#! perl #CONVERSION: PARTIAL # implement a replacement for the built-in say/chat/shout/tell/reply commands # adds ignore/unignore functionality use NPC_Dialogue; use POSIX (); # for strftime only sub clean_timeouts($) { my ($player) = @_; my $NOW = time; for my $hash (@$player{qw(ext_ignore_shout ext_ignore_tell)}) { while (my ($k, $v) = each %$hash) { if ($v < $NOW) { $player->message ("Your ignore on $k has expired.", cf::NDI_GREEN | cf::NDI_UNIQUE); delete $hash->{$k}; } elsif (!cf::player::exists $k) { $player->message ("Your ignore on $k is no longer valid (no such user).", cf::NDI_GREEN | cf::NDI_UNIQUE); delete $hash->{$k}; } } } } cf::player->attach ( prio => -1000, on_login => sub { my ($pl) = @_; clean_timeouts $pl->ob; }, ); cf::register_command listen => sub { my ($pl, $msg) = @_; my $player = cf::player::find_active $pl->name; if ($msg ne "") { $msg = 10 if $msg > 10; my $prev_listen = $player->listening; $player->listening ($msg); if ($prev_listen == $player->listening) { $pl->message ("Your verbose level stayed $prev_listen.", cf::NDI_UNIQUE); } else { $pl->message ("Your verbose level is now " . $player->listening . ". (previously: $prev_listen)", cf::NDI_UNIQUE); } } else { $pl->message ("Your verbose level is " . $player->listening . ".", cf::NDI_UNIQUE); } }; cf::register_command cointoss => sub { my ($pl, $msg) = @_; my $name = $pl->name; if (int rand 2) { for my $other ( grep { $pl->on_same_map_as ($_->ob) } cf::player::list ) { next if $other->ob == $pl; $other->ob->message ("$name flips a coin.... Heads!", cf::NDI_GREY | cf::NDI_UNIQUE); } $pl->message ("You flip a coin.... Heads!", cf::NDI_GREY | cf::NDI_UNIQUE); } else { for my $other ( grep { $pl->on_same_map_as ($_->ob) } cf::player::list ) { next if $other->ob == $pl; $other->ob->message ("$name flips a coin.... Tails!", cf::NDI_GREY | cf::NDI_UNIQUE); } $pl->message ("You flip a coin.... Tails!", cf::NDI_GREY | cf::NDI_UNIQUE); } }; cf::register_command orcknuckle => sub { my ($pl, $msg) = @_; my @orcknuckle = ("none", "beholder", "ghost", "knight", "princess", "dragon", "orc"); my $name = $pl->name; my ($i, $j, $k, $l) = ((int rand 5) + 1, (int rand 5) + 1, (int rand 5) + 1, (int rand 6) + 1); my $result = "$orcknuckle[$i], $orcknuckle[$j], $orcknuckle[$k], $orcknuckle[$l]"; for my $other ( grep { $pl->on_same_map_as ($_->ob) } cf::player::list ) { next if $other->ob == $pl; $other->ob->message ("$name rolls $result!", cf::NDI_GREY | cf::NDI_UNIQUE); } $pl->message ("You roll $result!", cf::NDI_GREY | cf::NDI_UNIQUE); }; my $emotes = { growl => { noparams => { other => " growls.", self => "Grrrrrrrrr....", }, params => { }, self => { }, }, giggle => { noparams => { other => " giggles.", self => "You giggle.", }, params => { }, self => { }, }, shiver => { noparams => { other => " shivers uncomfortably.", self => "Brrrrrrrrr.", }, params => { }, self => { }, }, chuckle => { noparams => { other => " chuckles politely.", self => "You chuckle politely", }, params => { }, self => { }, }, sigh => { noparams => { other => " sighs loudly.", self => "You sigh.", }, params => { }, self => { }, }, scream => { noparams => { other => " screams at the top of his lungs!", self => "ARRRRRRRRRRGH!!!!!", }, params => { }, self => { }, }, puke => { noparams => { other => " pukes.", self => "Bleaaaaaghhhhhhh!", }, params => { target => " pukes on your clothes!", other => " pukes on .", self => "You puke on .", }, self => { other => " pukes on his clothes.", self => "You puke on yourself.", }, }, strut => { noparams => { other => " struts proudly.", self => "Strut your stuff.", }, params => { }, self => { }, }, cringe => { noparams => { other => " cringes in terror!", self => "You cringe in terror.", }, params => { target => " cringes away from in