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- rewrite follow to use a coroutine and make it generally safer. - the map scheduler, under duress, tried to swap out maps fast, but when a sync job was entered it also entered and andless loop causing a freeze. hack around this temporairly by always sleeping 50ms.
no sync job in follow please :)
try to exclude shop floors, too
- try to patch follow to not go onto the link map (stealing from playershop is still possible). - upgrade to Coro::Storable for maps.
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rename goto_map to goto
update follow
fix follow (but should be cleanly rewritten)
minor changes, follow command still borked
- updated cf.pm to use a more generic and extendable syntax, now that it is clear that we will have multiple "attachable" objects. maybe bite the bullet in C++ and make attachable virtual? - completely rework the syntax for attaching and attachments - update all extensions
free is now destroy
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