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1.5 |
#! perl # depends=widget mandatory |
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1.4 |
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# this module implements a rather fancy worldmap |
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1.5 |
our $WORLDMAP_UPDATE_INTERVAL = $cf::CFG{worldmap_update_interval} || 10; |
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1.4 |
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our $GENCOUNT = 0; |
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1.5 |
our %PLAYERINFO; |
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sub update_worldmap { |
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my ($ws) = @_; |
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my $labels = delete $ws->{labels}; |
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while (my ($k, $v) = each %PLAYERINFO) { |
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if (my $old = $labels->{$k}) { |
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$ws->{labels}{$k} = $old; |
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} else { |
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$ws->{labels}{$k} = $ws->new (Label => |
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text => $k, |
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fontsize => 0.2, |
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c_rel => 1, |
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c_halign => -.5, |
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c_valign => -1, |
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); |
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$ws->{canvas}->add ($ws->{labels}{$k}); |
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} |
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$ws->{labels}{$k}->set (c_x => $v->[0], c_y => $v->[1]); |
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1.4 |
} |
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} |
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1.1 |
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sub create_widgets { |
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my ($ns) = @_; |
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my $ws = $ns->new_widgetset; |
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1.1 |
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$ws->{toplevel} = my $w = $ws->new (Toplevel => |
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1.2 |
title => "Worldmap", |
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name => "server_item_worldmap", |
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1.1 |
force_w => 400, |
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force_h => 400, |
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x => "center", |
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y => "center", |
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has_close_button => 1, |
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on_delete => sub { shift->hide }, |
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on_visibility_change => sub { |
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$_[0]{visibility} = $_[1]; |
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update_worldmap $_[0]{ws} if $_[1]; |
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}, |
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); |
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my $face = cf::face::find "res/worldmap.jpg"; |
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$ns->send_face ($face); |
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$ns->flush_fx; |
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1.1 |
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$w->add (my $sw = $ws->new (ScrolledWindow => scroll_x => 1, scroll_y => 1)); |
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$sw->add (my $canvas = $ws->{canvas} = $ws->new (Canvas => expand => 1)); |
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$ws->{mapface} = $ws->new (Face => |
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expand => 1, |
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size_w => undef, |
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size_h => undef, |
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face => $face, |
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); |
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1.1 |
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$ws->{canvas}->add ($ws->{mapface}); |
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1.4 |
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$ws |
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1.4 |
} |
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1.1 |
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cf::object::attachment item_worldmap => |
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on_apply => sub { |
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my ($self, $who) = @_; |
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my $ns = $who->contr->ns; |
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1.2 |
if ($ns->{can_widget}) { |
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my $ws = $ns->{ws_worldmap} ||= create_widgets $ns; |
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1.4 |
$ws->{toplevel}->toggle_visibility; |
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} else { |
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$ns->send_msg ("log", "Your client doesn't support the (required) widget extension. Try CFPlus at http://crossfire.schmorp.de/.", cf::NDI_RED); |
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} |
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1.1 |
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cf::override 1; |
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}, |
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; |
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cf::async_ext { |
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my $schedule_interval = Coro::Event->timer (after => 1); |
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while () { |
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$schedule_interval->interval ($WORLDMAP_UPDATE_INTERVAL); |
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$schedule_interval->next; |
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1.6 |
cf::get_slot 0.05; |
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++$GENCOUNT; |
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1.5 |
# recalculate player info |
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1.6 |
my %new; |
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1.5 |
for (values %cf::PLAYER) { |
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my $map = $_->ob->map |
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or next; |
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$map =~ /^\/world\/world_(\d\d\d)_(\d\d\d)/ |
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or next; |
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1.6 |
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my $ob = $_->ob; |
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my $x = ($1 - 100) * 50 + $ob->x; |
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my $y = ($2 - 100) * 50 + $ob->y; |
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0 <= $x && 0 <= $y && $x < 1500 && $y < 1500 |
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or next; |
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# rounding saves network bandwidth... |
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1.6 |
$x = sprintf "%.3f", $x / 1500; |
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$y = sprintf "%.3f", $y / 1500; |
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my $name = $ob->name; |
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if (my $pi = delete $PLAYERINFO{$name}) { |
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if ($pi->[0] == $x && $pi->[1] == $y) { |
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$new{$name} = $pi; |
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next; |
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} |
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} |
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$new{$name} = [$x, $y]; |
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1.5 |
} |
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for (values %cf::PLAYER) { |
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my $ns = $_->ns |
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or next; |
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1.6 |
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1.5 |
update_worldmap $ns->{ws_worldmap} |
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if $ns->{ws_worldmap} && $ns->{ws_worldmap}{toplevel}{visibility}; |
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} |
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} |
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}; |
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