonmap; |
803 | } else { |
842 | } else { |
804 | send_msg $_, $cf::SAY_CHANNEL => $npc->name . " says: $reply", cf::NDI_BROWN, "msg_say" |
843 | send_msg $_, $cf::SAY_CHANNEL => $npc->name . " says: $reply", cf::NDI_BROWN, "msg_say" |
|
|
844 | for @plonmap; |
|
|
845 | } |
|
|
846 | } |
|
|
847 | |
|
|
848 | if (@kw) { |
|
|
849 | $_->send_msg ($cf::SAY_CHANNEL => "[further topics: " . (join ", ", @kw) . "]", cf::NDI_BROWN) |
805 | for @plonmap; |
850 | for @plonmap; |
806 | } |
851 | } |
807 | } |
|
|
808 | |
|
|
809 | if (@kw) { |
|
|
810 | $_->send_msg ($cf::SAY_CHANNEL => "[further topics: " . (join ", ", @kw) . "]", cf::NDI_BROWN) |
|
|
811 | for @plonmap; |
|
|
812 | } |
852 | } |
813 | } |
853 | } |
814 | |
854 | |
815 | } else { |
855 | } else { |
816 | $ob->send_msg ($cf::SAY_CHANNEL => "What do you want to say?", cf::NDI_GREY | cf::NDI_REPLY); |
856 | $ob->send_msg ($cf::SAY_CHANNEL => "What do you want to say?", cf::NDI_GREY | cf::NDI_REPLY); |