mortal terror.", self => "You cringe away from .", }, self => { }, }, hiccup => { noparams => { other => " hiccups.", self => "*HIC*", }, params => { }, self => { }, }, clap => { noparams => { other => " gives a round of applause.", self => "Clap, clap, clap.", }, params => { }, self => { }, }, kiss => { noparams => { other => " makes a weird facial contortion", self => "All the lonely people..", }, params => { target => " kisses you.", other => " kisses .", self => "You kiss .", }, self => { }, }, wink => { noparams => { other => " winks suggestively.", self => "Have you got something in your eye?", }, params => { target => " winks at you.", other => " winks at .", self => "You wink suggestively at .", }, self => { other => " winks at himself - something strange is going on...", self => "You wink at yourself?? What are you up to?", }, }, pout => { noparams => { other => " pouts.", self => "Aww, don't take it so hard.", }, params => { }, self => { }, }, cackle => { noparams => { other => " throws back his head and cackles with insane glee!", self => "You cackle gleefully.", }, params => { }, self => { }, }, sniff => { noparams => { other => " sniffs sadly.", self => "You sniff sadly. *SNIFF*", }, params => { target => " sniffs you.", other => " sniffs ", self => "You sniff .", }, self => { other => " sniffs himself.", self => "You sniff yourself.", }, }, nod => { noparams => { other => " nods solemnly.", self => "You nod solemnly.", }, params => { target => " nods solemnly to you.", other => " nods solemnly to .", self => "You nod solemnly to .", }, self => { }, }, frown => { noparams => { other => " frowns.", self => "What's bothering you?", }, params => { target => " frowns darkly at you.", other => " frowns darkly at .", self => "You frown darkly at .", }, self => { other => " frowns at himself.", self => "You frown at yourself.", }, }, snicker => { noparams => { other => " snickers softly.", self => "You snicker softly.", }, params => { }, self => { }, }, shrug => { noparams => { other => " shrugs helplessly.", self => "You shrug.", }, params => { target => " shrugs at you.", other => " shrugs at .", self => "You shrug at .", }, self => { }, }, bleed => { noparams => { other => " is bleeding all over the carpet - got a spare tourniquet?", self => "You bleed all over your nice new armour.", }, params => { target => " slashes his wrist and bleeds all over you.", other => " slashes his wrist and bleeds all over .", self => "You slash your wrist and bleed all over ", }, self => { other => " performs some satanic ritual while wiping his blood on himself.", self => "Very impressive! You wipe your blood all over yourself.", }, }, twiddle => { noparams => { other => " patiently twiddles his thumbs.", self => "You patiently twiddle your thumbs.", }, params => { }, self => { }, }, spit => { noparams => { other => " spits over his left shoulder.", self => "You spit over your left shoulder.", }, params => { target => " spits in your face!", other => " spits in 's face.", self => "You spit on .", }, self => { other => " drools all over himself.", self => "You drool all over yourself.", }, }, glare => { noparams => { other => " glares around him.", self => "You glare at nothing in particular.", }, params => { target => " glares icily at you, you feel cold to your bones.", other => " glares at .", self => "You glare icily at .", }, self => { other => " glares at his feet, what is bothering him?", self => "You glare icily at your feet, they are suddenly very cold.", }, }, bow => { noparams => { other => " bows deeply.", self => "You bow deeply.", }, params => { target => " bows before you.", other => " bows before .", self => "You bow before .", }, self => { other => " folds up like a jackknife and kisses his own toes.", self => "You kiss your toes.", }, }, dance => { noparams => { other => " expresses himself through interpretive dance.", self => "You dance with glee.", }, params => { target => " grabs you, and begins dancing!", other => "Yipe! and are doing the Macarena!", self => "You grab and begin doing the Cha-Cha!", }, self => { other => " embraces himself and begins to dance!", self => "You skip and dance around by yourself.", }, }, snore => { noparams => { other => " snores loudly.", self => "Zzzzzzzzzzzzzzz.", }, params => { }, self => { }, }, blush => { noparams => { other => " blushes.", self => "Your cheeks are burning.", }, params => { }, self => { }, }, snap => { noparams => { other => " snaps his fingers.", self => "PRONTO! you snap your fingers.", }, params => { }, self => { }, }, wave => { noparams => { other => " waves happily.", self => "You wave.", }, params => { target => " waves goodbye to you. Have a good journey.", other => " waves goodbye to .", self => "You wave goodbye to .", }, self => { other => " waves goodbye to himself.", self => "Are you going on adventures as well??", }, }, smile => { noparams => { other => " smiles happily.", self => "You smile happily.", }, params => { target => " smiles at you.", other => " beams a smile at .", self => "You smile at .", }, self => { }, }, sneeze => { noparams => { other => " sneezes.", self => "Gesundheit!", }, params => { target => " sneezes on you, you feel the snot cover you. EEEEEEW.", other => " sneezes on and a film of snot covers him.", self => "You sneeze at and a film of snot shoots onto him.", }, self => { other => " sneezes, and covers himself in a slimy substance.", self => "You sneeze on yourself, what a mess!", }, }, bounce => { noparams => { other => " bounces around.", self => "BOIINNNNNNGG!", }, params => { target => " bounces around the room with you.", other => " bounces around the room with .", self => "You bounce around the room with .", }, self => { }, }, shake => { noparams => { other => " shakes his head.", self => "You shake your head.", }, params => { target => " shakes your hand.", other => " shakes 's hand.", self => "You shake 's hand.", }, self => { other => " shakes and quivers like a bowlful of jelly.", self => "You are shaken by yourself.", }, }, lick => { noparams => { other => " licks his mouth and smiles.", self => "You lick your mouth and smile.", }, params => { target => " licks you.", other => " licks .", self => "You lick .", }, self => { other => " licks himself - YUCK.", self => "You lick yourself.", }, }, flip => { noparams => { other => " flips head over heels.", self => "You flip head over heels.", }, params => { }, self => { }, }, think => { noparams => { other => " closes his eyes and thinks really hard.", self => "Anything in particular that you'd care to think about?", }, params => { }, self => { }, }, yawn => { noparams => { other => " yawns sleepily.", self => "You open up your yap and let out a big breeze of stale air.", }, params => { }, self => { }, }, laugh => { noparams => { other => " falls down laughing.", self => "You fall down laughing.", }, params => { target => " looks at you and falls down on the ground laughing.", other => " looks at and falls down on the ground laughing.", self => "You take one look at and fall down laughing.", }, self => { other => " is laughing at something.", self => "Laugh at yourself all you want, the others won't understand.", }, }, burp => { noparams => { other => " burps loudly.", self => "You burp loudly.", }, params => { }, self => { }, }, gasp => { noparams => { other => " gasps in astonishment.", self => "You gasp in astonishment.", }, params => { }, self => { }, }, smirk => { noparams => { other => " smirks.", self => "You smirk.", }, params => { }, self => { }, }, cry => { noparams => { other => " bursts into tears.", self => "Waaaaaaahhh..", }, params => { target => " cries on your shoulder.", other => " cries on 's shoulder.", self => "You cry on 's shoulder.", }, self => { other => " sobs quietly to himself.", self => "You cry to yourself.", }, }, sulk => { noparams => { other => " sulks in the corner.", self => "You sulk.", }, params => { }, self => { }, }, whistle => { noparams => { other => " whistles appreciatively.", self => "You whistle appreciatively.", }, params => { target => " whistles at .", self => "You whistle at .", }, self => { other => " whistles to himself in boredom.", self => "You whistle while you work.", }, }, groan => { noparams => { other => " groans loudly.", self => "You groan loudly.", }, params => { }, self => { }, }, cough => { noparams => { other => " coughs loudly.", self => "Yuck, try to cover your mouth next time!", }, params => { }, self => { }, }, grin => { noparams => { other => " grins evilly.", self => "You grin evilly.", }, params => { target => " grins evilly at you.", other => " grins evilly at .", self => "You grin at .", }, self => { }, }, }; for my $emotion (keys %$emotes) { cf::register_command $emotion => sub { my ($pl, $tname) = @_; cf::async { my $name = $pl->name; if ($tname eq $name) { my $emote = $emotes->{$emotion}->{self}; $emote->{other} = "You look away from ." if !$emote->{other}; $emote->{self} = "My god! Is that LEGAL?" if !$emote->{self}; $emote->{other} =~ s//$name/; for my $other ( grep { $pl->on_same_map_as ($_->ob) } cf::player::list ) { next if $other->ob == $pl; $other->ob->message ($emote->{other}, cf::NDI_GREY | cf::NDI_UNIQUE); } $pl->message ($emote->{self}, cf::NDI_GREY | cf::NDI_UNIQUE); } elsif ($tname) { my $target = cf::player::find $tname or return $pl->reply (undef, "$tname is not around."); my $emote = $emotes->{$emotion}->{params}; $emote->{other} = " is eyeing quizzically." if !$emote->{other}; $emote->{self} = "You are still nuts." if !$emote->{self}; $emote->{target} = "You get the distinct feeling that is nuts." if !$emote->{target}; $emote->{self} =~ s//$tname/; $emote->{target} =~ s//$name/; $emote->{other} =~ s//$tname/; $emote->{other} =~ s//$name/; for my $other ( grep { $pl->on_same_map_as ($_->ob) } cf::player::list ) { next if $other->ob == $pl or $other == $target; $other->ob->message ($emote->{other}, cf::NDI_GREY | cf::NDI_UNIQUE); } $target->ob->message ($emote->{target}, cf::NDI_GREY | cf::NDI_UNIQUE); $pl->message ($emote->{self}, cf::NDI_GREY | cf::NDI_UNIQUE); } else { my $emote = $emotes->{$emotion}->{noparams}; $emote->{other} =~ s//$name/; $emote->{other} = " dances with glee." if !$emote->{other}; $emote->{self} = "You are a nut." if !$emote->{self}; for my $other ( grep { $pl->on_same_map_as ($_->ob) } cf::player::list ) { next if $other->ob == $pl; $other->ob->message ($emote->{other}, cf::NDI_GREY | cf::NDI_UNIQUE); } $pl->message ($emote->{self}, cf::NDI_GREY | cf::NDI_UNIQUE); } }; }; } cf::register_command me => sub { my ($pl, $msg) = @_; my $name = $pl->name; $_->ob->message ("* $name $msg", cf::NDI_GREY | cf::NDI_UNIQUE) for grep $pl->on_same_map_as ($_->ob), cf::player::list; }; cf::register_command say => sub { my ($pl, $msg) = @_; utf8::decode $msg; return if $pl->contr->invoke (cf::EVENT_PLAYER_SAY, $msg); if ($msg) { my $name = $pl->name; utf8::encode $msg; # ->message not yet utf8-ified $_->ob->message ("$name says: $msg", cf::NDI_GREY | cf::NDI_UNIQUE) for grep $pl->on_same_map_as ($_->ob), cf::player::list; utf8::decode $msg; # npcs, magic_ears etc. # first find all objects and theirt-level inventories # within a 5x5 square # that have something resembling # dialogue or support on_say. my ($map, $x, $y) = ($pl->map, $pl->x - 2, $pl->y - 2); for