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#! perl |
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|
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# TODO: skip arena |
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# TODO: check for player leaving |
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|
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# implement a 'follow' command |
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# don't follow on damned ground |
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|
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our %follow; |
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|
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our $CORO = cf::async { |
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$Coro::current->{desc} = "follow handler"; |
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|
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while () { |
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cf::wait_for_tick; |
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|
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while (my ($name, $v) = each %follow) { |
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my ($target, $his, $mine) = @$v; |
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my ($who, $other) = (cf::player::find_active $name, cf::player::find_active $target); |
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|
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if ($who && $other && $other->ob->map) { |
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my ($map, $x, $y) = ($other->ob->map->path, $other->ob->x, $other->ob->y); |
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|
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if ( |
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($map ne $his->[0] || $x != $his->[1] || $y != $his->[2]) |
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&& $map !~ /^\{/ |
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) { |
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@$mine = @$his; |
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@$his = ($map, $x, $y); |
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} |
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|
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my $map; |
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|
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if ($map = cf::map::find $mine->[0] |
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and $map =~ /^\// # short-gap fix |
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and !grep +($_->flag (cf::FLAG_UNIQUE) || $_->type == cf::SHOP_FLOOR) && $_->flag (cf::FLAG_IS_FLOOR), |
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$map->at ($mine->[1], $mine->[2])) { |
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$who->ob->goto (@$mine); |
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} else { |
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delete $follow{$name}; |
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$who->ob->message ("You can't follow $target anymore!"); |
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} |
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} else { |
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delete $follow{$name}; |
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$who->ob->message ("$target is gone..."); |
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} |
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} |
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|
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Coro::schedule unless keys %follow; |
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} |
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}; |
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|
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cf::register_command follow => sub { |
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my ($who, $args) = @_; |
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|
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my $name = $who->name; |
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|
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if ($args ne "" && $name ne $args) { |
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if (my $other = cf::player::find_active $args) { |
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if ($other->ob->map == $who->map |
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&& abs ($other->ob->x - $who->x) <= 1 |
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&& abs ($other->ob->y - $who->y) <= 1) { |
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$who->message ("Following player '$args', to stop, type: 'follow"); |
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$other->ob->message ("$name is now following your every step..."); |
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$follow{$name} = [ |
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$args, |
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[$other->ob->map->path, $other->ob->x, $other->ob->y], |
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[$who->map->path, $who->x, $who->y], |
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]; |
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$CORO->ready; |
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} else { |
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$who->message ("You must stand directly beside '$args' to follow her/him"); |
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delete $follow{$name}; |
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} |
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} else { |
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$who->message ("Cannot follow '$args': no such player"); |
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delete $follow{$name}; |
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} |
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} else { |
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$who->message ("follow mode off"); |
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delete $follow{$name}; |
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} |
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}; |
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|
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cf::player->attach ( |
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on_death => sub { |
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my ($pl) = @_; |
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|
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my $name = $pl->ob->name; |
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|
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delete $follow{$name}; |
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|
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while (my ($k, $v) = each %follow) { |
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if ($v->[0] eq $name) { |
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delete $follow{$k}; |
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} |
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} |
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}, |
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); |
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|
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|
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|
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