untested move_player in xs
fixed bug with firing onto oneself
15:44 <@schmorp> uuh, du bist auch so ein unless else mensch :) gar nicht
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allow for $arg == 0
oops
- run, fire, mark in perl - no more NewServerCommands
body in perl
mapinfo in perl
whereami in perl
output-count, output-sync in perl
- petmode, applymode in perl - echo something back to the user when he does "fix_me"
make commands return 1
sound, usekeys in perl
some tiny cleanups and moving of non-time-critical commands into perl
afk in perl
- implement per-space regions
WARNING: this release is BROKEN - rewrote map handling. map types are now completely pluggable, maybe *too* pluggable, as everything is a plug-in now. - mark mandatory extensions as such. - handle overloaded attachable objects correctly. - many minor changes.
minor adjustments
- start pluggable map types framework - mvoe random map handling out of the core
rework the logic a bit
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fix rename
lotsa bugfixes
move nimbus to /, simplifies upgrading
misc fixes
implemented reste command, maps command etc.
nimbus seems to work again
many minor changes everywhere, random maps crash sometimes but design is in place
- implement (mostly untested) array member support for genacc - make some arrays and other members available to perl - redefined meaning of NUM_FLAGS (really meaning number of flags now, as the code assumed anyway). - moved afk flag to client, where it belongs (make sno sense to save it, is also true for wiz &c). - updated extensions to reflect all that (Jewler.pm should be tested w.r.t. resistances)
- made state a per-client variable (that does not magically make state a per-client thing!) - rename player->socket to player->ns. its not a good name for "client", but it is an historical artifact, and better than "socket".
remove rttvar
the rename for sanity campaign hits you died - renamed stuff - partially updated copyrights - some cleanups
moved perl extensions into server codebase, where they belong
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