my $npc ( grep +($_->invoke (cf::EVENT_OBJECT_SAY, $pl->contr, $msg) && return) || NPC_Dialogue::has_dialogue $_, map +($_, $_->inv), grep $_, map $map->at ($x + $_ % 5, $y + (int $_ / 5)), 0..24 ) { # if some listener teleported us somewhere else, stop right here last unless $map->path == $pl->map->path; my $dialog = new NPC_Dialogue ob => $pl, npc => $npc; my ($reply, @kw) = $dialog->tell ($msg); if (defined $reply) { if ($npc->type == cf::MAGIC_EAR) { if (length $reply) { $_->ob->message ($reply, cf::NDI_BROWN | cf::NDI_UNIQUE) for grep $pl->on_same_map_as ($_->ob), cf::player::list; } $npc->use_trigger; } else { if (length $reply) { $_->ob->message ($npc->name . " says: $reply", cf::NDI_BROWN | cf::NDI_UNIQUE) for grep $pl->on_same_map_as ($_->ob), cf::player::list; } } } if (@kw) { $_->ob->message ("[further topics: " . (join ", ", @kw) . "]", cf::NDI_BROWN | cf::NDI_UNIQUE) for grep $pl->on_same_map_as ($_->ob), cf::player::list; } } } else { $pl->message ("What do you want to say?", cf::NDI_UNIQUE); } }; cf::register_command chat => sub { my ($pl, $msg) = @_; utf8::decode $msg; return if $pl->contr->invoke (cf::EVENT_PLAYER_CHAT, $msg); if ($msg) { my $name = $pl->name; my $NOW = time; utf8::encode $msg; # ->message not yet utf8-ified cf::LOG cf::llevDebug, sprintf "QBERT [%s] %s\n", $name, $msg; ext::schmorp_irc::do_notice (sprintf "[%s] %s", $name, $msg); $_->ob->message ("$name chats: $msg", cf::NDI_BLUE) for grep { $_->ob->{ext_ignore_shout}{$name} < $NOW && $_->listening >= 10 } cf::player::list; } else { $pl->message ("Chat what?", cf::NDI_UNIQUE); } }; cf::register_command shout => sub { my ($pl, $msg) = @_; utf8::decode $msg; return if $pl->contr->invoke (cf::EVENT_PLAYER_SHOUT, $msg); if ($msg) { my $NOW = time; my $name = $pl->name; cf::LOG cf::llevDebug, sprintf "QBERT {%s} %s\n", $name, $msg; ext::schmorp_irc::do_notice (sprintf "\007\0034{%s} %s\n", $name, $msg); utf8::encode $msg; # ->message not yet utf8-ified $_->ob->message ("$name shouts: $msg", cf::NDI_RED) for grep { $_->ob->{ext_ignore_shout}{$name} < $NOW && $_->listening >= 2 } cf::player::list; } else { $pl->message ("Shout what?", cf::NDI_UNIQUE); } }; cf::register_command tell => sub { my ($pl, $args) = @_; my ($target, $msg) = split /\s+/, $args, 2; utf8::decode $msg; return if $pl->contr->invoke (cf::EVENT_PLAYER_TELL, $target, $msg); my $name = $pl->name; if ($target =~ /irc\//) { my (undef, $nick) = split /\//, $target, 2; $pl->message ("You tell $target: $args"); ext::schmorp_irc::do_notice (sprintf "(%s) %s: %s\n", $name, $nick, $msg); } elsif (my $other = cf::player::find_active $target) { if ($msg) { if ($target eq $name) { $pl->message ("You are talking to yourself, you freak!", cf::NDI_UNIQUE); } elsif ($other->ob->{ext_ignore_tell}{$name} >= time) { $pl->message ("$target ignores what you say. Give up on it.", cf::NDI_UNIQUE); } else { return if $other->invoke (cf::EVENT_PLAYER_TOLD, $pl->contr, $msg); utf8::encode $msg; # ->message not yet utf8-ified cf::LOG cf::llevDebug, sprintf "TELL [%s>%s] %s\n", $name, $target, $msg; $pl->message ("You tell $target: $msg"); $other->ob->message ("$name tells you: $msg"); $other->ob->{ext_last_tell} = $name; } } else { $pl->message ("What do you want to tell $target?", cf::NDI_UNIQUE); } } else { $pl->message ("No such player. Your message: $msg", cf::NDI_UNIQUE); } }; cf::register_command reply => sub { my ($pl, $args) = @_; my $name = $pl->name; utf8::decode $args; return if $pl->contr->invoke (cf::EVENT_PLAYER_TELL, $pl->{ext_last_tell}, $args); if ($pl->{ext_last_tell} =~ /irc\//) { my (undef, $nick) = split /\//, $pl->{ext_last_tell}, 2; $pl->message ("You tell " . $pl->{ext_last_tell} . ": $args"); ext::schmorp_irc::do_notice (sprintf "(%s) %s: %s\n", $name, $nick, $args); } elsif (my $other = cf::player::find_active $pl->{ext_last_tell}) { if ($args) { $other->ob->{ext_ignore_tell}{$name} >= time or delete $other->ob->{ext_ignore_tell}{$name}; if ($other->ob->{ext_ignore_tell}{$name} < time) { utf8::encode $args; # ->message not yet utf8-ified cf::LOG cf::llevDebug, sprintf "TELL [%s>%s] %s\n", $name, $other->ob->name, $args; $pl->message ("You tell " . $other->ob->name . ": $args"); $other->ob->message ("$name tells you: $args"); $pl->{ext_last_tell} = $other->ob->name; } else { $pl->message ($other->ob->name . " ignores what you say. Give up on it.", cf::NDI_UNIQUE); } } else { $pl->message ("What do you want to tell ".$other->ob->name."?", cf::NDI_UNIQUE); } } else { $pl->message ("Can't reply, player left. Your message: $args".$pl->{ext_last_tell}, cf::NDI_UNIQUE); } }; cf::register_command ignore => sub { my ($pl, $args) = @_; my ($target, $type, $timeout) = split /\s+/, $args; if ($args eq "list") { clean_timeouts $pl; if ((my @ignored_tell = sort keys %{$pl->{ext_ignore_tell}}) + (my @ignored_shout = sort keys %{$pl->{ext_ignore_shout}})) { $pl->message ("Currently ignoring private messages from: ", cf::NDI_UNIQUE); $pl->message ((join ", ", @ignored_tell), cf::NDI_UNIQUE); $pl->message ("Currently ignoring shouts from: ", cf::NDI_UNIQUE); $pl->message ((join ", ", @ignored_shout), cf::NDI_UNIQUE); $pl->message ("To stop ignoring one, use unignore.", cf::NDI_UNIQUE); } else { $pl->message ("Not ignoring anyone", cf::NDI_UNIQUE); } } elsif ($target && $type) { $timeout ne "" or $timeout = 24; my $absolute_timeout = time + $timeout * 3600; if (cf::player::exists $target) { if ($type eq "tell") { $pl->message ("Now ignoring private messages from $target for $timeout hours.", cf::NDI_UNIQUE); $pl->{ext_ignore_tell}{$target} = $absolute_timeout; } elsif ($type eq "shout") { $pl->message ("Now ignoring shouts from $target for $timeout hours.", cf::NDI_UNIQUE); $pl->{ext_ignore_shout}{$target} = $absolute_timeout; } elsif ($type eq "all") { $pl->message ("Now ignoring everything from $target for $timeout hours.", cf::NDI_UNIQUE); $pl->{ext_ignore_tell}{$target} = $absolute_timeout; $pl->{ext_ignore_shout}{$target} = $absolute_timeout; } else { $pl->message ("You need to specify tell, shout or all.", cf::NDI_UNIQUE); } } else { $pl->message ("No such player: $target", cf::NDI_UNIQUE); } } else { $pl->message ("Usage: ignore \n" . "will ignore a player for hours.\n" . "Usage: ignore list\n" . "will show you a list of players currently ignored.", cf::NDI_UNIQUE); } }; cf::register_command unignore => sub { my ($pl, $args) = @_; my ($target, $type) = split /\s+/, $args; if ($args eq "") { if ($pl->{ext_ignore_tell}) { $pl->message ("Currently ignoring private messages from: ", cf::NDI_UNIQUE); $pl->message ((join ", ", sort keys %{ $pl->{ext_ignore_tell} }), cf::NDI_UNIQUE); $pl->message ("Currently ignoring shouts from: ", cf::NDI_UNIQUE); $pl->message ((join ", ", sort keys %{ $pl->{ext_ignore_shout} }), cf::NDI_UNIQUE); } else { $pl->message ("Not ignoring anyone", cf::NDI_UNIQUE); } } else { if (cf::player::exists $target) { if ($type eq "tell") { $pl->message ("Not ignoring private messages from $target anymore.", cf::NDI_UNIQUE); delete $pl->{ext_ignore_tell} {$target}; } elsif ($type eq "shout") { $pl->message ("Not ignoring shouts from $target anymore.", cf::NDI_UNIQUE); delete $pl->{ext_ignore_shout}{$target}; } elsif ($type eq "all") { $pl->message ("Not ignoring anything from $target anymore.", cf::NDI_UNIQUE); delete $pl->{ext_ignore_tell} {$target}; delete $pl->{ext_ignore_shout}{$target}; } else { $pl->message ("You need to specify tell, shout or all.", cf::NDI_UNIQUE); } } else { $pl->message ("No such player or ambiguous name: $target", cf::NDI_UNIQUE); } } };